Renara Wrote:A few different game-mechanics are being discussed. While it's unlikely you'll have the ability to lose outright, or "die", there will be some areas where you'll need to do a bit more work to proceed.
Stamina was actually one of the first stats discussed in the public forums; if it gets too low then Krystal will pass out, and wake up at the nearest suitable bed ready to try again, passing out of course isn't going to earn you any rewards, as it'll prevent you from completing the scene she was performing.
At least that's the idea, how the stats will be in the game is still being discussed as I say.
Renara Wrote:Hmm, while it's an interesting idea I should probably point that LoK isn't an RPG in the conventional sense, though it's still the best classification for it as a game. Other RPG's tend to have a fundamental mechanic that's based in some way on skill or other live interaction such as combat. This isn't the case for LoK as it's scene oriented; it's all about unlocking new scenes or areas (with new scenes in them!) and enjoying the new scenes, while there will be some "crucial" interaction, particularly for bosses or if you want to use a special item of some kind, it's largely just for you to watch as you please, though there may be mini-games, challenges, or other restrictions on when you get to interact with various characters for the first time.
The result is that there isn't likely to be a difficulty value, at least not in the usual way. However, with the content filter if there are any sodomising & bondage scenes you can turn them on whenever you like
trunks2585 Wrote:And we'd be sued by Nintendo if we tried to sell this, so number 2 is clearly out of the picture.
johndoe123 Wrote:I wouldn't mind going back, most likely, but I do like the opportunity to skip *just* past that part (the go back/stuff it question). Though I do think that that should be limited. Otherwise, you could just play to fail, see the sexy, without actually solving/accomplishing anything...effectively cheating your way through the game. If it's not limited, then maybe a reward for playing through with fewer than X skips. Play through without skipping (so if you fail at all, you always go back and retry) for the best reward, kinda like how there were multiple endings in PlayShapes' Mario is Missing game.
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