MartinX Wrote:Wow, the progress on this game seems to be going remarkably fast. Btw, can you schedule streams a day or two in advance and post the time in this thread so more people can get to be there? Or is it all rather spontaneous and you just decide to stream when you get the motivation? In any case, great work on the game so far!
MLP-hexron Wrote:AWSOME GAME is there a way to get uncorrupted yet or coming.
Seriathus Wrote:The story seems very cryptic so far. I'm curious... will this game be also connected to the lore of your other games (Sakyubasu no Tatakai and Dusty's Castle)?
Also, how do I beat the red succubus boss? She just warps away every time I hit her, and has an unavoidable attack...
GoRepeat Wrote:Seriathus Wrote:The story seems very cryptic so far. I'm curious... will this game be also connected to the lore of your other games (Sakyubasu no Tatakai and Dusty's Castle)?
Also, how do I beat the red succubus boss? She just warps away every time I hit her, and has an unavoidable attack...
Nah, it will be stand alone like LoKvG. It isn't unavoidable - go punch her in the face before she finishes charging it up. You ARE damaging her when she warps away, I might have to tweak the animations to make that more apparent. I am trying to avoid adding health bars and such because I kind of want a "no ui" aesthetic to the game; so I will have to use better visual cues.
Jurassic Wrote:Great... now i'm gonna spend countless hours playing around with this new Masterpiece, getting wrecked by save breaks until its finished, and then wait eagerly for the next one.
Its the Nightmare of SnT II all over again... and i was already asking myself what to do with the dog days of summer![]()
Dammit, Gorepete... you're turning us all into Addicts. But please don't stop.
WonderGamer Wrote:One thing I'm noticing is while there's still a break for a second before the animation stops, it still doesn't disable keyboard input while that second is still running, so the animation may still end prematurely (before the player may want it to). Any chance it getting it fixed so an accidental keypress during the first second doesn't cause an early end of the animation (giving players a chance to stop pressing buttons during that 1 second wait time)?
Aestral Wrote:The game would benefit greatly from cum animations in the scenes, but seeing the amount of animations, I wouldn't be suprised if you didn't want to make 'em.
Aestral Wrote:2. If you're not sure what you want to do to not make it just loop the 9 stages, you could make it so that when you defeat all 4 mini-bosses of stage 3 of the floor, the symbol on the floor could transport you to some big boss, and once defeated, the floor would be over and it wouldn't loop back (You have plenty of big "boss" demons from Legion like Pit Lords, Dreadlords, Infernals (Burning dick?), Male Eredar (The actual Archimonde-y ones), Void Terrors).
3. You could add some weapons randomly dropping from the enemies (Holy Book giving you ranged attacks instead of melee?), right now it's pretty much "Get close to the enemy and smash his head in before he casts anything".
Aestral Wrote:The game's still great in it's current state though, probably since, well, it's your game. You're like Blizzard, you can't make bad games :3
jacka92000ja Wrote:Gore, you streamin today?
Return to GoRepeat's One Stop Shop
Users browsing this forum: No registered users