Kal's old work

Discussion about Legend of Krystal. For now this also includes any feature-requests or other ideas.

Kal's old work

Postby trunks2585 » Sat Sep 11, 2010 3:03 am

Since he's basically disappeared on us, the team has decided to show what was going to be used before we got ptoon on board. We're not going to dump everything on you at once, but I figure this should make you all happy, this is what Kal had krystal looking like. We'd like some thoughts and feedback so we don't totally ruin what you guys want krystal to appear as.
kalskrystal.png
kalskrystal.png (268.26 KiB) Viewed 13429 times

Remember Ptoon is the lead artist now, and he posted a very nice blazikin in a bikini image so that should give you an idea of what his style is like. There's a lot i could say but I'm just going to keep my mouth shut for now and see what you all have to say.
Team Asshole
Team Story Writer

Resident Asshole
User avatar
trunks2585
 
Joined: Tue Jan 12, 2010 12:38 am

Re: Kal's old work

Postby maxy93 » Sat Sep 11, 2010 3:59 am

this just looks awesome . cant wait for the game to come out !
maxy93
 
Joined: Sun Apr 18, 2010 1:26 pm

Re: Kal's old work

Postby Crossbow1701 » Sat Sep 11, 2010 5:02 am

How far back did that put the game?
User avatar
Crossbow1701
 
Joined: Mon Jan 25, 2010 3:22 am

Re: Kal's old work

Postby Xananos » Sat Sep 11, 2010 5:54 am

Her thighs and hips are too small in relation to her calves.
User avatar
Xananos
 
Joined: Fri Mar 12, 2010 5:14 pm

Re: Kal's old work

Postby deadlyfire » Sat Sep 11, 2010 6:04 am

Looks great Hope to see more
deadlyfire
Newly Registered
 
Joined: Mon May 24, 2010 1:21 am

Re: Kal's old work

Postby 肉まんマン » Sat Sep 11, 2010 6:50 am

Like the guy above me said, her legs look weird. Especially the hips.

I thought the project would go to ruin with Kal suddenly disapearing but I saw ptoon`s blaziken pic and all I can say his HOLY SHIT. I love his style.
肉まんマン
 
Joined: Wed Mar 03, 2010 5:15 am
Location: 東京都

Re: Kal's old work

Postby hornguy6 » Sat Sep 11, 2010 7:27 am

Xananos Wrote:Her thighs and hips are too small in relation to her calves.


Maybe I'm weird but I think it looks sexy. Idk, just my opinon.
hornguy6
 
Joined: Sun Jun 27, 2010 6:28 am

Re: Kal's old work

Postby maxy93 » Sat Sep 11, 2010 7:48 am

creation of playshapes . how does this one look ?
Attachments
206685_Kry.gif
206685_Kry.gif (53.62 KiB) Viewed 13257 times
maxy93
 
Joined: Sun Apr 18, 2010 1:26 pm

Re: Kal's old work

Postby TheProcrastinator » Sat Sep 11, 2010 10:45 am

I agree with Xananos about her legs, they definitely need more work. Her torso area also seems a little off to me and that curve above her upper lip looks like it needs to be eased into a little more. No offense to Kalypso -love the breastplates BTW- but I'd really like to see a version of Krystal done by pToon-T.

Something I'm curious about, does -insert team member's name- just create something and submit it to the project or are other members of the team given the chance review their work and provide constructive criticism? I understand that this project can only benefit from people like Kalypso and pToon-T and, to put it bluntly, we really don't want to piss/chase them off, but the project is a group effort and I can only assume that it is still treated as such.

Also, will Kalypso's disappearance substantially impede the development of LoK 3.0 or will pToon-T be filling in? With that said, how involved is pToon-T in the current development of LoK 3.0 and is it likely that the project will go pear-shaped if he, too, decides to go play hermit?

Signed,
A concerned douchebag
TheProcrastinator
 
Joined: Sun Jan 31, 2010 9:28 pm

Re: Kal's old work

Postby trunks2585 » Sat Sep 11, 2010 11:00 am

Ironically, it seems Kal leaving isn't going to affect a lot, although ptoon will feel a lot of the burden that was on Kal's shoulders, on his now. The advantage is ptoon is an artist, Kal was mostly for vectors and got forced into doing character sheets.

I commented on that sample playshapes made for his bowser's castle game, i really don't care for it. The way krystal's head is to her shoulders makes her neck seem too long or her head is disconnected, and the expression just really bugs me. I'm not digging the lipstick either.

I can't show you what Ptoon has done but I will say what we've seen of his Krystal is beautiful.

We don't really have any real way for people to join, if people post stuff with potential in creative corner we go 'hey should we bring this person on board?' Right now If ptoon leaves, the project is screwed unless we scrap using new models and just use what playshapes gave us.
Team Asshole
Team Story Writer

Resident Asshole
User avatar
trunks2585
 
Joined: Tue Jan 12, 2010 12:38 am

Re: Kal's old work

Postby TheProcrastinator » Sat Sep 11, 2010 11:41 am

I'm both relieved and worried shitless. I kinda figured that Kalypso was more of a vector-dude and remember reading as much in some "old" posts. Glad to hear that pToon-T is still cracking, and especially glad to hear he's making/made a Krystal sprite. Perhaps someone could throw a sneak peek our way sometime soon, eh ;)

Another thing that's just crossed my mind is that everyone, myself included, appears to focus a lot of their attention towards the artists of the project, e.g. Toon and Kal, but not so much to other members? Doesn't that bother the rest of you guys/girls in any way? Out of curiosity, what is your involvement in the project comprised of, Trunks?

Anyway, here's wishing good luck to Toon, Kal -wherever you are-, Trunks, and the rest of the LoK team!
TheProcrastinator
 
Joined: Sun Jan 31, 2010 9:28 pm

Re: Kal's old work

Postby Renara » Sat Sep 11, 2010 4:19 pm

Well, I'm doing the fiendishly over complicated (though also very capable) game engine, and if I do my work right it's something you'll never ever notice (unless you're a fan of game development) :)
Renara (team twitter | newgrounds)
Team Lead Programmer
Lok Team Member
Site Administrator
User avatar
Renara
Foxy Admin
 
Joined: Fri Jan 08, 2010 4:16 pm

Re: Kal's old work

Postby Xananos » Sat Sep 11, 2010 6:25 pm

You're like god, then! Or the matrix, Renara. If you do it right you don't know anyone's done anything at all." Great job.
User avatar
Xananos
 
Joined: Fri Mar 12, 2010 5:14 pm

Re: Kal's old work

Postby Power » Sat Sep 11, 2010 6:54 pm

I would say simular to what some said above already,
bigger hips and smaller boobies would look better on that sprite.

Tali from mass effect has the sexiest body I have ever seen. =3
(would be awesum if krystal had a simular body methinks)
Image
I found pic on rule34.com and there source was ghostfire at deviantart.com .
Power
 
Joined: Tue Aug 31, 2010 1:43 pm

Re: Kal's old work

Postby tbprod » Sat Sep 11, 2010 7:02 pm

the pic of krystal is amazing, but like the other have been saying the thighs and legs look small compared to the body. plus gotta lurv that ghetto booty
tbprod
Newly Registered
 
Joined: Sat Sep 11, 2010 6:59 pm

Re: Kal's old work

Postby trunks2585 » Sat Sep 11, 2010 7:21 pm

Ebonizza covered my duties here pretty well, I'm also an artist but not confident enough to try and make sprite sheets, however I can offer critique and feedback. That Krystal, kal was still tweaking before he disappeared, but it would have been a lot rougher without feed back from me, QQ, a few other members, and playshapes himself. Heh ask any of the members, I probably bitch at Kal the most to change things. (never did get around to the hips/legs issue though). I've also had my hand in just tossing about gameplay ideas and stuff like that, we all have over on the team.
Team Asshole
Team Story Writer

Resident Asshole
User avatar
trunks2585
 
Joined: Tue Jan 12, 2010 12:38 am

Re: Kal's old work

Postby Aarronn » Sat Sep 11, 2010 9:44 pm

one word; HAWT :)
once upon a time....
User avatar
Aarronn
 
Joined: Sat Sep 11, 2010 9:19 pm
Location: over there...

Re: Kal's old work

Postby MrBear » Sat Sep 11, 2010 10:05 pm

Looks a little too skinny, but other than that, good artwork. Lmao @ the nipple playing hide and go seek.
MrBear
 
Joined: Sat Sep 04, 2010 4:38 am

Re: Kal's old work

Postby Surskit » Sun Sep 12, 2010 1:39 am

Yeah, she's just too skinny. I don't have any problems with the hips or legs, but it's angle that she's in that makes things look a bit off. Angle aside, her torso is like a twig.
Disclaimer: Should I ever choose to give criticism on anything, give it an hour- I will undoubtedly change the message several times before then.
User avatar
Surskit
 
Joined: Sun Jun 20, 2010 1:24 pm

Re: Kal's old work

Postby LouDiamonds » Sun Sep 12, 2010 6:28 am

This model is fine... Please don't let us preview the final model, it'll just give us time to convince each other that it looks like garbage.

Trunks: I have some simple concepts that address replay-ability and customization if you're interested.
LouDiamonds
 
Joined: Thu Aug 05, 2010 11:08 am

Next

Return to Legend of Krystal



Who is online

Users browsing this forum: No registered users