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Animators intro
Posted:
Sun Jan 10, 2010 6:18 pm
by -QQ-
well i think we should get a list going of what people can do on flash so I'm starting this up to first off see about were your skill level is at and secondly to find out who wants to help out and has the means too. (this is not needed I guess but i think its a good idea to see what cards we've been dealt.)
I have almost a years worth of flash experience and I can easily help out with animating and getting information for animating. I also have many other adobe programs that I can use to contribute.
My weak point is my action scripting is terrible so I need help on that.
I use CS4.
So that's it I guess, again this isn't a resume just an intro to get you and other animators together. Also to see who can cover your weaknesses if needed.
get mingling (b-.-)b
Re: Animators intro
Posted:
Sun Jan 10, 2010 11:22 pm
by Renara
Well I'm a master of engineering in computer science, so programming languages are a big strong point of mine
I've not a lot of experience with ActionScript, but it's basically the same as javascript which I
do know, and ActionScript 3.0 is actually a very nice language, so I'm hoping to transition to that at some point unless it will hurt compatibility for too many people who are hoping to get involved. I'm not sure if ActionScript 3.0 is available in Flash 8 (the editing suite)?
Regarding flash itself; while I do do artwork in Flash, I'm better suited to editing existing things to suit my needs than to creating all new artwork, I do however have a fair bit of experience with 3d animation so animating stuff in Flash is fairly straightforward. So from my perspective, while I am hoping to do some animating of my own, I'm hoping for plenty of people contributing on animation and/or new artwork such as characters and scenes, as my focus will likely be ActionScript and I guess project management
Re: Animators intro
Posted:
Mon Jan 11, 2010 1:20 am
by Obviousmcgee
Well, I am mainly a vector artist with very low experience in Flash, but overall I suppose im here to provide some help with patches here and there etc.
Re: Animators intro
Posted:
Mon Jan 11, 2010 2:38 am
by PlayShapes
Bowser's Castle:
First time using flash. After the long haul of slapping it together, and deciding it took too long and it looked too inconsistent in graphic style, I opened it up for an open-ended contribution. Which horribly backfired, because it was as difficult for ppl to add to as it was for me.
The Legend of Krystal 0.1:
I began thinking of a way to make a game that anybody could contribute to. After playing a flash side scrolling game, I came up with the reusable body-part system. That with some amazing inspiring pictures specifically vixentamer's Krystal scenes (who I believe is on this forum, yay!) I came up with the idea for The Legend of Krystal.
Potential Future Contribution:
Since, from the very begining, my plan was for others to continue on this game, you might guess how ecstatic I am about this forum (go Renara!) -- I'm absolutely thrilled about passing off the torch to more capable hands, and taking the side seat towards its realization, but of course I'd like to help whenever I'm able to!
Things I love doing:
1. Character Making - Heroes, heroines, monsters! (infact before letting the project go, I was planning on finishing Samus with every piece of armour being a button that would evaporate the individual part at will, from suit, to zero-suit, to skin. Also was planning on making Ganon, Ridley, and a sexy version of female Blaziken for an underground volcano level) - so yes, characters, love them.
2. Ocassional Sex Scene - they take quite some time with me cause I am picky - but the end result is always worth it!
Things I won't do:
1. Action Script - it took me several weeks of trial and error and youtube tutorials just to make Krystal move to the left.
2. Gay Scenes - Nothing against them at all - but they are a turn off for me. These scenes should go in its own game, perhaps an alternative version, which would be cool, and i think very fair.
That's all I could think of,
Good Idea QQ!
Re: Animators intro
Posted:
Mon Jan 11, 2010 2:45 am
by -QQ-
playshapes i hope you stay with us. also for v.3 Ren we have to do blaziken my furry side wont let it go away now ; -;
Re: Animators intro
Posted:
Mon Jan 11, 2010 1:43 pm
by Renara
Regarding gay scenes; while it's not my intention to specifically add any, there are a few kinks already on display in the game, so I was thinking the interface I'm planning for v0.3 would reflect this:
My thinking regarding a future interface is that when near a character you can interact with, their name would appear and a glowing icon allows you to display options. These will include conversation topics, and hopefully a few un-lockable scenes per character, unlocked by your experience, and possibly by inventory items for some (such as the cave-guard). I was thinking that this list would have some kind of icons to try and indicate what it involves, so the player can avoid things that aren't to their taste, or potentially even disable them when the game starts. This adds the requirement that each character would need at least one "tame" scene that would hopefully suit the majority of players, so you can always attain any rewards the character offers such as items, or passage to new areas.
An alternative version of the game is of course always a possibility too
Re: Animators intro
Posted:
Tue Jan 12, 2010 12:45 am
by trunks2585
This is just my thoughts on the issue, but if new characters are added, ones that weren't in LoK or BC in any way, maybe playshapes should be in charge of making the artwork for them, even if they do come from other sources (such as vixen tamer). I say this for the sake of keeping the art style consistant, and then whoever can work with actionscript can take the base model and make it into something that can be animated and such.
Re: Animators intro
Posted:
Tue Jan 12, 2010 1:34 am
by vixentamer
to playshape
It is a very interesting attempt that my pictures use for your animation.
may I help? But, I have not used Flash.
Re: Animators intro
Posted:
Tue Jan 12, 2010 1:38 am
by Poob
trunks2585 Wrote:This is just my thoughts on the issue, but if new characters are added, ones that weren't in LoK or BC in any way, maybe playshapes should be in charge of making the artwork for them, even if they do come from other sources (such as vixen tamer). I say this for the sake of keeping the art style consistant, and then whoever can work with actionscript can take the base model and make it into something that can be animated and such.
This is actually a pretty good idea. Consistency really makes the game a lot more appealing.
vixentamer Wrote:to playshape
It is a very interesting attempt that my pictures use for your animation.
may I help? But, I have not used Flash.
Well, if you make some pictures for PlayShapes, he can vectorize them in Flash, as he's done with the rest of your stuff. So, really, you don't need to use Flash (although I suspect that might save him a lot of work
)
Re: Animators intro
Posted:
Tue Jan 12, 2010 2:56 pm
by -QQ-
Okay I'm not trying to be mean but back on topic now intros go.
Re: Animators intro
Posted:
Wed Jan 13, 2010 3:58 am
by jakmak
Hey Im Jakmak. Im not sure how much i CAN contribute but i am willing to help in anyway. I have a backround in 3rd graphic (daz poser and the sort). I also write in my free time and literally learned flash a few days back. Im still new at flash, but alot of the tools and ideas, im familiar with. Like i said im willing to help out any way I can and Im a quick learner.
*edit- oh i currently running CS3. I browsed through the forum and noticed alot of you are using CS4, im not sure if there's a big difference in the releases.
Re: Animators intro
Posted:
Wed Jan 13, 2010 4:42 am
by jakejoke
I've had an on and off relationship with photoshop for a couple of years. I am a terrible artist (which is one of the reasons this project attracted me). I can also be pretty anal when it comes to grammar.
I guess you could say that I'm a creative guy without a proper outlet.
Re: Animators intro
Posted:
Tue Jan 19, 2010 9:13 am
by Ranard Lightningfall
If I had only known about this place sooner... My god, this is awesome to see so many people working on a single big Flash project. Figured it would take Krystal to do it. Heaven knows I tried myself with a personal project.
Anyway, How do. I myself am Ranard Lightningfall. Tho likely better known amoung Flashers as T.F.F or The Flashing Folf known best for the Ranard and Krystal (funny that), series of flashes a long time ago.
Have a few years of expeirence with flash. Code is above me but animation I can handle fairly well. Curently working with 3D but I can offer any assistance animation wise as possible.
Re: Animators intro
Posted:
Tue Jan 19, 2010 10:03 am
by Zinnel
Hey I'm Zinnel, or just Zinn.
I've have used flash before, years ago to make an office humour animation, like Dilbert but with Egg people, no arms no legs no moving lips, they kinda waddled along... It was only recently I got hold of a copy of Toon Boom, which I don't think that's going to help*, but that's what I've been experimenting with the past two monthes. My talent lies more into drawing still pictures, which I'm still quite learning and getting more practice. I also have some experiance with Blender (still struggling with armature), so I'm not too sure how I can contribute, but I see this more of a challenge to improve.
I also like Krystal, so this also has a kind of humorous factor for me. Also I did think Ranard Lightingfall was familour, but I didn't suspect you were the Flashing Folf. o.o
*Because the original file is in flash, and I'm still new enough to it, to wonder if it's going to run or not. Luckily I probably can get a copy of Flash, so it's not that bad, and should be easier to use than TB 4.5
Re: Animators intro
Posted:
Tue Jan 19, 2010 11:46 am
by JL95
Ranard! It's great to see you here.
I was hoping somewhere in my heart you would turn up.
Renara: Flash 8 doesn't support AS 3.0, although I don't know if there's anyway to make it do so. But maybe the stuff could be moved over to CS3 when needed?
Re: Animators intro
Posted:
Tue Jan 19, 2010 11:52 am
by Ranard Lightningfall
JL95 Wrote:Ranard! It's great to see you here.
I was hoping somewhere in my heart you would turn up.
Renara: Flash 8 doesn't support AS 3.0, although I don't know if there's anyway to make it do so. But maybe the stuff could be moved over to CS3 when needed?
Oh you know me, fasonably late to the party as normal. XD. Found this by accident when trying to get soe of my older works pulled down. You know, dispite the request to not have them posted to all over creation. XD.
Fgured it looks good and I supose I sorta have a responsablity Giving those initial animatios to at very least help out somewhat.
Re: Animators intro
Posted:
Tue Jan 19, 2010 6:08 pm
by chndragon
I'm ChnDragon, though generally XGDragon. Nothing unusual, I like Dragons and XGDragon is the name of my computer case
.
I learned Flash years ago but could never care to work on anything interesting.. until now! I'm waiting until Renara completes 0.3, so I can see what I can work on. Making random scenes feels like there's no goal, I'd rather have you guys ask me for a particular scene you need for the project. Better to work for something than to have you guys accommodate any scene I make.
..basically just order me around. Thanks.
Re: Animators intro
Posted:
Tue Jan 19, 2010 6:12 pm
by Renara
JL95 Wrote:Ranard! It's great to see you here.
I was hoping somewhere in my heart you would turn up.
Renara: Flash 8 doesn't support AS 3.0, although I don't know if there's anyway to make it do so. But maybe the stuff could be moved over to CS3 when needed?
Does Flash 8 support the Flash Project "file" format? i.e - can you select it when you go to file and new? If not then I'm afraid this will pretty much disqualify Flash 8, as the Flash Project structure is the only logical way to work on this with a team of people all creating content, as trying to manage a single huge .fla file is not really feasible. If you can support the flash-project format then it would be possible for legacy Flash users to still create graphical content using ActionScript 2.0 where appropriate, and others can attach the updated scripts as appropriate.
If not though then I'm not sure if if a Flash Project can be converted into a .fla for people on older version of Flash, it may be possible and as you say you have no support for ActionScript 3.0 either so that wouldn't help much. I'm afraid you may have to find a way to upgrade
Re: Animators intro
Posted:
Tue Jan 19, 2010 6:51 pm
by Obviousmcgee
Seems like we're getting a healthy dose of people coming in, should make for an interesting process.
Re: Animators intro
Posted:
Tue Jan 19, 2010 8:29 pm
by Ranard Lightningfall
Obviousmcgee Wrote:Seems like we're getting a healthy dose of people coming in, should make for an interesting process.
Because the message system seem to be revolving around activity before on can use the PM system have to answere your PM here.
Having a bit of backing with classical animation I get movment and can animate i t prity well My main fort is just takeing the set up work, and rigging it for animation needs.
Also can verctorise images, tho my process is far differnt then most, where I set up the image on my flash work area, then, using the line tool, over lap is as well as all and any extra details. I've noticed that most of the curent animations have issues with the figure 'breaking' That could be fixed but drawing through the figure just a little bit more then needed so you have some play off of tweens or frame by frame motions.
I suppose in a nut shell I'm 'extra details'/pure animator/symbol tweeker classification.
Example of my 'far older' work can be found... dispite my request not to be :/
http://foxbox.cc/by/ranardlightningfall/ <-- here. Warning Hyper and Gay abounds. Strange they have little of my old stright stuff.... YOu'l also find there the 5 animated short look of the R&K serries, likely what I'm more natorious for.
Example of some more recent work 'recent being about a year ago mind' came be found here
http://www.furaffinity.net/view/2057213/ and here
http://www.furaffinity.net/view/2057241/ The later two were my on massive undertaking. I might just get back to it at some point.
Hopefully soon the restrictions for me composing PM's will be lifted. This manner of responding is cumbersom.