Malicia! Season's Breeding
Posted: Fri Aug 19, 2016 9:05 pm
10/29
- Has it really been a month? Geez...
- Added a few outfits to girls to establish a baseline
-- There are currently three assigned at random when you encounter a new girl
-- Armor will break during combat
--- Currently there is no way to repair ripped clothing (not that you need to, right?)
- Created event combat
-- When capturing a creature now you will have three option: Attack, Defend, Special
--- It is basically rock paper scissors where:
---- Attack > Special
---- Defend > Attack
---- Special > Defend
--- The unit's health will be based on their current Rank
---- If the enemy is a girl, armor will break on the 2nd and last heart
-- Enemies will have attack patterns based on their type
--- Currently these are pretty simple patterns and you should pick up on them right away
---- I will probably add more patterns later
-- no more chibi spiders, sorry all
- Next update will most likely have Vipers and Lamias as new monsters/hybrids
-- I will probably have to clean up my animation sequences first
- Other misc fixes and stuff that I forget because it has been a month.....
9/29
- Finished core breeding cycle
-- Eggs will now hatch after a certain number of days
-- The resulting creature will have the rank of its mother
--- This should allow you to start cycling higher level hybrids
- Added Kara's Shop to the town menu
-- You can now purchase upgrades to existing buildings
--- Buildings will max out at 6 occupants
- You can now sell 'milk' you harvest for a basic income
-- Other income methods will be put in later, this is just a quicky so you can buy upgrades
- Added a shortcut list to the main farm screen
-- The shortcut list will pull up all your units
--- Units with 0 AP will be placed at the bottom of the list
--- Clicking a unit will shortcut you to their stat screen for breeding/harvesting
- Misc bug fixes and changes
9/21
- Added more dialogue and character introductions
- Added basic town layout
- Pregnant hybrids can now give birth after Kara visits your farm
-- Eggs will be auto placed in the hatchery
-- Hatchery at its base level can hold a max of 6 eggs
--- Eggs don't hatch yet (HAHA SUCKERS.... next update)
--- Eggs will take on the color scheme and rank of their mother
-- Once a hybrid is pregnant, each time you rest the pregnancy bar will decrease
--- When it reaches 0 again, the hybrid is ready to go into labor
---- You can still put pregnant hybrids to work, however if they are in labor their AP will drain to 0
- I will put in hatching next update and that should complete the cycle and allow you to breed up hybrids
9/4
- Big update! Basic framework pieced together
-- You can now talk, breed, harvest, and release all minions
-- You can now send your minions out on explores
--- Female characters will lure monsters back to the farm
---- Girls must be at least 50% corrupt to send out on explorations
--- Monsters will capture new female characters
---- Monsters must be at least 45% loyal to send out on explorations
-- Harvesting will now increase corruption and loyalty up to 50%
-- The breeding cycle is now mostly in place
--- Girls can breed with monsters
---- Their attitude towards breeding will change as their corruption increases
---- If they become fully corrupt, they will transform into a hybrid with the last monster they breed with
----- This process kills the monster, and the hybrid will take its place in the stables
--- Monsters can also breed with hybrids
---- Hybrid's willingness to breed is based on the monster's rank relative to hers
----- Hybrids have a 40% chance of killing monsters they find unworthy
----- Breeding with a monster will increase the Hybrid's pregnancy bar; when full she will become pregnant
---- Monsters lose durability after successful breeding; when their durability reaches 0, they die
-- I haven't put in face expressions for dialogue yet, so it seems a bit wierd
-- Items, building upgrades, birthing all on the plate next
--- Once those basics are in, I will start adding new monsters and hybrids as well as work on towns/netherrealm as visitable options
---- After the framework for all that is build I will start adding special events, tournaments, goals, etc etc and expound on PERVERT stats
8/22
- built the framework for talking to your minions
- built the framework for breeding minions
- expanded the exploration framework to consume AP and use other units
- started working stats into the basic formulas
- added option to rest to restore AP and begin the next day
- added an option to skip dialogue
8/19
- Initial build