Version 0.3 Items Brainstorm

Discussion about Legend of Krystal. For now this also includes any feature-requests or other ideas.

Re: Version 0.3 Items Brainstorm

Postby NothingNever » Mon Jan 25, 2010 11:32 am

PlayShapes Wrote:Voila:



PlayShapes, this is freaking fantastic!
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Re: Version 0.3 Items Brainstorm

Postby -QQ- » Mon Jan 25, 2010 1:38 pm

we already are having the idea of use a limited amount of Pokemon I have a list that needs to be narrowed down and ill post it as soon as vixen tamer feels like he has enough time to draw them. And about digimon I think the only 2 that will appear are renamon and impmon being Vixentamers favorite pair if you don't already know.
Rule 34 killing your childhood since the dawn of porn.
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Re: Version 0.3 Items Brainstorm

Postby Crossbow1701 » Wed Jan 27, 2010 4:09 am

PlayShapes Wrote:I know a good idea when i hear one.
Here's your high priced ditto dildo item, at full potential.
:D
Sex animation for using it, coming very shortly.


that's some dame inpressive shit. love the transformation ditto into the fox.
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Re: Version 0.3 Items Brainstorm

Postby nebrose » Mon Feb 22, 2010 2:22 am

@Playshapes: Bloody awsome job you've done/are doing, i was thinking that the whole stat thing was a bit overrated imean come one who really wants to do that it reminds me of those awful sex simdating games. the cheats made them fun though... as for the pokemon, there's not alot of one that fit you know, only the humanoids would really work. and how about krystal getting to screw around with the male digimon? leomon would hurt a bit atfirst but she would get used to it. (the reason i say that is because of the hight to size ratio is rather high actually so leomon would be rather well endowed)
i only give base ideas, ones that can be built off of, not ones with an end in sight. so don't ask me to give further detail on my ideas.
yes my avatar is a prostoss dark archon.
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Re: Version 0.3 Items Brainstorm

Postby Visplane_Overflow » Mon Feb 22, 2010 4:39 am

nebrose Wrote:@Playshapes: Bloody awsome job you've done/are doing, i was thinking that the whole stat thing was a bit overrated imean come one who really wants to do that it reminds me of those awful sex simdating games. the cheats made them fun though... as for the pokemon, there's not alot of one that fit you know, only the humanoids would really work. and how about krystal getting to screw around with the male digimon? leomon would hurt a bit atfirst but she would get used to it. (the reason i say that is because of the hight to size ratio is rather high actually so leomon would be rather well endowed)


Actually, naturally speaking - the size or height of a creature is not at all indicative of the size of their genitalia. For example, bears and apes have very, very tiny penises relative to their size. But since we're speaking of fictional characters, I think sizes are strictly the province of the artist. That said, can we not include Digimon? I think that's beginning to get out of hand.
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Re: Version 0.3 Items Brainstorm

Postby nebrose » Mon Feb 22, 2010 5:15 am

i'm no expert on these things any way, i just think in to scale ratios
i only give base ideas, ones that can be built off of, not ones with an end in sight. so don't ask me to give further detail on my ideas.
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Re: Version 0.3 Items Brainstorm

Postby Davie » Mon Feb 22, 2010 3:45 pm

Just a suggestion, if the stamina and experience is separate one thing to do is relate one of them to the height of Krystals tail and head. This is because looking at the model the head appears right for someone in a slave situation, but the tail is up suggesting dominance. If the tail and head rotation were associated to say stamina, her ability to control a situation it would allow the tail and head to raise over the story.

This could also be shown as a visual clue for the location as well, with her tail up being a place where Krystal has completed the area, and down when she is entering a new area.

One other thing to suggest, not sure if someone else has suggested this before. First encounters should happen automatically rather then be invoked. The table scene is a good example, where Krystal should be just picked up and taken on the table by the two sharpclaws. It adds a bit of surprise to some scenes.

As for the items, nothing really to add, the ditto looks rather good and could be used as a way to get past a female guard who won't let Krystal past.
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Re: Version 0.3 Items Brainstorm

Postby Ketsueki » Wed Feb 24, 2010 9:20 am

I like your 'auto invoke first scene' idea, I think that would really help the story flow.
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Re: Version 0.3 Items Brainstorm

Postby trunks2585 » Wed Feb 24, 2010 7:29 pm

Davie Wrote:Just a suggestion, if the stamina and experience is separate one thing to do is relate one of them to the height of Krystals tail and head. This is because looking at the model the head appears right for someone in a slave situation, but the tail is up suggesting dominance. If the tail and head rotation were associated to say stamina, her ability to control a situation it would allow the tail and head to raise over the story.

This could also be shown as a visual clue for the location as well, with her tail up being a place where Krystal has completed the area, and down when she is entering a new area.

One other thing to suggest, not sure if someone else has suggested this before. First encounters should happen automatically rather then be invoked. The table scene is a good example, where Krystal should be just picked up and taken on the table by the two sharpclaws. It adds a bit of surprise to some scenes.

As for the items, nothing really to add, the ditto looks rather good and could be used as a way to get past a female guard who won't let Krystal past.


the head tail thing, it's an interesting idea but perhaps a little too abstract for players to catch up on they might go 'oh look her head's held up high now she no longer looks like she's in the constant walk of shame' but they may not connect why that is the case, we'll probably have something a bit more obvious in the visual department. personally i don't see the connection between head/tail position and stamina. something more like her panting for breath like mario in mario64 did would be a better indicator but stamina wasn't a vital state in that game.

first encounters should be forced, i have mixed feelings on this. it makes a lot of sense, but takes a way from some of the player control as well. maybe do this for some scenes but not for others? you talked about surprise and keeping it fresh, so if it'll happen on only select scenes that keeps the surprise in rather than expecting it to happen every time. we'd also have to make sure it can't happen till she has enough experiance.
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Re: Version 0.3 Items Brainstorm

Postby nebrose » Sat Feb 27, 2010 1:11 am

oh yeah i finally realized a blind spot of what we've been talking about here: where's krystal going to keep the items she finds? i started a thead here: http://legendofkrystal.com/forum/viewtopic.php?f=7&t=170about it
i only give base ideas, ones that can be built off of, not ones with an end in sight. so don't ask me to give further detail on my ideas.
yes my avatar is a prostoss dark archon.
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Re: Version 0.3 Items Brainstorm

Postby Brainstorm » Mon Mar 01, 2010 6:50 pm

:idea: : How about Krystal's Staff as an item, the catch being: It is broken, so she only has the head of the staff and a bit of the shaft, You could use this item in a variety of ways, If you DO find it, Krystal could stick it in herself if she becomes too bothered... and of course she could use it as a weapon, to maybe bypass requirements and enter certain scenes early, Note this could also determine a value in whether Krystal becomes submissive or dominant, cause if she is bashing heads with a busted staff, she knows what she wants... and is going to do what it takes to get it...

I figure this item would definitely be more available if she were a bit more dominant to begin with, and less so if the player chooses a more submissive side.
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Re: Version 0.3 Items Brainstorm

Postby DemonFiren » Mon Mar 01, 2010 7:00 pm

Ah. Sticking it inside and then...STAFF UPGRADE!
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Re: Version 0.3 Items Brainstorm

Postby nebrose » Mon Mar 01, 2010 7:17 pm

DemonFiren Wrote:Ah. Sticking it inside and then...STAFF UPGRADE!

staff upgrade I.E. orgasm.. atleast i tink that's where that was going...
i only give base ideas, ones that can be built off of, not ones with an end in sight. so don't ask me to give further detail on my ideas.
yes my avatar is a prostoss dark archon.
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Re: Version 0.3 Items Brainstorm

Postby trunks2585 » Mon Mar 01, 2010 7:57 pm

all jokes aside, I'm not really caring for the staff idea. When you add it beating down sharpclaws or whatever else you run into problems of changing the gameplay and not in a good way.

we've got the ditto dildo, and it can even turn into a herm, i think that beats out using the staff in every way.

As for using it as an actual weapon, i'm leery about how many people would actually fight the enemies rather than screw them? We could probably work in some areas like this, attacking a loan guard or something, but it wouldn't work in the sharpclaw village as your task is to please all General scales men before he'll even talk to you.

The staff might also work as a nice tool for solving puzzles or something, using it as a makeshift lever to shift rocks blocking a cave, jamming it into a broken crank, etc. sort of like Ratchet's wrench from the ratchet and clank games.
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Re: Version 0.3 Items Brainstorm

Postby DemonFiren » Mon Mar 01, 2010 8:08 pm

Yes...the ditto could be a bonus or something, the staff's just a nice reference.
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Re: Version 0.3 Items Brainstorm

Postby Fluffy » Sun Mar 07, 2010 7:02 am

some random item ideas...
blindfold - for whichever creative purpose you could think of. perhaps you need a blindfold because an enemy is ugly o.o or perhaps as an XP boost ^.^
mushroom (mario) - temporarily increase the size of krystal's breasts :D maybe also XP boost because the warriors will be happier :P
crown/coronet - maybe as a reward for reaching a certain amount of XP or progress so that you feel better about yourself having a shiny thing on krystals head :)
lubricant - faster sex :o

yay
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Re: Version 0.3 Items Brainstorm

Postby DemonFiren » Sun Mar 07, 2010 1:29 pm

The 'shroom would be more attractive if...wait, Sharpclaws with...ow.

Well, I have my problems with the lube...sometimes less is more, and personally I prefer to watch the scenes in detail rather than in time-lapse.
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Re: Version 0.3 Items Brainstorm

Postby zekameka » Sat Mar 13, 2010 11:05 pm

dick size increase potion, must !
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Re: Version 0.3 Items Brainstorm

Postby DemonFiren » Sat Mar 13, 2010 11:10 pm

Krystal Krystal Krystal Krystal Mushroom! Mushroom!

Yes, a 'shroom should work as an enlarging tool. And may she rest in pieces...
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Re: Version 0.3 Items Brainstorm

Postby Renara » Sun Mar 14, 2010 12:56 am

DemonFiren Wrote:The 'shroom would be more attractive if...wait, Sharpclaws with...ow..

Game over if you use it on the RedEye by mistake... :o
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