Lok Is Back [again, lol]

Discussion about Legend of Krystal. For now this also includes any feature-requests or other ideas.

Re: Lok Is Back [active development]

Postby Myuu » Wed Mar 18, 2015 8:56 am

Oh Terranator, you've no idea the happiness coursing through me at your announced continuation of the legacy this site is built upon.

I'll have this pinned as one of my most anticipated projects on the site for a ways to go! :D

I'll leave my pleas and requests at the door due to possible animation problems, but I do hope we'll be seeing our (possibly updated!) giant dino friend with the new version~
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Re: Lok Is Back [active development]

Postby Terrantor!!! » Wed Mar 18, 2015 6:05 pm

Myuu Wrote:Oh Terranator, you've no idea the happiness coursing through me at your announced continuation of the legacy this site is built upon.

I'll have this pinned as one of my most anticipated projects on the site for a ways to go! :D

I'll leave my pleas and requests at the door due to possible animation problems, but I do hope we'll be seeing our (possibly updated!) giant dino friend with the new version~


Glad to hear it! Oh yeah, the rex scene will be revamped. It's gonna be the climax of this episode, so I have to make it good. ;) My final builds will be added to the creative corner, so pin that one if you don't want my development builds to ruin your experience.
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Re: Lok Is Back [active development]

Postby Enkide » Wed Mar 18, 2015 6:47 pm

Mmm loving the peach castle in the background. a nice nod to the other game on here. :lol:
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Re: Lok Is Back [active development]

Postby Terrantor!!! » Wed Mar 18, 2015 9:05 pm

lol, right? Maybe when I'm done here, Ivan A and I can mash our skills up and produce something good and pure.
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Re: Lok Is Back [active development]

Postby Enkide » Wed Mar 18, 2015 9:51 pm

Terrantor!!! Wrote:lol, right? Maybe when I'm done here, Ivan A and I can mash our skills up and produce something good and pure.

Why not lewd than pure? X3 sorry bad joke.
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Re: Lok Is Back [active development]

Postby Terrantor!!! » Wed Mar 18, 2015 10:00 pm

lol, naw that was a good one. And trust me, I know it's gonna be more lewd than pure.
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Re: Lok Is Back [active development]

Postby Enkide » Wed Mar 18, 2015 10:15 pm

Terrantor!!! Wrote:lol, naw that was a good one. And trust me, I know it's gonna be more lewd than pure.

Hmmm, how about adding a sex shop? X3
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Re: Lok Is Back [active development]

Postby Terrantor!!! » Wed Mar 18, 2015 10:41 pm

Would be cool, right? since I have a gold stat, now, it would only make sense. If I can get more outfits, I'll put in a shop, that'll require some overtime from vixen, though unless you know an artist that can help me.
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Re: Lok Is Back [active development]

Postby Enkide » Thu Mar 19, 2015 12:00 am

Not really the best artist, but I'm more an idea guy XD
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Re: Lok Is Back [active development]

Postby Terrantor!!! » Thu Mar 19, 2015 1:34 am

send me your work and I'll see if I can use it ;). I'm a tracer anyways, I'm doing all the drawing, I just need some lineart to trace.
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Re: Lok Is Back [active development]

Postby Enkide » Thu Mar 19, 2015 3:23 am

Terrantor!!! Wrote:send me your work and I'll see if I can use it ;). I'm a tracer anyways, I'm doing all the drawing, I just need some lineart to trace.

:oops: Well I got an FA account and DA, but it's crap, hang on.
http://enkidemadrid.blogspot.com/
http://metaporical-metalord.deviantart.com/
http://www.furaffinity.net/user/mako67/

Again don't know if it's good.
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Re: Lok Is Back [active development]

Postby Terrantor!!! » Thu Mar 19, 2015 4:29 am

I liked it. Try making some stuff for the game. :)
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Re: Lok Is Back [active development]

Postby Enkide » Thu Mar 19, 2015 4:32 am

It might be slow, but I can try simple things.
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Re: Lok Is Back [active development]

Postby Terrantor!!! » Thu Mar 19, 2015 4:36 am

Fixed gauges and refined some scenes.
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Re: Lok Is Back [active development]

Postby Terrantor!!! » Thu Mar 19, 2015 4:37 am

No problem, man. just send it when you got it. :D
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Re: Lok Is Back [active development]

Postby Enkide » Thu Mar 19, 2015 4:48 am

Hehehe, care to use any of my characters? ;) I can tell you one would be good to model X3
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Re: Lok Is Back [active development]

Postby Terrantor!!! » Thu Mar 19, 2015 4:49 am

Sure!!!
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Re: Lok Is Back [active development]

Postby Enkide » Thu Mar 19, 2015 4:51 am

http://www.furaffinity.net/view/1671906/ She's open to use in game X3 ;)
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Re: Lok Is Back [active development]

Postby Footman99999 » Fri Mar 20, 2015 9:08 pm

Footjob scene would be nice
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Re: Lok Is Back [active development]

Postby napala » Fri Mar 20, 2015 9:21 pm

Footman99999 Wrote:Footjob scene would be nice


I'm not towards or against a footjob scene, but it's kinda funny how you asked for the same thing in 4 different projects, and no one seems to care :mrgreen:

Funny to me, at least.
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