by Thaedael » Tue Dec 13, 2011 9:28 am
It is called the Legend of Krystal because the whole game is nothing more than mythos, a fragment of a legend. The joke has been on you the whole time =).
I am going to just chime in here for a bit, it gets tiring having to write the same thing several times over in pm's, emails, msn, and on the forums. I will do so in a better manner since my name is in green so I am supposed to lead by example being the face of the forums. A lot of people do not understand what it takes to make a game, and the very few who do tend either to get bogged down or never finish.
I have been a part of two major projects since I joined to forum, Ascension and Area_52's team. Granted I never really wanted to be part of Area_52, but rather wanted to redeem what was falling apart from the previous team. It took lots of work to get what little stuff was done, and every time it was released there was as much hate as there was love.
You keep saying release stuff to win back the fans, but when was the last time a fan spent 12 hours working on a model, spent weekends coding instead of doing something else that didn't feel like a chore towards people. Instead they complain about the smallest fragment of a detail, derail topics because their content is not added to a game, and generally spend a whole lot of time whining about things.
I am with Renara on his method, keep it closed. Its not like showing things gets it done any faster, its not like having to deal with fans makes the job any more enjoyable. Ask Z-fied about how he feels trying to cater to you guys, ask gorepete how he feels when he sees 80 pages of samus thread of people saying GOREPETE DO X Y Z BECAUSE I HAS NO TALENT AND DONT WANT TO LEARN.
Not trying to come across as a jerk, but when fans tell you how and when and what a project should be, it makes you lose motivation real fast. Look at ascension.
Edit; Either way the project may or not be dead, but the forums are still kicking. As far as I am concerned nothing left to discuss.