Page 7 of 8

Re: Dead Space: Frequency

PostPosted: Sun May 26, 2013 4:24 am
by Nobudi
:o
Awesomesause GOREPETE! Can't wait~

Re: Dead Space: Frequency

PostPosted: Sun May 26, 2013 5:51 pm
by Cappy
Gorepete Wrote:lol someone just pointed me to the ULMF thread.... those guys take this stuff way to seriously. Ah well, more fuel for the grinder, I guess~


As somebody from ULMF, I would like to say that we will collectively use any excuse to beat something down like a dead horse. It's pretty fun. (Some of the folks from ULMF might disagree with what I'm saying, they're in denial.)

Re: Dead Space: Frequency

PostPosted: Tue May 28, 2013 3:15 am
by demi
Cappy Wrote:
Gorepete Wrote:lol someone just pointed me to the ULMF thread.... those guys take this stuff way to seriously. Ah well, more fuel for the grinder, I guess~


As somebody from ULMF, I would like to say that we will collectively use any excuse to beat something down like a dead horse. It's pretty fun. (Some of the folks from ULMF might disagree with what I'm saying, they're in denial.)

Western animated porn is pretty scarce, and rarely done by professional studios. It's easy to get frustrated when smaller/amateur devs can't deliver a game or attempt to take on way bigger projects than they can handle.

Edit: Sorry, didn't mean to imply anything specific to Gorepete or anything. I meant that this is just a hobby for most of the content producers, and the consumers tend to forget that.

Re: Dead Space: Frequency

PostPosted: Tue May 28, 2013 2:37 pm
by Calpico
demi Wrote:
Cappy Wrote:
Gorepete Wrote:lol someone just pointed me to the ULMF thread.... those guys take this stuff way to seriously. Ah well, more fuel for the grinder, I guess~


As somebody from ULMF, I would like to say that we will collectively use any excuse to beat something down like a dead horse. It's pretty fun. (Some of the folks from ULMF might disagree with what I'm saying, they're in denial.)

Western animated porn is pretty scarce, and rarely done by professional studios. It's easy to get frustrated when smaller/amateur devs can't deliver a game or attempt to take on way bigger projects than they can handle.

Edit: Sorry, didn't mean to imply anything specific to Gorepete or anything. I meant that this is just a hobby for most of the content producers, and the consumers tend to forget that.


that, and some of them acting as if they deserve every game to be finished, is what I hate about ULMF

Re: Dead Space: Frequency

PostPosted: Thu May 30, 2013 12:35 pm
by GoRepeat
demi Wrote:Edit: Sorry, didn't mean to imply anything specific to Gorepete or anything. I meant that this is just a hobby for most of the content producers, and the consumers tend to forget that.




lol... don't worry - I have been doing this for over three years now. If I cared about what people on the internet said, I would have quit a loooooooooooong time ago!

Re: Dead Space: Frequency

PostPosted: Mon Jun 03, 2013 12:00 am
by WestX
I'm curious about something. Is it possible to move using keys instead of clicking? I don't like the clicking to move because occasionally when I'm trying to shoot it makes me move instead and then I die

Re: Dead Space: Frequency

PostPosted: Mon Jun 03, 2013 6:09 pm
by GoRepeat
WestX Wrote:I'm curious about something. Is it possible to move using keys instead of clicking? I don't like the clicking to move because occasionally when I'm trying to shoot it makes me move instead and then I die


Yeah there will be some significant changes to gameplay mechanics.
Spoiler (click to show/hide):

Click to Play
(Javascript Required)

install_test.swf [ 85.08 KiB | Viewed 20647 times ]


Re: Dead Space: Frequency

PostPosted: Mon Jun 03, 2013 8:13 pm
by 4access69
Gorepete Wrote:Yeah there will be some significant changes to gameplay mechanics.


I sincerely hope so, you make awesome games (both ideas and drawing), but this navigation/mechanics is a step backwards from Dusty's Castle. It is too easy to die, if at least you made save possible so we don't have to replay all (huge level and a lot of walking before anything happens).

Re: Dead Space: Frequency

PostPosted: Tue Jun 04, 2013 6:22 am
by sniff3005
I cant wait for this update! (me and everyone else who browses this forum i bet....)

Re: Dead Space: Frequency

PostPosted: Wed Jun 05, 2013 4:39 am
by eroticgrapefruit
The subject matter means nothing to me because I haven't played any of this series (despite recommendations), and much prefer to see the creativity people put in to original concepts more than games based established IP, but any Gorepete game is generally a game worth playing, so it's a pleasant surprise to hear you haven't dropped this one :D

Re: Dead Space: Frequency

PostPosted: Wed Jul 17, 2013 9:09 pm
by xzxw
Soo......whats been going on with this in the past month?

Re: Dead Space: Frequency

PostPosted: Thu Jul 18, 2013 6:03 am
by Throbby
Oh, you know, a little bit of this, a byte of that... :P

Re: Dead Space: Frequency

PostPosted: Thu Jul 18, 2013 4:35 pm
by Mr D
Throbby Wrote:Oh, you know, a little bit of this, a byte of that... :P


THANKS. Now i have the Mambo No. 5 stuck in my head again ._.

Re: Dead Space: Frequency

PostPosted: Thu Jul 18, 2013 7:27 pm
by GoRepeat
xzxw Wrote:Soo......whats been going on with this in the past month?



Nothing! I have ADD and started making a bunch of warcraft porn:

Click to Play
(Javascript Required)

install_space.swf [ 192.36 KiB | Viewed 16637 times ]



It is for a good cause, though. I promise.

Re: Dead Space: Frequency

PostPosted: Fri Jul 19, 2013 5:00 am
by Ratattack
I know this is a long shot :? but could you have made the animations for Sakyubasu no Tatakai: Act II to be brought back into production again?

And yes ignore me if that's true I'm just being an hopeful sod since act 1 was so good :( and you get rewarded for progess instead of having to fail and restart to get the rewards. :ugeek: :geek:

Re: Dead Space: Frequency

PostPosted: Fri Jul 19, 2013 6:28 am
by Blood0men0
Hey Gorepete, Love the pics you've been working on looking cool; are they for an Upcomming game or for someone else??

Also whats up with all the Draenei sex pics now, did ya watch enjoy the "Whorecraft" game or something?? :)

Re: Dead Space: Frequency

PostPosted: Sat Jul 20, 2013 3:40 pm
by GoRepeat
Blood0men0 Wrote:Hey Gorepete, Love the pics you've been working on looking cool; are they for an Upcomming game or for someone else??

Also whats up with all the Draenei sex pics now, did ya watch enjoy the "Whorecraft" game or something?? :)



Never played it actually. I just like the way Draenei look, and 3 of my characters are space goats so that is where I started ~

Re: Dead Space: Frequency

PostPosted: Tue Jul 23, 2013 10:30 pm
by Guest778
You are awesome, but that's just outrageous! Instead of finishing Sakyubasu no Tatakai, you start working on a new project, and then another one! You could've used all of these ideas in Sakyubasu no Tatakai.
Do you plan on coming back to Sakyubasu? In a year or two? It is the most amazing thing I've ever seen, it would be crime to just drop it like that.
I'm not even asking for every update to be uploaded here. You can take your time, 3-4 years, without saying anything, and then publish the finished product. I'm ok with that.
Or do you need financial support? Then post the details here, I'm sure people would be glad to help out!

Re: Dead Space: Frequency

PostPosted: Wed Jul 24, 2013 1:59 am
by Lucky777
If you think GP is going to work on Dead Space, or Sakyu, and then he works on WoW porn, I bet that takes you by surprise.

But what does it mean, for something to be able to take you by surprise?

IT MEANS
(Come on, say it with me, you know you want to)
"YOU ARE NOT PREPARED"

Re: Dead Space: Frequency

PostPosted: Wed Jul 24, 2013 1:21 pm
by GoRepeat
Lucky777 Wrote:If you think GP is going to work on Dead Space, or Sakyu, and then he works on WoW porn, I bet that takes you by surprise.

But what does it mean, for something to be able to take you by surprise?

IT MEANS
(Come on, say it with me, you know you want to)
"YOU ARE NOT PREPARED"



lol