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Re: NOW IS YOUR TIME TO VOTE!

PostPosted: Wed Aug 17, 2016 10:44 pm
by Just that guy
hmmm while the idea is good ace i will vote for a straghtforward hand cause

1. your idea will take longer, gorepeat is a one man band and anything more effort than he is puting in is more work, and look at the grave of dead projects that had too much work......i mean he has to remember the story as he works. having a complex story is not needed right now

2.start out small dude, i dont want gorepeat burned out, so i ask anyone here limit your idea list until after most of the stuff is 75% complete

hey he may have complete games, but even he gets tired of tits and dicks after a while

Re: NOW IS YOUR TIME TO VOTE!

PostPosted: Wed Aug 17, 2016 10:47 pm
by Just that guy
i am just being real here, i like to see this completed but passion only gets you so far.

Re: NOW IS YOUR TIME TO VOTE!

PostPosted: Wed Aug 17, 2016 11:33 pm
by Lucky777
"Has a point"?

Well, mind, I was certainly never denying that Ace's suggestions related to a perfectly legitimate and/or time-hallowed literary technique.

I'm just saying that I find the technique to be completely unnecessary in this case.

Re: NOW IS YOUR TIME TO VOTE!

PostPosted: Thu Aug 18, 2016 12:01 am
by AcetheSuperVillain
Well, it's really just that I see people doing this a lot (the original Breeding Season comes to mind) even in professional games and I wish I could stamp it out. I know I've said this to some people and they've answered like "whoa, I never thought of that!" or "I didn't realize I was doing it". I have no idea how Gorepeat is reacting to the suggestion, or if there is any reaction at all.

And I mean, I used to make games with more story elements going on, and after slaving away to come up with decent dialog I watched people playtesting it just skip through it all or report to me that the story was too long or not very good and I said to myself "why the fuck did I bother?" Especially after starting Flash games, I realized that a huge % of my players did not speak English or did not understand it well enough to want to read it, so not only was I wasting my time, I was not making the game for my audience either.

Re: NOW IS YOUR TIME TO VOTE!

PostPosted: Thu Aug 18, 2016 12:09 am
by Lucky777
You certainly don't have to justify yourself to me, old fellow.*

You may want to stamp out wordy exposition and I may have no difficulty with it as long as it entertains me, but we've both had our say and GP will decide his course.

*
Spoiler (click to show/hide):

A statement relevant unless you're responding to 'Just that guy' and not me in the first place, in which case I'll just sort of uh ... show myself out.

Re: NOW IS YOUR TIME TO VOTE!

PostPosted: Thu Aug 18, 2016 2:55 am
by GoRepeat
EXPOSITION IS MAH BAY BAY

These are things that are on my mind Ace, and my usual approach is some exposition up front when it comes to the "main" plot just because (1) I am lazy and its easy and (2) end of the day the audience for these games tends to lean in a very specific direction that exposition is well suited for. That being said, I do like filling other story elements or background with more subtle ties. Like for example in SnT2, a lot of the world expanded not through the main story and dialogue, but through the pub missions and unit descriptions that hinted at a deeper world than what was spelled outright. For example, the reason Malicia mentions Bovos is because players who have gone through SnT2 might tie it back in their mind that the those units DID have higher base stat values than all the other clans and they might remember the Bovos Champion (Vintabas) whose background was having to prove herself repeatedly in combat because Irania thought healer units were worthless on the battlefield; in this way what is exposition in Malicia is actually explaining a missing story element from SnT2.

But mostly it is because I am lazy and exposition is the fastest way from point A to point B. Also, the way I have the game engine set up, typing in dialogue sequences is literally as easy as writing out dialogue sequences since the strings themselves are all just called variables managed by a central switch function (so it isn't like I am setting up different links or dialogue boxes).

Re: NOW IS YOUR TIME TO VOTE!

PostPosted: Thu Aug 18, 2016 4:41 am
by ValturNaa
@GoRepeat do you mind if I ask how you code your dialog? I've been trying to create a new engine for pokemon pink in gamemaker studio for a while now but figuring out dialog has been kicking my butt, and although I'm looking forward to an upcoming class I'm impatient :P plus I like to learn new methods. I'm not necessarily interested in the exact syntax since I'm not working in flash but knowing if the dialog is all part of a unified game controller, or an object that you pass data into, or whatever, would sure help me sort out my issues and maybe guide me toward finding my own personal favorite method.

Re: NOW IS YOUR TIME TO VOTE!

PostPosted: Thu Aug 18, 2016 5:05 am
by AcetheSuperVillain
ValturNaa Wrote:@GoRepeat do you mind if I ask how you code your dialog? I've been trying to create a new engine for pokemon pink in gamemaker studio for a while now but figuring out dialog has been kicking my butt, and although I'm looking forward to an upcoming class I'm impatient :P plus I like to learn new methods. I'm not necessarily interested in the exact syntax since I'm not working in flash but knowing if the dialog is all part of a unified game controller, or an object that you pass data into, or whatever, would sure help me sort out my issues and maybe guide me toward finding my own personal favorite method.


I have a rolling text demo if either of you want that: viewtopic.php?f=45&t=6735

Re: NOW IS YOUR TIME TO VOTE!

PostPosted: Thu Aug 18, 2016 6:20 am
by Just that guy
ace i was not rejecting your idea buddy i am just saying that there has to be a game first then foucs on fleshing out the story.

in the event that gorepeat gives up on this at least there will be something you can work on, or anyone who is willing to do the work

Re: NOW IS YOUR TIME TO VOTE!

PostPosted: Thu Aug 18, 2016 7:01 am
by GoRepeat
ValturNaa Wrote:@GoRepeat do you mind if I ask how you code your dialog? I've been trying to create a new engine for pokemon pink in gamemaker studio for a while now but figuring out dialog has been kicking my butt, and although I'm looking forward to an upcoming class I'm impatient :P plus I like to learn new methods. I'm not necessarily interested in the exact syntax since I'm not working in flash but knowing if the dialog is all part of a unified game controller, or an object that you pass data into, or whatever, would sure help me sort out my issues and maybe guide me toward finding my own personal favorite method.


My dialogue box is its own object, then I use a coded integer to call the conversation. Clicking the mouse adds +1 to the sequence so it loads the next dialogue segment. So for example, the variable passed might be 101300 which translates to "load conversation type 10 for story event 13 starting at 00" then the user clicking the mouse or triggering next/etc would reload the dialogue window at a value of 101301 then 101302 then 101303 etc etc; at the end of the sequence I throw in a kill command to remove the dialogue object and end the conversation. It isn't too bad when controlled by a switch command, ie:

Code: Select All Code
Public function loadDia(dia:int):void{
     diaSet = dia;
     switch(true){
          case diaSet ==101300: this.txtBox.text = "Hi there pal!"; break;
          case diaSet ==101301: this.txtBox.text = "Hey, how you been?"; break;
          case diaSet ==101302: this.txtBox.text = "Great thanks!"; killDia = true; break;
     }
}
Public function diaNext():void{
     if(!killDia){loadDia(diaSet + 1)}else{endDialogue()}
}


That is the concept, if it makes sense. You can get pretty fancy with it like in LoKvG I added the yes/no selection so if the user chose different options it would load different conversations. In SnT2 when you got your mission result, it would update the relevant characters in the integer to give the success/fail/mediocre dialogue results.

BSvG.swf

Re: NOW IS YOUR TIME TO VOTE!

PostPosted: Thu Aug 18, 2016 7:12 am
by Gidshri
Cool!~ :D

Re: NOW IS YOUR TIME TO VOTE!

PostPosted: Thu Aug 18, 2016 6:43 pm
by ValturNaa
GoRepeat Wrote:My dialogue box is its own object, then I use a coded integer to call the conversation. Clicking the mouse adds +1 to the sequence so it loads the next dialogue segment. So for example, the variable passed might be 101300 which translates to "load conversation type 10 for story event 13 starting at 00" then the user clicking the mouse or triggering next/etc would reload the dialogue window at a value of 101301 then 101302 then 101303 etc etc; at the end of the sequence I throw in a kill command to remove the dialogue object and end the conversation. It isn't too bad when controlled by a switch command, ie:


That is the concept, if it makes sense. You can get pretty fancy with it like in LoKvG I added the yes/no selection so if the user chose different options it would load different conversations. In SnT2 when you got your mission result, it would update the relevant characters in the integer to give the success/fail/mediocre dialogue results.

BSvG.swf


Yes, I think that does help, thanks. That gives me some new ideas to toy with (like the possibility of making a separate dialog object for various events and handling the conversations within that event as integers like you've done). Could work great for the descriptive scenes also.

@AcetheSuperVillain thanks. I'm not too worried about scrolling text (I personally hate waiting and always skip it) but I'll take a look anyhow and see what I can learn.

Re: NOW IS YOUR TIME TO VOTE!

PostPosted: Thu Aug 18, 2016 6:52 pm
by AcetheSuperVillain
yeah, rolling text gets tedious if it's on all the time, but it's good if you need to adjust the rhythm of reading, like a cinematic subtitle or if the speaker is revealing something dramatic. Like when I read books I have this bad habit of reading paragraphs backwards.

Re: NOW IS YOUR TIME TO VOTE!

PostPosted: Mon Aug 22, 2016 10:39 pm
by johnnyarrow
If you need any help with anything writing related, shoot me a pm.

Re: NOW IS YOUR TIME TO VOTE!

PostPosted: Thu Aug 25, 2016 9:51 am
by Kumokumo
Kepler186f Wrote:holy shit if GoRepeat makes a breeding game this community would be on fire. GoRepeat is a legend. I registered because of him. Also what about a Legend Of Krystal game ? Havent seen those in a while

Omg yes, it's the same with me. GoRepeat's works brought me here and made me a follower, i almost had a heart attack when Go posted he was quitting (She? I dunno i think i heard she somewhere, but for now i'll go with the generic "HE" till i know otherwise). Honestly most hentai flash games are pretty "ehhh" to me (not saying bad, just not rave worthy) but the way GoRepeat does it always gets me. And frankly i'd LOVE to se GoRepeat's take on BS vg, but i'm gonna have to vote Sakyubasu No Tatakai III. I've been following that saga since forever, beating both games to 100% completion (being the perfectionist i am). i love eva and everything that GoRepeat makes of her. I love my furries and breeding games, but if it's between them and my favorite succubus EVER, i'd have to pick the latter. That said, even if BS vG comes out over SnT III i can take solace in knowing it will not only take place in GoRe's incredible universe, but that it will also be in his/her Extremely competent hands. (But I'd prefer not to wait 3 years for Eva's epic "Climax", if you catch me...) ;)

Re: NOW IS YOUR TIME TO VOTE!

PostPosted: Fri Aug 26, 2016 12:00 pm
by leeman27534
kinda hoping he wants to do something aqua related, i know he did that starting thing then used it for sakyu, but theres a lack of aqua hentai, for the most part i feel, so kinda want to see something with her.

Re: NOW IS YOUR TIME TO VOTE!

PostPosted: Sat Aug 27, 2016 12:58 am
by Gidshri
I've been thinking ... GoRepeat, you have some ideas for adventure \ quest game now? Well, such as Dusty's Castle, i mean. I know, you're busy with malicia breeding season now, so this question just for fun. :D

Re: NOW IS YOUR TIME TO VOTE!

PostPosted: Thu Sep 01, 2016 12:37 am
by tehbeef
Voted for breeding season vG and loving what's been done so far. But I'm always gonna be holding out hope for a Dusty's Castle follow up. :D

Re: NOW IS YOUR TIME TO VOTE!

PostPosted: Mon Sep 05, 2016 12:33 pm
by pornomancer
I like breeding season and gorepete has great overall mechanics and ideas, but the big problem will be the mathematics of adding new female types and monster types. It looks like the best way is to stick with one base female body that each individual monster changes around with when it comes to fun times.

Re: NOW IS YOUR TIME TO VOTE!

PostPosted: Wed Sep 21, 2016 2:09 am
by MenarrowX
I am from Venezuela , I love your work and I was wondering if you continue with the flash Sakyubatsu not tatakai III
Please i need to know if you will continue the game 8-) 8-) 8-) 8-)