Version 0.3 Items Brainstorm

Discussion about Legend of Krystal. For now this also includes any feature-requests or other ideas.

Re: Version 0.3 Items Brainstorm

Postby dandan » Sun Mar 14, 2010 10:16 pm

hmmm, the shroom makes males stay away, to give her a rest... and summons a Lizard Girl to clean Krystal in whatever place she happens to be? Lick her clean, or just happens that there's a Lizard Girl with a bucket of water whenever Krystal uses the shroom?
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Re: Version 0.3 Items Brainstorm

Postby DemonFiren » Sun Mar 14, 2010 10:43 pm

No, that would be a star.
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Re: Version 0.3 Items Brainstorm

Postby Fluffy » Sun Mar 14, 2010 11:37 pm

dandan Wrote:hmmm, the shroom makes males stay away, to give her a rest... and summons a Lizard Girl to clean Krystal in whatever place she happens to be? Lick her clean, or just happens that there's a Lizard Girl with a bucket of water whenever Krystal uses the shroom?

youre thinking of K Fox :P she isnt attacked in LoK
and ya, what DemonFiren said, thatd be like a star from mario.
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Re: Version 0.3 Items Brainstorm

Postby dandan » Sun Mar 14, 2010 11:52 pm

I mean, instead of having to do the rapist in the screen, uses the shroom, get some experience and gets cleaned at the same time. I said the keep the males away as in you don't have to interact with them, a freebie when you use the item. So instead of going back to the pond you only use the item to clean
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Re: Version 0.3 Items Brainstorm

Postby trunks2585 » Mon Mar 15, 2010 3:43 am

we talked about just body wash being an item so that takes care of the 'not needing the pond' thing. the star grants mario invicibility so it makes sense it would do something simular to krystal, which is why a starman would work better for your idea.
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Re: Version 0.3 Items Brainstorm

Postby Fluffy » Mon Mar 15, 2010 4:06 am

i know! while you have the star power you wont get cum on you, since that takes away from your xp earned :D
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Re: Version 0.3 Items Brainstorm

Postby jakmak » Mon Mar 15, 2010 5:16 am

Stars, mushrooms, boombas? Why only stick to Mario items. What about items from cannon Starfox. Maybe a com link to communicate with the Great Fox for hints or tips? Or a portable R.O.B unit decked out with sex toys to deal with female obstacles, since the ditto seems to only mimic female characters why not have a male counterpart. I might be kind've getting out of hand here but a... *drum role please*...Map?
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Re: Version 0.3 Items Brainstorm

Postby DemonFiren » Mon Mar 15, 2010 8:17 pm

Bombchus from LoZ?
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Re: Version 0.3 Items Brainstorm

Postby Fluffy » Mon Mar 15, 2010 9:25 pm

i think there should be some sort of currency implemented to buy these items :D i know games get way more addictive when you're earning money :)
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Re: Version 0.3 Items Brainstorm

Postby nebrose » Mon Mar 15, 2010 9:26 pm

... those can be deadly man i vote no to bombchus... and bombs in general i don't want to see anything other than inanimate objects blown to bits in a porn game
i only give base ideas, ones that can be built off of, not ones with an end in sight. so don't ask me to give further detail on my ideas.
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Re: Version 0.3 Items Brainstorm

Postby Morb » Fri Mar 19, 2010 1:47 am

This topic is full of awesomeness. Version 0.3 is going to be amazing. But also theres something I'd like to add: Is there going to be a vitallity bar, that when it reachs 0 you "loses"? Because, well, I don't want this to be like "Krystal Fox and the Magic Sword", where you lose when the bar reaches zero... This is a sex game, and it's gonna be an awesome one, but I dislike the idea of having to have caution during the sex acts because when the bar reaches zero you lose. I like a lot more the "sex system" used in the other versions... Or also if the vitallity bar doesn't makes you loose after all, lets just say, you lose the battle, BUT you can stay at the animation, going to the previous animation, or going to the cum animation, but all of this without losing the game, you would just loose the battle, and if that certain enemy was blocking your path, it'll stay blocking it, making you have to actually win without losing all vitallity to make it allow you to pass, but you could always come back for more fun, if you guys understand me.
Also, I've seen some nice ideas here, and others not so nice.
I find the Ditto Dildo to be awesome, creating that Ditto Fox and everything, but someone said something about Krystal finding it and it serving also as an dick for her, well, that's just an bad idea. For the Ditto Dildo, here's what I think: Everyone knows what she does, it transforms into a Ditto Fox, and she and Krystal will have some fun. I think that what it can do is "learn new positions", for... I don't know, maybe for fighting some "boss-like" enemies or things like that. And new positions means new xp. As for counter-effects, I think that the Ditto would actually cum, not the common cum, but a ditto-pink-colored-cum, which would do the "more cum, less xp" thing. For the mario star, I think the dominatrix thing is just nice enough. Version 0.3 is gonna be awesome, can't wait for it.
Last edited by Morb on Fri Mar 19, 2010 2:10 am, edited 3 times in total.
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Re: Version 0.3 Items Brainstorm

Postby Crossbow1701 » Fri Mar 19, 2010 2:04 am

now can anyone tell me what the wait time between version 1 and 2 was? so i can get an idea on how long to wait for version 3.
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Re: Version 0.3 Items Brainstorm

Postby Kalypso » Fri Mar 19, 2010 2:14 am

Morb Wrote:This topic is full of awesomeness. Version 0.3 is going to be amazing. But also theres something I'd like to add: Is there going to be a vitallity bar, that when it reachs 0 you "loses"? Because, well, I don't want this to be like "Krystal Fox and the Magic Sword", where you lose when the bar reaches zero... This is a sex game, and it's gonna be an awesome one, but I dislike the idea of having to have caution during the sex acts because when the bar reaches zero you lose. I like a lot more the "sex system" used in the other versions... Or also if the vitallity bar doesn't makes you loose after all, lets just say, you lose the battle, BUT you can stay at the animation, going to the previous animation, or going to the cum animation, but all of this without losing the game, you would just loose the battle, and if that certain enemy was blocking your path, it'll stay blocking it, making you have to actually win without losing all vitallity to make it allow you to pass, but you could always come back for more fun, if you guys understand me. It's gonna be awesome, can't wait for version 0.3

We've already confirmed it and went over it several times--we're not going to have anything really related to a "Game Over" ending. There will be times where you can screw up a situation, but you will either have to face the consequences or start over from a very close-by check point.
I'm not going to lie, even though one guy dev'd it solo, and probably put a decent amount of work into it, I still hated "K Fox and the Magic Sword." Why? Because the dev spent a whole month of his life making it, yet didn't go back to so much as polish, let alone spell check--and to add on-top of that, he had pre-made maps, and yet he decided to make his own backgrounds that lack severely in quality and look like they were done freehand with a mouse. I don't think you'll see any of the elements from that game "taken," as they're entirely basic features that could have been thought up by us--namely because they're barely creative and wanted don't require much thought, just a penis (our second brains :P). We've got GB/DP in front and back, and mini-games; both of which we had already thought to deploy before K Fox was released. At least he showed us what not to do--which I give K Fox's dev major props for.

A lot of stuff has been confirmed in the old threads if you guys prefer diving into the ancient archives of a month ago. Maybe I should just make a confirmation thread sticky at the top of each forum on questions that get asked frequently. I will tell you that I won't be calling it FAQ/Frequently Asked Questions, because FAQs seem to phase people who think they know it all; in other words, the majority of the entire human race. ^^
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Re: Version 0.3 Items Brainstorm

Postby Kalypso » Fri Mar 19, 2010 2:27 am

Crossbow1701 Wrote:now can anyone tell me what the wait time between version 1 and 2 was? so i can get an idea on how long to wait for version 3.

For v0.1 to v0.2--eh, a good month, but that was mainly serious code surgery, data lyposuction, some crazy yoga lessons for that kama sutra that it eventually quit after waking up the next morning too much, and some visual implants x)
v0.3 is an entire revamp of v0.2--new game engine, new animations, new characters, new interface, new perspectives--and everyone is getting an upgrade. Everything is redone, and better, with that. We don't have a confirmed release date, yet we don't expect you to stick around if we aren't going to sneak you a peak every once and a while :DDDD hinthinthinthint...
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Re: Version 0.3 Items Brainstorm

Postby Morb » Fri Mar 19, 2010 3:09 am

Kalypso Wrote:We've already confirmed it and went over it several times--we're not going to have anything really related to a "Game Over" ending. There will be times where you can screw up a situation, but you will either have to face the consequences or start over from a very close-by check point.
I'm not going to lie, even though one guy dev'd it solo, and probably put a decent amount of work into it, I still hated "K Fox and the Magic Sword." Why? Because the dev spent a whole month of his life making it, yet didn't go back to so much as polish, let alone spell check--and to add on-top of that, he had pre-made maps, and yet he decided to make his own backgrounds that lack severely in quality and look like they were done freehand with a mouse. I don't think you'll see any of the elements from that game "taken," as they're entirely basic features that could have been thought up by us--namely because they're barely creative and wanted don't require much thought, just a penis (our second brains :P). We've got GB/DP in front and back, and mini-games; both of which we had already thought to deploy before K Fox was released. At least he showed us what not to do--which I give K Fox's dev major props for.

A lot of stuff has been confirmed in the old threads if you guys prefer diving into the ancient archives of a month ago. Maybe I should just make a confirmation thread sticky at the top of each forum on questions that get asked frequently. I will tell you that I won't be calling it FAQ/Frequently Asked Questions, because FAQs seem to phase people who think they know it all; in other words, the majority of the entire human race. ^^

Oh, I should've checked into older topics and everything before posting :P, sorry for that.
I'll do some "ancient archives diving", but maybe a sticky topic would save you guys a lot of explanation :D
But thanks for clarifying it for me anyway ^^
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Re: Version 0.3 Items Brainstorm

Postby dandan » Fri Mar 19, 2010 3:25 am

you know, Kal, you keep talking about sneak peaks and hints, and yet, besides certain clipped pic of certain Legendary lady, haven't seem much of sneak peaks
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Re: Version 0.3 Items Brainstorm

Postby Smackman » Fri Mar 19, 2010 3:56 am

You havent seen it yet?
Suraru Wrote:Hey smackman, I've decided your a douchebag :P

OMG IM SO HURT *Whatever*
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Re: Version 0.3 Items Brainstorm

Postby Kalypso » Fri Mar 19, 2010 4:01 am

dandan Wrote:you know, Kal, you keep talking about sneak peaks and hints, and yet, besides certain clipped pic of certain Legendary lady, haven't seem much of sneak peaks

Patience is a virtue.
I'll tell you that you'll see it sometime before the end of the month, though ^^
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Re: Version 0.3 Items Brainstorm

Postby Crossbow1701 » Fri Mar 19, 2010 4:18 am

Kalypso Wrote:
Crossbow1701 Wrote:now can anyone tell me what the wait time between version 1 and 2 was? so i can get an idea on how long to wait for version 3.

For v0.1 to v0.2--eh, a good month, but that was mainly serious code surgery, data lyposuction, some crazy yoga lessons for that kama sutra that it eventually quit after waking up the next morning too much, and some visual implants x)
v0.3 is an entire revamp of v0.2--new game engine, new animations, new characters, new interface, new perspectives--and everyone is getting an upgrade. Everything is redone, and better, with that. We don't have a confirmed release date, yet we don't expect you to stick around if we aren't going to sneak you a peak every once and a while :DDDD hinthinthinthint...



oh don't worry about seek peeks been looking through the threads seeing if anything is new.
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Re: Version 0.3 Items Brainstorm

Postby trunks2585 » Fri Mar 19, 2010 6:18 am

Crossbow1701 Wrote:now can anyone tell me what the wait time between version 1 and 2 was? so i can get an idea on how long to wait for version 3.


I'm not going to lie to you, as Kal said between version 1 and 2 it was ren alone reworking playshapes stuff. mostly this was reorganizing files and symbols i think along with adding some other goodies on the animation side.

and version 3 basically means redoing everything while still keeping the same concept and gameplay. However as it stands we are understaffed. We're having issues with pretty much everything right now and working hard to fix these problems. Don't expect anything from us for a long time, it'll probably be summer at best.
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