The AI (All-Ideas) Thread

Discussion about Legend of Krystal. For now this also includes any feature-requests or other ideas.

Re: The AI (All-Ideas) Thread

Postby Brainstorm » Thu Feb 04, 2010 1:43 pm

Cool! I was just thinking "Hey I wonder if Masturbation was even covered in the forums" and low and behold!!...

ok so no bending of the torso... Just have her on her knees in a sexy fashion...
or maybe if it's NOT an Idle pose, in the scene(s) she finds the time to please herself, maybe use some sort of environmental "help" like a softened rock pike coming out of the ground in a cave, or some other elongated pole like object or feature, even maybe some vibrating item that she can press her pussy upagainst until she spills her own fluids. ( a more transparent color than cum, and more water like?)

Just Brainstormin'

Plus I like Option 3 the best, a Tail ram while the lizard sticks her fingers inside herself as well would be kinky... =]
User avatar
Brainstorm
 
Joined: Tue Feb 02, 2010 5:00 am

Re: The AI (All-Ideas) Thread

Postby Brainstorm » Thu Feb 04, 2010 6:22 pm

One random thought!

How hard would it be to animate MINOR cutscenes?

I take it, that it would take a bit of time, but maybe close up pussy shots when she masturbates, or some alternate angle to the whole side scrolling thing, just to emphasize any type of pleasure during a moment in the game...
again just a thought!
User avatar
Brainstorm
 
Joined: Tue Feb 02, 2010 5:00 am

Re: The AI (All-Ideas) Thread

Postby Kalypso » Thu Feb 04, 2010 11:44 pm

@Dan Dan
Great ideas! Keep em' up! I'm liking tail sex, maybe a slimmer tail on the females could accomplish this, eh? :D
Its totally possible for the tail to do that as well as Krystal to be on her back--we could make it kind of like Cel's tail, in the Zone flash with Android 18. Taking into perspective the tail, that may be a bit of a difficulty to animate.

@JL95
Wow, nice response.
Yeah, animations are hard. Bending animations shouldn't be too big of a deal though, just--I wouldn't hope for it as soon as next version even if we go through with them. Its only because we're working with a more opposable model, and so far, we're not thinking about adding a spine to the character any time soon--mainly because it's not in our list of things to do before the next version, and its sort of a hassle to make. Its not about Physics or High Spec computers either, really all you need is a computer with more than 2GB of ram if its 32bit, or 3GB of ram if its 64bit in order to enjoy Flash with all its splendor in high definition rendering full-screen vectors--Windows Vista will get you Medium Quality, and Windows 7 will get you High Quality. Plus, depending on your graphics card, it may be able to increase the speed in which Flash renders in quality (Redraw Acceleration), but I wouldn't depend on a chipset for something of that multitude; maybe GPU Graphics Acceleration, but not a chipset. I'm running 3GB ram, Vista Ultimate 64-bit with a ATI Mobility Radeon HD3200 and it runs like a dream (surprisingly). My iMac runs flash way better without a Graphical GPU or anything, so idk. Just providing the view from both ways.
But true, we're avoiding most motion of bending for quality control purposes. If we add a spine, that means Krystal will end up looking to good by comparison, and we won't be able to run the game at a good FPS due to quality issues--or it would delay the game by a hell of a lot of time. You were pretty much right on target. Again, Quality Control is KEY <.<

As for cut scenes, all I can say is that we're trying to make the whole game completely interactive, and very, very pretty and pleasing to the eye--so much so that you might get an orgasm from the sexy tastiness of the ever so sweet eye candy that will be known as "the visuals." This will be done so that there is no need to go from cut scenes to in-game. Maybe, time to time, you may have no control over the character due to an in-game scene, but we're not sure if we're really going to implement this feature much, if at all. On a positive note though, let me note that the next model is way better than the current, and once its released, it'll make sense why it took us so long to make them ^^

@Brainstorm
I'm sure we'll devise some masturbation scenes. We're still working on game mechanics, and you have to take into thought that we have a game writer for the story and a whole whopping heap of extras--plus a whole team working on a game, coming up with ideas as well and fine tuning them to a thin crisp. With that thought, take into grasp that Krystal may have a personality that affects all her actions, which might change over time as she gains "experience points."
Minor cut-scenes won't be hard at all when they're implemented in game, but again, as I said to JL95, they'll probably be interactive, if even considered "cut-scenes." So yeah, totally possible.

Just remember guys, animation is hard no matter which way you look at it--experience goes a long way, though. All will happen in good time ^^
Kalypso (Image)
LoK Global Moderator
Samus Platformer Team Member
Ex-LoK Team Artist
User avatar
Kalypso
 
Joined: Sat Jan 23, 2010 3:02 am

Re: The AI (All-Ideas) Thread

Postby -QQ- » Fri Feb 05, 2010 5:35 am

pertaining to the animating a animation that runs at 12fps and has a run time of 1min took me the total time of 10 hours to make split into four days. but that animation was frame by frame brush so it took a lot of editing but basically any time you see an animation that has more than 2 min in it is an accumulation of several weeks worth of time(even more so for animations at 24 or 30 fps.). basically the longer it takes the better it will be and longer it will be but we are trying to get some content out so you guys can see how its coming along.
Rule 34 killing your childhood since the dawn of porn.
User avatar
-QQ-
 
Joined: Sat Jan 09, 2010 5:40 pm
Location: in your closet watching you

Re: The AI (All-Ideas) Thread

Postby dandan » Sat Feb 06, 2010 2:41 am

Q2, that's one of the reasons why I never got into animating when I learned some flash in college. I was lazy... wish I had kept up with it now, though.

Also, Kal, good to hear that. I'm warming up the hentai thoughts, but still fleshing them out in my mind before posting them here -with the obvious difficulties already said here in the animation department-

SO! I have a few extra thoughts after seeing the Dark Woods Waterfall thread.

In the Dark Woods, instead of something complex and big, just a little pond, even smaller than the "Zora Domain" one, only big enough for a single person.

Slightly perverted thought: There are fish in the pond, kinky fish who like poking vixens and get in their poor abused holes, so Krystal can get some extra EXP, not the same than fresh full sex but enough to spend a few minutes there.

Not so perverted thought, and a shout out to the original Ocarina of Time: The little pond would send Krystal to a whole different location. Using the pond takes her out of the Dark Woods, to Zora Domain or Zora River, just like in OoT. I remember somebody said the game would become longer later on, so how about this being the first jump area?
Image
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
dandan
 
Joined: Tue Feb 02, 2010 10:12 pm

Re: The AI (All-Ideas) Thread

Postby Kalypso » Sat Feb 06, 2010 3:28 am

dandan Wrote:Q2, that's one of the reasons why I never got into animating when I learned some flash in college. I was lazy... wish I had kept up with it now, though.

Also, Kal, good to hear that. I'm warming up the hentai thoughts, but still fleshing them out in my mind before posting them here -with the obvious difficulties already said here in the animation department-

SO! I have a few extra thoughts after seeing the Dark Woods Waterfall thread.

In the Dark Woods, instead of something complex and big, just a little pond, even smaller than the "Zora Domain" one, only big enough for a single person.

Slightly perverted thought: There are fish in the pond, kinky fish who like poking vixens and get in their poor abused holes, so Krystal can get some extra EXP, not the same than fresh full sex but enough to spend a few minutes there.

Not so perverted thought, and a shout out to the original Ocarina of Time: The little pond would send Krystal to a whole different location. Using the pond takes her out of the Dark Woods, to Zora Domain or Zora River, just like in OoT. I remember somebody said the game would become longer later on, so how about this being the first jump area?

Hmmm... this is something to take into thought now. A way to jump travel using an actual reference from a game. A locational transporter. Its great, but at the same time, its a little limiting. Definitely an idea worth discussing, although an altar of some sort might be more suitable for jumping to different areas instead of a fountain, or something carried with you on your journey. Either way, I'm liking this.
Not liking the perverted one though, it'd be a bit of a waste to animate a fish to fuck Krystal if its not human-like, and doesn't really fit with the mood set by the game--not to discourage the idea--but I'm more for the waterfall/pond being used as a transporter of sorts.
However, as I said before, the Dark Wood will probably not have a waterfall, as it does not emulate the effect that we want to bring to the "Dark Wood." We want to think dark, spooky wood, not transcendental, naturesque peaceful tree-hugging forest. Why do you think it was called "The Dark Wood"? xD
Kalypso (Image)
LoK Global Moderator
Samus Platformer Team Member
Ex-LoK Team Artist
User avatar
Kalypso
 
Joined: Sat Jan 23, 2010 3:02 am

Re: The AI (All-Ideas) Thread

Postby dandan » Sat Feb 06, 2010 4:00 am

well, the fish idea was more of her mentioning there are fish in the pond, and then she starting to moan and then climax, without actually showing anything other than just Krystal at breast level, like in the first pond. Maybe she blushing and groping her breasts while this happens too

When I think of Dark Woods, I can't help thinking of OoT's one. Cheerful music, cute light spirits dancing around... my memories of that place kinda clash with LoK's version >.<
That was partly why I suggested in another Thread that wolf!Link turned into anthro wolf!Link. In OoT, the place turned people into new forms to fit in the forest, so it'd make sense the "regular wolf" would be turned into something similar to the other anthro wolves
Image
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
dandan
 
Joined: Tue Feb 02, 2010 10:12 pm

Re: The AI (All-Ideas) Thread

Postby Merek » Sun Feb 07, 2010 2:09 am

JL95 Wrote:I figured that there are plenty of new ideas for the game, and that they are often all over the place (During a new release when everyone is all pumped up and all) or in new threads created specifically for them.

That's pretty cool and all but I suppose that one place where the ideas could collate together and all the developers (Team members of LoK) could go through them and pick out the ones that is likely to fit into the whole plan (In reference to the threads "The Plan" and "The Plan 2.0").

There is no specific format for the posting of ideas, but for anyone who wants a format they could use.


This is kind of what I was trying to get at with some of my posts: there are lots of great ideas, but we need a better way of organizing them so we can discuss them and the team can browse them easily and without confusion/time waste. Really we almost need a separate forum section for game-play ideas and then one thread for each major proposed idea. So the first post can be the idea, and the rest of the thread can be discussion/debate on that one idea. Eventually a wiki might not be a bad idea either, but that might be over-kill at the moment.

This thread is a perfect example of the problem. The focus has wandered far and wide since it started. There are some good ideas, but they're hard to find and focus on when they're mixed in with everything else, and squashing them all in one thread means that signals cross like mad as different people try to discuss different ideas in confined space. And ultimately this leads to things getting buried before they even have a chance, which is perhaps worst of all.
Merek
 
Joined: Sat Jan 23, 2010 7:47 pm

Re: The AI (All-Ideas) Thread

Postby JL95 » Sun Feb 07, 2010 5:55 am

Merek Wrote:This is kind of what I was trying to get at with some of my posts: there are lots of great ideas, but we need a better way of organizing them so we can discuss them and the team can browse them easily and without confusion/time waste. Really we almost need a separate forum section for game-play ideas and then one thread for each major proposed idea. So the first post can be the idea, and the rest of the thread can be discussion/debate on that one idea. Eventually a wiki might not be a bad idea either, but that might be over-kill at the moment.

This thread is a perfect example of the problem. The focus has wandered far and wide since it started. There are some good ideas, but they're hard to find and focus on when they're mixed in with everything else, and squashing them all in one thread means that signals cross like mad as different people try to discuss different ideas in confined space. And ultimately this leads to things getting buried before they even have a chance, which is perhaps worst of all.


True enough, it has happened here; although I did say I would sift through the lot and occasionally point out the main ideas so far, but it's a bit hard to do so; although it can be done if I was willing enough. :x
JL95
 
Joined: Thu Jan 14, 2010 8:17 pm

Re: The AI (All-Ideas) Thread

Postby Darek » Thu Feb 11, 2010 2:47 am

Multiple Experience Requirements/Scenes!

Description:
Reading the idea of somebody on this forum (sorry, forgot name) of Krystal becoming more lustful and whore-ish as she gains more experience, I thought "why not include more options?". Basically, certain characters/monsters can have more than one (most likely 2) experience requirements.

This would also - I believe - bode well for those who find walking from General Scales to the lair boring. Instead of walking all the way from General Scales to the lair doing nothing else because you've already seen all the animations, include a second option for certain Sharpclaws.
After exiting General Scales, the "Make Out" Sharpclaw could have a second option for, say, 220exp where Krystal and the female sharpclaw get down on the floor on top of each other and the Sharpclaw starts banging them both, then for the cum animation drenching their pussies and whoever is on top's back. Of course the two females would have some nice boob-pressing/docking too with the person below fondling breasts.

The Handjob Sharpclaw that you begin with only has a handjob with 0 experience requirement. How about having it so that there is a second button with an experience requirement that leads either a more vigorous handjob that includes a blowjob or something more intense involving that disappointed-looking sharpclaw female who is just standing there watching her female friend suck cock. During the scene, have her disappear from the background animation and appear behind Krystal; perhaps the Sharpclaw warrior takes Krystal in the pussy, and the female lizard tail up the rear. Afterall, she is no longer satisfied with simply a handjob.
Given the 220exp from the previous, perhaps make this second option worth 240-250exp or so.

Thus going from General Scales to the Give Stone Sharpclaw won't be so boring.
Of course, people can choose between both options. Basically the second option will be just like your usual first option button but to the right of that button.

Characters: //
Krystal, Make Out Sharpclaw, Hand Job Sharpclaw, Female Sharpclaws (whatever they are called)

Sex: //
As per mentioned in description.

Inspired By: //
Other forumers' ideas.

Where it should fit in: //
As per mentioned in description.

Extra: //
If you want to get real freaky, once Krystal has earned an impressive amount of experience, say 1000exp; let Galdon have a second option to penetrate her with bulging, eyes rolling up behind head/etc.
Darek
 
Joined: Thu Feb 11, 2010 2:14 am

Re: The AI (All-Ideas) Thread

Postby Ketsueki » Fri Feb 12, 2010 12:49 am

This sounds like both a good idea; and a /lot/ of work.
User avatar
Ketsueki
 
Joined: Mon Jan 25, 2010 12:05 am

Re: The AI (All-Ideas) Thread

Postby Renara » Fri Feb 12, 2010 1:09 am

Support for this kind of thing is already planned for the game-engine. As Ketseuki says though; it means a lot more content is needed before you would actually be able to see something like this in the game. I can't say at this point if v0.3 will have enough animations to really show off the feature, we should have plenty to make the release good fun though, with more scenes always being a possibility in later ones.
Renara (team twitter | newgrounds)
Team Lead Programmer
Lok Team Member
Site Administrator
User avatar
Renara
Foxy Admin
 
Joined: Fri Jan 08, 2010 4:16 pm

Re: The AI (All-Ideas) Thread

Postby Elgregou » Sun Feb 14, 2010 6:24 am

I have one suggestion please. Let krystal say some lines in action. Sometimes, text can be as much exciting as graphics. It could also help to develop the story.
Let's say for example that, as we know, Krystal start as a shy fox-lady enslaved. Depending on her choices during the story, she could turn into a submissive slave, a dominative one, a complete slut, or anything else (even fall in love with the big dinosaur, or be a cum addict slave).
It could go very well with the idea of multiple actions for one scene. Imagine the current threesome with the lezard girl. Currently, Krystal is jumping in the action, making out with the Sharpclaw as well as the girl. BUT, let's say that Krystal never made love with another female. Hence, during (or before) the event there could be a choice : make love with the lezard girl, or try to run.
This is a very simple example, but we can imagine many situations and many different courses leading to multiple story paths.
We can also imagine that the player decides himself Krystal's reactions after sex. Let's say that, after her first sperm swallowing, we can read Krystal thoughts. That could be like this :
" Oh my, he forced me to swallow this gooey white stuff. It feels so...
1) Gross. I feel like I will puke.
2) Not so bad. Maybe I'll try to do more sex from now on.
3) Exquisite ! I want more ! As soon as I find Fox, I will suck him without advertising.
4) Oh god... It's... It feels so wonderful. How could I have lived without tasting this ? From now on, I only want to feed on sperm !! Fox will wait, I want to swallow every kind of different sperm from all different species ! "

-----> Of course, as simplistic as it is, it could lead to different things. Let's say that :
1) lead to a submissive path where Krystal is forced to have sex against her will. She is a sex toy, but kind of agrees with her condition. Hence, her lines during some events will change, or even these same events (or other ones). She will always be submissive and crying during sex (even if, somewhere, she begins to know that she loves this...)
2) Krystal is interested in finding new ways of pleasuring herself. hence, she will be curious about sex and will not mind trying new stuff, like anal, lesbianism, public masturbation, etc...
3) Krystal become a slut who fucks whatever crosses her path. She always want to find Fox, but now she is a dominative female. this will be her who will jumps on Sharpclaws and whatever, but she is so agressive during sex, so wild that some of the creatures begin to fear her. She would have to force her way to have sex with some people, but she defintely will have sex with them before continuing her quest.
4) In that case, Krystal becomes not far from a crazy female. She only thinks of cum, only lives for it, nothing else matters. She doesn't wash herself anymore after sex, and love to be covered in sperm and walk like this. she has two dreams. the first is that EVERYBODY knows that she is the biggest slut in the world. that's why she walks with near to no clothes, and ALWAYS covered in sperm. She only feeds herself with cum, etc... Her second dream is, after hearing that a massive creature withthe biggest penis ever seen exists in the kingdom, that she becomes her sex toy only to drench herself in her cum eveyday for the rest of her life. If choosing this route, the goal of the story could be completely different, because Krystal would not try anymore to find Fox but instead would try to find the creature.

Okay. That's my idea. Some suggestions are maybe extreme, but it shows that, if you make multiple choices and dialogues, the game has infinite possibilities.

Anyway, please, write some (if not many) lines for Krystal, in order to show her mind progression. Currently, the problem I have with the game is that I have the feeling to lead a fox-lady doll without emotions, from one sex scene to another. Moreover, different lines and multiple paths will add, for sure, a big replay value.
Elgregou
 
Joined: Tue Jan 26, 2010 2:56 pm

Re: The AI (All-Ideas) Thread

Postby trunks2585 » Sun Feb 14, 2010 8:38 am

this is probably idiotic to say since we are taking canon characters and putting them in a porn game in the first place, but the issue with giving her options like controlling what she thinks is you really start to screw with what's to out of character for her. Right now we are working of a general idea of how krystal would deal with being forced into the situation she's in, a lot of it is up to the player's interpitation of if it's rape, reluctance, or if she's really enjoying it.

the idea of multiple endings isn't bad but for right now we are most likely going to focus on one solid story before we start making endings that branch off from the default.
Team Asshole
Team Story Writer

Resident Asshole
User avatar
trunks2585
 
Joined: Tue Jan 12, 2010 12:38 am

Re: The AI (All-Ideas) Thread

Postby DemonFiren » Sun Feb 14, 2010 12:10 pm

Oh, and if you ever include it, please don't forget the "indomitable, uncompromising slave who will escape, find Fox and give him the BJ of his life" path. I love so much determination :twisted:
Image
Please don't mention my userpage here on FA. I'm officially a strict opponent of Krys/Sharpclaw interactions.
User avatar
DemonFiren
 
Joined: Sat Feb 13, 2010 12:01 am
Location: A Plane of Oblivion.

Re: The AI (All-Ideas) Thread

Postby Elgregou » Sun Feb 14, 2010 3:41 pm

trunks2585 Wrote:this is probably idiotic to say since we are taking canon characters and putting them in a porn game in the first place, but the issue with giving her options like controlling what she thinks is you really start to screw with what's to out of character for her. Right now we are working of a general idea of how krystal would deal with being forced into the situation she's in, a lot of it is up to the player's interpitation of if it's rape, reluctance, or if she's really enjoying it.

the idea of multiple endings isn't bad but for right now we are most likely going to focus on one solid story before we start making endings that branch off from the default.



Yes but the problem with a non-evolutive Krystal and one story path is that... the game will not be a game. I know this is a 0.2 version, but I fear that the final game will be only a succession of sex events we have to unlock in order to see the end. But once we will see all of them, once the game is finished, what will be the purpose of a new game ? See again the same sex scenes ?
I understand that you want Krystal to be like she is in the games, but this is PORN ! It's much more exciting to imagine various situations.
Or, at least, if the multiple path thing is impossible or too hard to work with, let her talk ! Give the character some depth. It's good for the player to "imagine what Krystal would think", but after 20 sex scenes, it's not funny anymore.
Elgregou
 
Joined: Tue Jan 26, 2010 2:56 pm

Re: The AI (All-Ideas) Thread

Postby Renara » Sun Feb 14, 2010 5:34 pm

We've already quite a few ideas with regards to keeping the game fresh while still working within the same overall theme. While development will likely focus on establishing the core story "quest" first, by the time a v1.0 is reached there should be plenty of extra stuff to explore. This would seem to cover multiple endings too, as I think we're better served establishing one path first so we have a "complete" game sooner, but leave areas where players could be given more choice in future in how they complete quests/tasks or what story-changing decisions they may make.

We've got the somewhat frustrating position of there being tons of great ideas, but not nearly enough time to realistically implement all of them, so we need to try and trim things down to what we need, and things that will be nice to have in future, a tricky thing to balance I can assure you :)

What we won't do is over-extend ourselves too quickly to the point that we can't deliver a polished and hopefully enjoyable experience with every release. Bear in mind that v0.2 was just a solo effort by myself (and I'm more a scripter/programmer and little more than a casual artist at best), I started it a while before I set-up these forums and project. v0.3 will be a far more important update, as my aim for v0.2 was just to fix bugs and do what I thought was needed to refine/finish the stuff that was already there.
Renara (team twitter | newgrounds)
Team Lead Programmer
Lok Team Member
Site Administrator
User avatar
Renara
Foxy Admin
 
Joined: Fri Jan 08, 2010 4:16 pm

Re: The AI (All-Ideas) Thread

Postby DemonFiren » Sun Feb 14, 2010 6:35 pm

Was about damn time to clear that. Thanks!
Image
Please don't mention my userpage here on FA. I'm officially a strict opponent of Krys/Sharpclaw interactions.
User avatar
DemonFiren
 
Joined: Sat Feb 13, 2010 12:01 am
Location: A Plane of Oblivion.

Re: The AI (All-Ideas) Thread

Postby Elgregou » Sun Feb 14, 2010 6:48 pm

Yes, it was just a suggestion. I prefer, naturally, a working game from the beginning to the end. After that it is completed, you can always imagine different things.
But I insist (I know, I'm boring) on adding lines for Krystal. It requires not much effort, and having text AND pictures is a turn on.
Elgregou
 
Joined: Tue Jan 26, 2010 2:56 pm

Re: The AI (All-Ideas) Thread

Postby DemonFiren » Sun Feb 14, 2010 6:55 pm

I second that. Refer to what she says in Bowser's Castle (although that was almost too much text for comfort).
Image
Please don't mention my userpage here on FA. I'm officially a strict opponent of Krys/Sharpclaw interactions.
User avatar
DemonFiren
 
Joined: Sat Feb 13, 2010 12:01 am
Location: A Plane of Oblivion.

PreviousNext

Return to Legend of Krystal



Who is online

Users browsing this forum: No registered users