by trunks2585 » Mon Feb 15, 2010 12:13 am
(this post got a lot longer than i planned on)
heh, yeah since i'm pretty much the one in charge of dialog and stuff like that i'd have to make damn sure even her sluttiest lines are still 'in character'. If krystal's personality gets screwed up, guess who's gonna be taking the heat from all the flames about it? *raises hand*.
If we vote to do this I'll write up the dialog and offer the different options ranging from utterly repulsed to accepting, and i'll be making sure the other developers proof read my stuff and make sure that it all sounds plausible and not too far from what the real deal might say. This is to reasure you that even though i'm against it, i'll do it.
To dive a bit more into this 'in character' issue, i saw the krystal scene from bowser's castle mentioned. Personally I feel that was a good use of dialog, going from resisting to giving in, and once freed, saying she's sorry to fox while blowing him, I didn't have an issue with it. But my god when i looked at discussion boards about that scene in the game, there were some flame wars going on about how 'that's too out of character, she'd never be that slutty! krystal isn't a whore!' Right now krystal is placed in a helpless situation and is doing what she has to, it the player's interpitation of if she's being rapped, or if she's just submissive, or even enjoying it is up to them. That's one of the benefits of the silent hero, they are what you make out of them, but they still maintain their own personality and the player is aware of that personality so their imaginations stay intact, it's a balance between being rational and having fantasies.
the other thing is krystal had dialog in bowser's castle, but she wasn't the main character either, mario was, and he never said a word there either, he usually never does, Link is another silent hero and i only remember like one scene in all of the zelda games i've played, back on Ocarina of Time where link ever had a dialog box.
Dialog boxes and choices are great for customized characters that you are free to make into whatever you want them to be. When you have a cannon character, the choices are slim at best and not much difference between them.
Currently I feel krystal fits the role of the silent hero. when you play what we currently have do you feel like any of these dialog boxes would really fit into the structure of the game? that's the big question, would they feel out of place?
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