Dead Space: Frequency

Re: Dead Space: Frequency

Postby Nobudi » Sun May 26, 2013 4:24 am

:o
Awesomesause GOREPETE! Can't wait~
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Re: Dead Space: Frequency

Postby Cappy » Sun May 26, 2013 5:51 pm

Gorepete Wrote:lol someone just pointed me to the ULMF thread.... those guys take this stuff way to seriously. Ah well, more fuel for the grinder, I guess~


As somebody from ULMF, I would like to say that we will collectively use any excuse to beat something down like a dead horse. It's pretty fun. (Some of the folks from ULMF might disagree with what I'm saying, they're in denial.)
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Re: Dead Space: Frequency

Postby demi » Tue May 28, 2013 3:15 am

Cappy Wrote:
Gorepete Wrote:lol someone just pointed me to the ULMF thread.... those guys take this stuff way to seriously. Ah well, more fuel for the grinder, I guess~


As somebody from ULMF, I would like to say that we will collectively use any excuse to beat something down like a dead horse. It's pretty fun. (Some of the folks from ULMF might disagree with what I'm saying, they're in denial.)

Western animated porn is pretty scarce, and rarely done by professional studios. It's easy to get frustrated when smaller/amateur devs can't deliver a game or attempt to take on way bigger projects than they can handle.

Edit: Sorry, didn't mean to imply anything specific to Gorepete or anything. I meant that this is just a hobby for most of the content producers, and the consumers tend to forget that.
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Re: Dead Space: Frequency

Postby Calpico » Tue May 28, 2013 2:37 pm

demi Wrote:
Cappy Wrote:
Gorepete Wrote:lol someone just pointed me to the ULMF thread.... those guys take this stuff way to seriously. Ah well, more fuel for the grinder, I guess~


As somebody from ULMF, I would like to say that we will collectively use any excuse to beat something down like a dead horse. It's pretty fun. (Some of the folks from ULMF might disagree with what I'm saying, they're in denial.)

Western animated porn is pretty scarce, and rarely done by professional studios. It's easy to get frustrated when smaller/amateur devs can't deliver a game or attempt to take on way bigger projects than they can handle.

Edit: Sorry, didn't mean to imply anything specific to Gorepete or anything. I meant that this is just a hobby for most of the content producers, and the consumers tend to forget that.


that, and some of them acting as if they deserve every game to be finished, is what I hate about ULMF
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Re: Dead Space: Frequency

Postby GoRepeat » Thu May 30, 2013 12:35 pm

demi Wrote:Edit: Sorry, didn't mean to imply anything specific to Gorepete or anything. I meant that this is just a hobby for most of the content producers, and the consumers tend to forget that.




lol... don't worry - I have been doing this for over three years now. If I cared about what people on the internet said, I would have quit a loooooooooooong time ago!
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Re: Dead Space: Frequency

Postby WestX » Mon Jun 03, 2013 12:00 am

I'm curious about something. Is it possible to move using keys instead of clicking? I don't like the clicking to move because occasionally when I'm trying to shoot it makes me move instead and then I die
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Re: Dead Space: Frequency

Postby GoRepeat » Mon Jun 03, 2013 6:09 pm

WestX Wrote:I'm curious about something. Is it possible to move using keys instead of clicking? I don't like the clicking to move because occasionally when I'm trying to shoot it makes me move instead and then I die


Yeah there will be some significant changes to gameplay mechanics.
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Re: Dead Space: Frequency

Postby 4access69 » Mon Jun 03, 2013 8:13 pm

Gorepete Wrote:Yeah there will be some significant changes to gameplay mechanics.


I sincerely hope so, you make awesome games (both ideas and drawing), but this navigation/mechanics is a step backwards from Dusty's Castle. It is too easy to die, if at least you made save possible so we don't have to replay all (huge level and a lot of walking before anything happens).
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Re: Dead Space: Frequency

Postby sniff3005 » Tue Jun 04, 2013 6:22 am

I cant wait for this update! (me and everyone else who browses this forum i bet....)
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Re: Dead Space: Frequency

Postby eroticgrapefruit » Wed Jun 05, 2013 4:39 am

The subject matter means nothing to me because I haven't played any of this series (despite recommendations), and much prefer to see the creativity people put in to original concepts more than games based established IP, but any Gorepete game is generally a game worth playing, so it's a pleasant surprise to hear you haven't dropped this one :D
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Re: Dead Space: Frequency

Postby xzxw » Wed Jul 17, 2013 9:09 pm

Soo......whats been going on with this in the past month?
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Re: Dead Space: Frequency

Postby Throbby » Thu Jul 18, 2013 6:03 am

Oh, you know, a little bit of this, a byte of that... :P
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Re: Dead Space: Frequency

Postby Mr D » Thu Jul 18, 2013 4:35 pm

Throbby Wrote:Oh, you know, a little bit of this, a byte of that... :P


THANKS. Now i have the Mambo No. 5 stuck in my head again ._.
1 game (oh I mean story slideshow -_-) and 5 flash loop FINISHED...fuck yea
My mini flashes link : http://legendofkrystal.com/forum/viewto ... f=7&t=1972
Also I am working on a project right now.But remember, it's a secret to everybody >:D
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Re: Dead Space: Frequency

Postby GoRepeat » Thu Jul 18, 2013 7:27 pm

xzxw Wrote:Soo......whats been going on with this in the past month?



Nothing! I have ADD and started making a bunch of warcraft porn:

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It is for a good cause, though. I promise.
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Re: Dead Space: Frequency

Postby Ratattack » Fri Jul 19, 2013 5:00 am

I know this is a long shot :? but could you have made the animations for Sakyubasu no Tatakai: Act II to be brought back into production again?

And yes ignore me if that's true I'm just being an hopeful sod since act 1 was so good :( and you get rewarded for progess instead of having to fail and restart to get the rewards. :ugeek: :geek:
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Re: Dead Space: Frequency

Postby Blood0men0 » Fri Jul 19, 2013 6:28 am

Hey Gorepete, Love the pics you've been working on looking cool; are they for an Upcomming game or for someone else??

Also whats up with all the Draenei sex pics now, did ya watch enjoy the "Whorecraft" game or something?? :)
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Re: Dead Space: Frequency

Postby GoRepeat » Sat Jul 20, 2013 3:40 pm

Blood0men0 Wrote:Hey Gorepete, Love the pics you've been working on looking cool; are they for an Upcomming game or for someone else??

Also whats up with all the Draenei sex pics now, did ya watch enjoy the "Whorecraft" game or something?? :)



Never played it actually. I just like the way Draenei look, and 3 of my characters are space goats so that is where I started ~
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Re: Dead Space: Frequency

Postby Guest778 » Tue Jul 23, 2013 10:30 pm

You are awesome, but that's just outrageous! Instead of finishing Sakyubasu no Tatakai, you start working on a new project, and then another one! You could've used all of these ideas in Sakyubasu no Tatakai.
Do you plan on coming back to Sakyubasu? In a year or two? It is the most amazing thing I've ever seen, it would be crime to just drop it like that.
I'm not even asking for every update to be uploaded here. You can take your time, 3-4 years, without saying anything, and then publish the finished product. I'm ok with that.
Or do you need financial support? Then post the details here, I'm sure people would be glad to help out!
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Re: Dead Space: Frequency

Postby Lucky777 » Wed Jul 24, 2013 1:59 am

If you think GP is going to work on Dead Space, or Sakyu, and then he works on WoW porn, I bet that takes you by surprise.

But what does it mean, for something to be able to take you by surprise?

IT MEANS
(Come on, say it with me, you know you want to)
"YOU ARE NOT PREPARED"
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Re: Dead Space: Frequency

Postby GoRepeat » Wed Jul 24, 2013 1:21 pm

Lucky777 Wrote:If you think GP is going to work on Dead Space, or Sakyu, and then he works on WoW porn, I bet that takes you by surprise.

But what does it mean, for something to be able to take you by surprise?

IT MEANS
(Come on, say it with me, you know you want to)
"YOU ARE NOT PREPARED"



lol
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