House of R'Thoth (Finished)

Re: House of R'Thoth

Postby MLP-hexron » Thu Jun 30, 2016 5:03 am

AWSOME GAME is there a way to get uncorrupted yet or coming.
MLP-hexron
Newly Registered
 
Joined: Sun May 08, 2016 4:12 am

Re: House of R'Thoth (Now Streaming)

Postby GoRepeat » Fri Jul 01, 2016 7:11 pm

MartinX Wrote:Wow, the progress on this game seems to be going remarkably fast. Btw, can you schedule streams a day or two in advance and post the time in this thread so more people can get to be there? Or is it all rather spontaneous and you just decide to stream when you get the motivation? In any case, great work on the game so far!


It is usually pretty spontaneous when I stream; although usually I throw one up every other Friday (not this one, so like the 8th).

MLP-hexron Wrote:AWSOME GAME is there a way to get uncorrupted yet or coming.


Nope; and there won't be. The game is balanced around moving vertically through the maze (completing the rune) and horizontally (becoming corrupted) in order to clear all the levels and reach the final stage. At some point you will have to become corrupt so the next version of the character can enter a different pillar. Right now they loop across if you clear all three stages in any given pillar, but in the future it will dump you into an infinite maze (well, like 1000x1000 or something silly like that).
Picarto LiveStream: https://picarto.tv/GoRepeat
Other Stuff: Click Here
User avatar
GoRepeat
Moderator
 
Joined: Wed Jul 21, 2010 2:26 am
Location: Behind the Looking Glass

Re: House of R'Thoth

Postby random Crow » Sat Jul 02, 2016 8:03 am

Hi there,

coming to the point: Great game with a fast process!

I played Sakyubasu no Tatakai years ago. The second part I also played. And I was happy to see games, that were always different than other porn flash games. And so is House of R'Thoth!

Do you plan maybe somekind of leveling system? Because I caught myself ignoring all the enemys, except for the bosses. But deep in my heart I actually want to kill them! Or do other things... :roll:

I like the story you added. Seems a little bit random for me currently, but I am sure it all will make sense soon.

I like the random stage creation.

The thing I miss the most in your great game, are some cum animations. I hope you will do some.

Mhh, that would be it for now. If I got something different, I'll defintily tell you.

See you around.

random Crow
User avatar
random Crow
 
Joined: Sat May 21, 2016 12:37 pm
Location: Background of a metal cover

Re: House of R'Thoth

Postby Seriathus » Sat Jul 02, 2016 11:04 am

The story seems very cryptic so far. I'm curious... will this game be also connected to the lore of your other games (Sakyubasu no Tatakai and Dusty's Castle)?
Also, how do I beat the red succubus boss? She just warps away every time I hit her, and has an unavoidable attack...
Seriathus
 
Joined: Wed Jun 22, 2016 11:56 pm

Re: House of R'Thoth

Postby GoRepeat » Sat Jul 02, 2016 4:46 pm

Seriathus Wrote:The story seems very cryptic so far. I'm curious... will this game be also connected to the lore of your other games (Sakyubasu no Tatakai and Dusty's Castle)?
Also, how do I beat the red succubus boss? She just warps away every time I hit her, and has an unavoidable attack...


Nah, it will be stand alone like LoKvG. It isn't unavoidable - go punch her in the face before she finishes charging it up. You ARE damaging her when she warps away, I might have to tweak the animations to make that more apparent. I am trying to avoid adding health bars and such because I kind of want a "no ui" aesthetic to the game; so I will have to use better visual cues.
Picarto LiveStream: https://picarto.tv/GoRepeat
Other Stuff: Click Here
User avatar
GoRepeat
Moderator
 
Joined: Wed Jul 21, 2010 2:26 am
Location: Behind the Looking Glass

Re: House of R'Thoth

Postby Seriathus » Sat Jul 02, 2016 9:33 pm

GoRepeat Wrote:
Seriathus Wrote:The story seems very cryptic so far. I'm curious... will this game be also connected to the lore of your other games (Sakyubasu no Tatakai and Dusty's Castle)?
Also, how do I beat the red succubus boss? She just warps away every time I hit her, and has an unavoidable attack...


Nah, it will be stand alone like LoKvG. It isn't unavoidable - go punch her in the face before she finishes charging it up. You ARE damaging her when she warps away, I might have to tweak the animations to make that more apparent. I am trying to avoid adding health bars and such because I kind of want a "no ui" aesthetic to the game; so I will have to use better visual cues.


Well, I guess I need to practice getting the timing down then. Thanks for the explanation!

Btw, my favorite boss for now is Shivarra. All those arms... :D
Seriathus
 
Joined: Wed Jun 22, 2016 11:56 pm

Re: House of R'Thoth

Postby Alex250 » Sun Jul 03, 2016 2:42 am

I have only played trough the Requiem and haven't gone past the first stage of the other two. There are a few things that should be improved:
- the non-boss monsters are useless, most of the time you can run past them before they start acting.
- the Boss of the second Requiem stage can be beaten before it can do anything. When he spawns you can kill him before he can finish any attack animation. Consider giving him some invulnerability or a knockback when hit (wing slap?) so that we can't chain attacks when he first spawns. Increasing his health could help too.
- The Boar armor break attack is not obvious (it just looks like he's walking) and will stun-lock you once you get hit, removing all of your armor and increasing your corruption. He should probably stop once he hits you once or knock you back so that you can move away once you are vulnerable again. You could also let the player move away while he invulnerable instead of stunning him.
- The white succubus using Mirror Image will not have sex with you during her armor break. If your armor is depleted and you get hit by the real succubus you will get stunned but she will not assault you even if she wanders away and come back.
- I miss cum animations.

While the above issues are annoying the game as a whole is great. I am keeping the other two areas for the next releases!
User avatar
Alex250
 
Joined: Sun Sep 13, 2015 1:08 am

Re: House of R'Thoth

Postby MajorMajorMajorMajor » Sun Jul 03, 2016 9:47 am

WHAAAAATTTTTTTTTTTTT


I WAS NEVER INFORMED ABOUT THIS GAME


WHY WAS I NOT TOLD



TIME TO FINISH SAKYU II....... I still haven't........ ._.

THIS GAME IS SO DEEEEEEP
User avatar
MajorMajorMajorMajor
 
Joined: Sun Mar 23, 2014 7:00 am
Location: Atlantis

Re: House of R'Thoth

Postby Jurassic » Sun Jul 03, 2016 9:38 pm

Great... now i'm gonna spend countless hours playing around with this new Masterpiece, getting wrecked by save breaks until its finished, and then wait eagerly for the next one.

Its the Nightmare of SnT II all over again... and i was already asking myself what to do with the dog days of summer :ugeek:

Dammit, Gorepete... you're turning us all into Addicts. But please don't stop.
User avatar
Jurassic
 
Joined: Wed May 27, 2015 8:19 pm

Re: House of R'Thoth

Postby GoRepeat » Mon Jul 04, 2016 3:09 am

Jurassic Wrote:Great... now i'm gonna spend countless hours playing around with this new Masterpiece, getting wrecked by save breaks until its finished, and then wait eagerly for the next one.

Its the Nightmare of SnT II all over again... and i was already asking myself what to do with the dog days of summer :ugeek:

Dammit, Gorepete... you're turning us all into Addicts. But please don't stop.



Haha - at least in this game you can't actually die! You progress no matter what!
Picarto LiveStream: https://picarto.tv/GoRepeat
Other Stuff: Click Here
User avatar
GoRepeat
Moderator
 
Joined: Wed Jul 21, 2010 2:26 am
Location: Behind the Looking Glass

Re: House of R'Thoth

Postby WonderGamer » Mon Jul 04, 2016 9:25 pm

One thing I'm noticing is while there's still a break for a second before the animation stops, it still doesn't disable keyboard input while that second is still running, so the animation may still end prematurely (before the player may want it to). Any chance it getting it fixed so an accidental keypress during the first second doesn't cause an early end of the animation (giving players a chance to stop pressing buttons during that 1 second wait time)?
"It just keeps getting better"
"Live on, play hard. WonderGamer out!"

Image
User avatar
WonderGamer
 
Joined: Fri Aug 26, 2011 10:00 am
Location: Murray, Utah

Re: House of R'Thoth

Postby Aestral » Tue Jul 05, 2016 2:36 am

<rant>
I finished my dailies in WoW and thought "Well, I haven't been to LoK for like 3 months, I wonder if Gore is working on some new game", so I log in and what do I see? WoW game, Female Draenei protagonist, Legion enemies, Built-in corruption system which actually changes the appearance of the character, Not a strategy, so I don't have to use my crappy strategic skills, and I can use my awesome manual skills instead! It's like goddamn christmas morning in July!

In all seriousness though, the game's great, and it's progressing with some sick speed! (1 month and we have main game systems and 36 animations?!), and I can't wait to see it finished. Here are some suggestions though, if you don't mind of course :D

1. The game would benefit greatly from cum animations in the scenes, but seeing the amount of animations, I wouldn't be suprised if you didn't want to make 'em.

2. If you're not sure what you want to do to not make it just loop the 9 stages, you could make it so that when you defeat all 4 mini-bosses of stage 3 of the floor, the symbol on the floor could transport you to some big boss, and once defeated, the floor would be over and it wouldn't loop back (You have plenty of big "boss" demons from Legion like Pit Lords, Dreadlords, Infernals (Burning dick?), Male Eredar (The actual Archimonde-y ones), Void Terrors).

3. You could add some weapons randomly dropping from the enemies (Holy Book giving you ranged attacks instead of melee?), right now it's pretty much "Get close to the enemy and smash his head in before he casts anything".
</rant>

The game's still great in it's current state though, probably since, well, it's your game. You're like Blizzard, you can't make bad games :3
User avatar
Aestral
 
Joined: Wed Jun 10, 2015 4:43 pm

Re: House of R'Thoth

Postby jacka92000ja » Tue Jul 05, 2016 3:37 am

Gore, you streamin today?
User avatar
jacka92000ja
 
Joined: Sun Jun 22, 2014 5:37 am

Re: House of R'Thoth

Postby GoRepeat » Tue Jul 05, 2016 8:51 pm

WonderGamer Wrote:One thing I'm noticing is while there's still a break for a second before the animation stops, it still doesn't disable keyboard input while that second is still running, so the animation may still end prematurely (before the player may want it to). Any chance it getting it fixed so an accidental keypress during the first second doesn't cause an early end of the animation (giving players a chance to stop pressing buttons during that 1 second wait time)?


Yeah I can force it to loop once before accepting the input; I'll put it on my to do list.

Aestral Wrote:The game would benefit greatly from cum animations in the scenes, but seeing the amount of animations, I wouldn't be suprised if you didn't want to make 'em.


They are currently in progress - I wanted to get all the sprites and basic animations done before fleshing them out some. Next update will most likely have multi-phase sex animations with finishers.

Aestral Wrote:2. If you're not sure what you want to do to not make it just loop the 9 stages, you could make it so that when you defeat all 4 mini-bosses of stage 3 of the floor, the symbol on the floor could transport you to some big boss, and once defeated, the floor would be over and it wouldn't loop back (You have plenty of big "boss" demons from Legion like Pit Lords, Dreadlords, Infernals (Burning dick?), Male Eredar (The actual Archimonde-y ones), Void Terrors).
3. You could add some weapons randomly dropping from the enemies (Holy Book giving you ranged attacks instead of melee?), right now it's pretty much "Get close to the enemy and smash his head in before he casts anything".


Hmmm let me think about these. I am not opposed to different class/skills; I just have to code it all which is a pain. The 9 stages wont always loop, thats just temporary. Eventually it will dump you into a more or less infinite level where I might throw some special / unique baddies. Dunno; all of this is touch up stuff once the game is mostly done.

Aestral Wrote:The game's still great in it's current state though, probably since, well, it's your game. You're like Blizzard, you can't make bad games :3


Glad you like it!

jacka92000ja Wrote:Gore, you streamin today?


Nope :lol: I might stream tonight at around 8/9pm EST and probably Friday for most of the day.
Picarto LiveStream: https://picarto.tv/GoRepeat
Other Stuff: Click Here
User avatar
GoRepeat
Moderator
 
Joined: Wed Jul 21, 2010 2:26 am
Location: Behind the Looking Glass

Re: House of R'Thoth

Postby Aestral » Mon Jul 11, 2016 3:45 pm

I gotta say, the improved animations are great, and are skyrocketing the game in terms of quality, there's just one thing that bothers me. In the cum animation of 3rd Felguard scene, the cum on boobs should be on bottom of the boobs instead of on top of them, since our protag is upside-down. Endless is a great way to get the animations quickly, but am I really unlucky, or is there no way to get Eredar/Shivarra/Succubus in there? Also I think you should add a way to replenish armor in Endless mode, because right now it's a restartfest if you want to get some clothed scenes. I think that it'd be also nice if it didn't kick us to the menu once we get corrupted in the endless mode, and leave us with a truly endless fuckfest as a Sargerei :twisted:
User avatar
Aestral
 
Joined: Wed Jun 10, 2015 4:43 pm

Re: House of R'Thoth

Postby LaSuperba » Tue Jul 12, 2016 2:30 am

Was going to ask if there's 3rd level bosses on Eternal Dream. Awesome animations though.
LaSuperba
 
Joined: Tue Dec 15, 2015 11:13 pm

Re: House of R'Thoth

Postby BerzekerS » Tue Jul 12, 2016 2:59 am

How about Bosses added to Eternal Dream?
Instead of enemies there's a random chance a Boss will spawn.
BerzekerS
Newly Registered
 
Joined: Tue Jul 12, 2016 2:49 am

Re: House of R'Thoth

Postby blackcore11 » Tue Jul 12, 2016 7:03 am

the stunned attacks are bullshit. can't get passed one fucking area without getting stunned 10 fucking times.
User avatar
blackcore11
 
Joined: Sat Jul 23, 2011 8:04 am

Re: House of R'Thoth

Postby qwergg » Wed Jul 13, 2016 8:14 am

I found the combat to be unbearable and annoying, you should put the grace period on the player rather than the monster that last hit/sexxed you. I cannot for the life of me progress.
qwergg
 
Joined: Mon Apr 12, 2010 9:40 am

Re: House of R'Thoth

Postby MartinX » Wed Jul 13, 2016 11:41 am

Haa, this latest update really did remind me that the creator is indeed the Gorepete we all know :D. I'll have to agree though that something has to be done about the the stun lock which is almost always bound to happen - a 1-2 second grace period like others suggested should work just fine.
MartinX
Newly Registered
 
Joined: Sat Jun 04, 2016 4:00 pm

PreviousNext

Return to GoRepeat's One Stop Shop



Who is online

Users browsing this forum: No registered users