ANooB Wrote:I didn't mean to sound rude up there. I'm in high support for this. I'm just skeptical due to the history of side projects being so promising; and I've been here a while.
Terrantor!!! Wrote:Sup, people. Sorry I've been absent. Been preoccupied with life and all. Lost my work on Lok, but that's ok. Anyways, I got a saying for LoK forums. If you fall off the grid, you better come back with something good.
Gotta thank Mr. Raul for his kind reach-out. Anyways, let's get to the nitty gritty.
What I have for you all is a very basic rebuild of Lok. I used my script fu to make it pretty simple to navigate and build on. Pretty much right now, just add frames using CS6(will export CS 5.5 if you guys want). Anyways, it's pretty efficient, memory-wise and it's begging for an artist's touch. Lemme know what you think. gonna probably begin sex animations since that's what you fellas really want. The fact that it's still being built is going to cause much chaos. I'd really like to finish the engine before you guys work. This is why I need to know some very basic features you guys want. I hate feature creep and I despise long projects, so keep it simple, fast and I'll have it done in a matter of weeks.
Also, need a dude to smooth out all those crappy jaggies since I'll be using stock playshapes models for dis.
W/o further adieu, le piez duh resistan
ANooB Wrote:I'm all for this. Unfortunately it's been done before. Plenty of teams have tried to pick this project up only to crash and burn. I don't mean to discourage you, but LoK is just about dead and buried.
I didn't mean to sound rude up there. I'm in high support for this. I'm just skeptical due to the history of side projects being so promising; and I've been here a while.
Yeah, also the fact that these types of games just aren't popular, so there's no real drive to make games for only a few people to appreciate it.
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