Game over...

Discussion about Legend of Krystal. For now this also includes any feature-requests or other ideas.

Re: Game over...

Postby jessez83 » Sun Jan 31, 2010 5:14 pm

well. how about a setting for how hard core you wanted the game to be. light for those with a minor fetishes, who like just sex. the game over could be a pic of krystal passed out covered in sperm.

then we could have a moderate mode. for those who like cum inflation, and the pregnancy game over.

finnaly we can have the hard core mode. where there is no holds bards, going possibly into guro for those few sicker individuals.
jessez83
 
Joined: Fri Jan 22, 2010 7:13 am

Re: Game over...

Postby sileist » Sun Jan 31, 2010 5:42 pm

I like the idea but alwais with a cheat for nobs how i xD
sileist
 
Joined: Sun Jan 31, 2010 4:58 pm

Re: Game over...

Postby Vyksen » Sun Jan 31, 2010 6:20 pm

jessez83 Wrote:well. how about a setting for how hard core you wanted the game to be. light for those with a minor fetishes, who like just sex. the game over could be a pic of krystal passed out covered in sperm.

then we could have a moderate mode. for those who like cum inflation, and the pregnancy game over.

finnaly we can have the hard core mode. where there is no holds bards, going possibly into guro for those few sicker individuals.


Mmmnn...
I don't think that'll work. As much as I like it, it sounds a little complex and I'm sure that somewhere along the line there'd be some complaints. Guro's a bit too extreme for a so said humorous and sexy game. I don't know, I just got a gut feeling we're digging too deep of a hole going with the guro part.
User avatar
Vyksen
 
Joined: Sat Jan 30, 2010 10:56 pm
Location: Right behind you!

Re: Game over...

Postby dollspit » Sun Jan 31, 2010 7:35 pm

I'm not sure that a "Game Over" screen would be a good idea in any respect. It seems frivolous to add it if just to appear as if this is a console game or something. It'd be frustrating and archaic. There are other ways to get something like pregnancy into the game that doesn't involve a game over screen, as long as the team leaders are into it.

On a related note, I believe this community should think of LoK as closer to a LucasArts adventure game than anything else (as it really has been). You know; pick up item, bring item to location, item opens door/triggers cinematic at location, story continues, repeat. I don't think "GAME OVER" is necessary. There are more creative ways to motivate an individual than a game over screen.

Plus, no one wants to fap angrily.
BTW, I'm the resident wannabe. :\
Image<==Source
User avatar
dollspit
 
Joined: Fri Jan 08, 2010 7:49 pm

Re: Game over...

Postby Merek » Sun Feb 07, 2010 1:48 am

dollspit Wrote:I'm not sure that a "Game Over" screen would be a good idea in any respect. It seems frivolous to add it if just to appear as if this is a console game or something. It'd be frustrating and archaic. There are other ways to get something like pregnancy into the game that doesn't involve a game over screen, as long as the team leaders are into it.

On a related note, I believe this community should think of LoK as closer to a LucasArts adventure game than anything else (as it really has been). You know; pick up item, bring item to location, item opens door/triggers cinematic at location, story continues, repeat. I don't think "GAME OVER" is necessary. There are more creative ways to motivate an individual than a game over screen.

Plus, no one wants to fap angrily.


I hear what you're saying, and agree to a point. Here's my take: I play a lot of Eroge (Pervy Japanese games). And in some of them, especially the ones that emulate an "adventure" style game the Game Overs or Bad Ends consist of the protaganist getting captured and punished/abused. In some cases most of the interesting content is in these Bad ends and the traditional game mechanic gets flipped: winning is fairly easy, and the really challenge of the game becomes finding creative ways to lose so you can find all the "bad" ends.

I don't think LOK should go to that extreme, but I do think Game overs that actually involve a brief (and unique) scene might be a cool way to soften the blow of losing, and/or an interesting way to embed new scenes in the game. In terms of actual gameplay I agree, ordinary Game Over screens are pointless. But sexy ones might be fun.
Merek
 
Joined: Sat Jan 23, 2010 7:47 pm

Re: Game over...

Postby Visplane_Overflow » Sun Feb 07, 2010 8:17 am

Merek Wrote:I don't think LOK should go to that extreme, but I do think Game overs that actually involve a brief (and unique) scene might be a cool way to soften the blow of losing, and/or an interesting way to embed new scenes in the game. In terms of actual gameplay I agree, ordinary Game Over screens are pointless. But sexy ones might be fun.


You could soften the blow of losing completely by not having any game overs to begin with. Furthermore, 'bad end' scenes are unnecessary since pretty much everything Krystal encounters will eventually orgasm inside of her. You do have a bit of a point though, work on it - all ideas are good ideas. Except the bad ones.
What was I saying? Right, no game overs, but perhaps different scenes for failing objectives or something to that effect - you should never lose in this game. The players are not looking for a challenge; they're looking for an entertaining fap.
Visplane_Overflow
 
Joined: Sat Jan 30, 2010 10:38 pm
Location: The Desert of the Real

Re: Game over...

Postby BillLumbergh » Sun Feb 07, 2010 9:33 am

If you do have a game over it should just be a black screen that says game over and have Bill Paxton's line from Aliens playing in the background "Game over man! Game over!" lol
Ah, ah, I almost forgot...I'm also going to need you to go ahead and come in on Sunday, too.
User avatar
BillLumbergh
 
Joined: Wed Jan 13, 2010 7:27 am

Re: Game over...

Postby Hopeyouguess62 » Sun Feb 07, 2010 9:43 am

Smackman Wrote:"YOU LOSE FUCKING NOOB, GO PLAY TETRIS" should be the message


Hey now, what's wrong with Tetris?! :lol:
Hopeyouguess62
 
Joined: Thu Jan 21, 2010 11:05 am

Re: Game over...

Postby Ketsueki » Sun Feb 07, 2010 9:54 am

I thought of something else.

The idea of 'game over' screens suddenly become much more pleasing when they're a fun "alternate path" end-game scene; which you can toy with, enjoy watching, and then click 'Continue' to resume the normal adventure where you left off.
User avatar
Ketsueki
 
Joined: Mon Jan 25, 2010 12:05 am

Re: Game over...

Postby Passerby » Mon Feb 08, 2010 8:06 pm

Tsk, here I registered pretty much to say that same thing and you beat me to it.
Figured with a game like this, game overs are really more of a novelty...this game isn't going to be one of those "oh god I can never make this jump I always die here" sort of things, so make a game over more of an achievement than anything else, maybe?
As in, make sure to very clearly announce that doing such and such will give you a game over. That way, they know what to look for...then do it. Don't try to backpedal and say "Well yeah, this happened, but some months later it ran its course and the adventure continued." No sense half committing to it, really. Like the old monkey island for dos, there was one game over but you actively had to try to achieve it. (Or be really inattentive at the wrong time, I guess).
And just to make sure you please everyone you could just have an option somewhere to control it. "Game Overs: On" would make it a full on game over, if there are save points in this, you go to one of those, if not you start over. If "Game Overs: Off", you get the same scene as a game over, but then start right before the game over point as if nothing happened. Default option would be off, of course.
Iunno, it's more just my idea of how these tend to work if anything, make them a privilege. One game over per area/world, maybe?

If the game's going to be longer and you want to introduce some real game overs though, figure that system might still hold for nonstandard game overs.
Passerby
 
Joined: Mon Feb 08, 2010 2:28 pm

Re: Game over...

Postby Kalypso » Tue Feb 09, 2010 12:10 am

We're probably not going to have "real" game overs in the sense that they're easy to get. As time progresses, you may see some form of 'game over,' but have you ever gotten a game over on an H-flash game? Its the most annoying thing in the world! It feels like the game is teasing you, like it wants to please you, but in the same sense, make you suffer by game overs and redoing repetitive content. And we want the game to be approachable and fun for what it is.
Eventually, this game probably won't be playable in one sit down (if you know what I mean--plus we'll have load/save options) and we don't want to follow cycles of end in those fashions. The only game over I could see in this game is a sort of what Ren had said earlier, where you lose, and wake up from it like it was some sort of bad dream, with no sort of punishment to your play whatsoever.
But how can you lose? You're pretty much playing someone after she's game over'd already. The game is already about Krystal being nothing but a fuck-toy and slave for all the men to lodge their dicks into--which, slavery is usually what ends as a result of game over for female characters--that or death. You've got nothing that you really need to retry, and we're not going in any direction of blood, gore or death (maybe popping cherries every now and then <maybe>, but no real "blood blood"). Krystal is practically giving herself to these men. When you're as low as you can go, how can you possibly get any lower?
Kalypso (Image)
LoK Global Moderator
Samus Platformer Team Member
Ex-LoK Team Artist
User avatar
Kalypso
 
Joined: Sat Jan 23, 2010 3:02 am

Re: Game over...

Postby nebrose » Wed Feb 24, 2010 3:10 am

i'd stick with the blacking out and comming to on the nearest bed less complications than what's been posted
i only give base ideas, ones that can be built off of, not ones with an end in sight. so don't ask me to give further detail on my ideas.
yes my avatar is a prostoss dark archon.
User avatar
nebrose
 
Joined: Mon Feb 22, 2010 1:53 am
Location: hypocrite central a.k.a. earth

Re: Game over...

Postby LOKfan69 » Wed Feb 24, 2010 3:33 am

Please, no game over screens. I watch and enjoy these things because I want to shoot off a load, not because I want to play a video game and worry about trying not to die.

And is it really nesscery for Krystal to get preggers as anything other than a fetish option? I would be highly annoyed if I had to run around and eat morning after pills every time Krystal got taken to the bone zone.
LOKfan69
 
Joined: Sun Feb 21, 2010 1:08 am

Re: Game over...

Postby Rogue 909 » Wed May 05, 2010 3:25 pm

An idea I have from reading this... I know most of you are aware of a very similar game to ToK called Kay Fox and the Magic Sword (it even looks to have the same scenery in it though much rougher).

Maybe someone could contact the creator of that game or if they can't find create an adaptation of it for release by you guys as a different version of ToK for people not into adventure games where all you do is screw everything in a specific sequence where sometimes you'd chose to try and fight or run instead.

Main reason I don't like that game is the Fox's health depletes VERY quickly if something manages to grab you making it impossible to complete sometimes. So maybe some of you could adapt it a bit to make the meter FILL as she fills with their goop, too many and she faints or orgasms herself causing you to end up getting captured and possibly feature light bondage and unconsenting sex (lets face it... you think she WANTS to take Sharpclaws to bed??) or rest before continuing from the beginning or the last rest stop again.
Rogue 909
 
Joined: Tue May 04, 2010 8:18 pm

Re: Game over...

Postby Mr.Elefant » Thu May 06, 2010 2:21 am

1) It's not ToK, it's LoK. ( I call it FoK)
2) Kay Fox is ripped from the original LoK so most everything is the same.
3) The creator of the game is waiting for v0.3 or v0.4 to have new material for a sequel.
4) The LoK Team did not create Kay Fox.
5) This belongs in another topic called "'Kay Fox and the Magic Sword' version of Lok"
6) Six Six.
7) Eight Nine.
8) Please dig a little further into the forums for topics already covered.
10) You could make your own RoR game using free trials and such. I'd be happy to test it out.
I'm right 98% of the time.
Who cares about the other 3%.
User avatar
Mr.Elefant
 
Joined: Fri Mar 05, 2010 4:52 am
Location: Where the Elefants roam.

Re: Game over...

Postby Rogue 909 » Thu May 06, 2010 4:41 pm

Mr.Elefant Wrote:1) It's not ToK, it's LoK. ( I call it FoK)
2) Kay Fox is ripped from the original LoK so most everything is the same.
3) The creator of the game is waiting for v0.3 or v0.4 to have new material for a sequel.
4) The LoK Team did not create Kay Fox.
5) This belongs in another topic called "'Kay Fox and the Magic Sword' version of Lok"
6) Six Six.
7) Eight Nine.
8) Please dig a little further into the forums for topics already covered.
10) You could make your own RoR game using free trials and such. I'd be happy to test it out.


Typos ain't good... bare in mind I'd not slept in almost two days when I typed it so it's fairly conherant considering. Lol.

I wasn't suggesting stealing Kay Fox and turning it into something else, I was suggesting an alternate version of LoK but using a slightly different style of control. In LoK doesn't the sharpclaw female say they'll use Krystal in any way and at any time they choose? in current version of LoK you can choose to not interact with them, which is counter to the story suggested at the very start of loK. All that would happen is that they'd do the action anyway then maybe vanish and not show again for a while to "take a nap after sex". Not a big difference but enough to make it a different game with the same general storyline.
Rogue 909
 
Joined: Tue May 04, 2010 8:18 pm

Re: Game over...

Postby The Unknown » Fri May 07, 2010 7:11 pm

with all the talk about the game over screen or pic or scenes im bias on both sides sometimes i think it is a good idea for a game over scene but then id like the game to be challengin if not just like kalypso said it be annoyin and i mean alot.
The Unknown
 
Joined: Sun Mar 21, 2010 9:10 pm

Re: Game over...

Postby Kalypso » Fri May 07, 2010 7:48 pm

Rogue 909 Wrote:In LoK doesn't the sharpclaw female say they'll use Krystal in any way and at any time they choose? in current version of LoK you can choose to not interact with them, which is counter to the story suggested at the very start of loK.

Do some digging, you'll be surprised, we've definitely said a thing or two about this.
The Unknown Wrote:with all the talk about the game over screen or pic or scenes im bias on both sides sometimes i think it is a good idea for a game over scene but then id like the game to be challengin if not just like kalypso said it be annoyin and i mean alot.

Exactly. Why would you want to lose in a porn game? The game is full of win.
Kalypso (Image)
LoK Global Moderator
Samus Platformer Team Member
Ex-LoK Team Artist
User avatar
Kalypso
 
Joined: Sat Jan 23, 2010 3:02 am

Re: Game over...

Postby HolyPaladin » Sat May 08, 2010 5:21 am

Exactly, adding even the SLIGHTEST possibility of losing in a porn game is like walking off a cliff, its not good to do.
Boom... nuff' said.
User avatar
HolyPaladin
 
Joined: Thu Feb 11, 2010 5:06 am

Re: Game over...

Postby Renara » Sat May 08, 2010 12:37 pm

HolyPaladin Wrote:Exactly, adding even the SLIGHTEST possibility of losing in a porn game is like walking off a cliff, its not good to do.

We've already confirmed there'll be no game-over screens, or possibility of really "losing" the game. We may do multiple endings, or "set back" scenes if you fail at a particular point (some task or puzzle or whatever), but you can guarantee that if you do it'll be sexy. We don't currently have plans for anything like that just yet though as we're focused on getting a single storyline done with the option of adding multiple paths slotted into it later on.
Renara (team twitter | newgrounds)
Team Lead Programmer
Lok Team Member
Site Administrator
User avatar
Renara
Foxy Admin
 
Joined: Fri Jan 08, 2010 4:16 pm

PreviousNext

Return to Legend of Krystal



Who is online

Users browsing this forum: No registered users