Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II (Finished)

Postby Deadly Echo » Wed Feb 08, 2017 7:50 pm

Hecatomb Wrote:I quit playing this game for a while since I could not find anyway to beat the wolf guys. Come back 5 months later and still can not beat them, any tips would be nice.


In my experience a balanced army is the best. Try to have 3 of each type of unit (Blue Red Green Yellow Purple) and run a mix of runes once you start getting them. Sometimes you just gotta grind to get units to send to chant. Look for the heroes, they are broken beyond all belief. There are several different strategies to it, but they fall into 3-ish different categories. Blitz, Outlast, and Mixed.
Blitz: Scouts(yellow) are your friends. Maneuver your Units around the enemies and end the battle before they can pick up steam. This is probably the only type of battle where you could get away with just one type of unit and some Attack+ runes. Don't expect all battle to be this easy.

Outlast: Definitely need a mixed army for these, you have to outlast you opponent until they run out of units, then go in for kill. In later stages this won't work because the enemy has more units than you.

Mixed: Probably the best strategy of all. You need to plan carefully and a little bit of luck on the later stages, Try to hold off the opponent until you can kill all of the enemy units in one go then blitz them hard while they recover. One scout with Attack+ buffs can end a match in 2-3 turns if you have end game equipment and maxed chant. All you have to do is last long enough to set it up. Dark runes are your friend for later stages.

Lastly here are some general tips from what I can remember from when I beat this game roughly a year and a half ago
-When you construct your army, pay attention to the male and female affects of runes. You want to have the ability to cast both affects in some later stages. You have to balance your unit types(red blue green yellow purple) and their species to get the most effective armies.
-Get heroes as early as possible. They allow for way more strategies than just having regular units, and decrease the difficulty immensely.
-Chant is extremely important. Max it if you ever have extra units.
-Grind for units and equipment at the same time, you cna sell extra equipment to get gold to buy better equipment that doesnt drop till later.
-Write down which units can 4 star which missions so you can complete it with the same unit next time. The rewards are so helpful
-If you are having trouble unlocking scenes, Use tanks to stall until they have 4 units up, then use your special, then play units with level 3 dark runes, as they are affected by you special move.
-Don't play a unit on your first turn because the AI will play a counter. Wait a turn so you can see what they play. No unit exists that can cross the map in 1 turn so you won't take damage.
-Finally playing your special as soon as you get it is not always the right move. It will make you lose if you play your special before the opponents on some maps.

That's about all I can think of hope this helps.
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Re: Sakyubasu no Tatakai II (Finished)

Postby starwolves » Mon Mar 20, 2017 4:45 pm

miss clicked in new game ? = end all work did ?
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Re: Sakyubasu no Tatakai II (Finished)

Postby Lucky777 » Mon Mar 20, 2017 11:28 pm

To the best of my knowledge, yes, that is the case.

It's happened to me in other GP games too.

You've met with a terrible fate, haven't you.
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Re: Sakyubasu no Tatakai II (Finished)

Postby BigBrianIsLarge » Wed Mar 22, 2017 4:23 am

can we look forawrd to a third installment? im still working on beating it but i sure hope so!
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Re: Sakyubasu no Tatakai II (Finished)

Postby XaldonAjide » Wed Mar 22, 2017 10:38 am

yes third installment will be seen, however when it will be seen is up in the air, till Gorepeat shoots it down and dresses it properly.
what else is new 8-)
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Re: Sakyubasu no Tatakai II (Finished)

Postby Justanotherguy2 » Fri Mar 24, 2017 6:41 am

I know this late, but I has any one else have had a glitch where Madam Protovol disappears?

P.S. I forgot to mention when it happened. It was after Vinara, and oddly enough what I assume was her gear appeared in the armor and rune list.
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Re: Sakyubasu no Tatakai II (Finished)

Postby XaldonAjide » Sun Mar 26, 2017 8:36 pm

Hmm... that's actually pretty new, think you could replicate the glitch though?
what else is new 8-)
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Re: Sakyubasu no Tatakai II (Finished)

Postby Justanotherguy2 » Sun Mar 26, 2017 9:19 pm

XaldonAjide Wrote:Hmm... that's actually pretty new, think you could replicate the glitch though?

Possibly all I did was beat Vinara, I than randomly just checked my army composition, and notice I was missing a solider. When I check the list I noticed it was Madam Protovol. I restarted, so I can try to see if it will happen.
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Re: Sakyubasu no Tatakai II (Finished)

Postby XaldonAjide » Mon Mar 27, 2017 10:48 am

if it does, interesting, however if it doesn't, it means it was a random glitch in the software as opposed to the alternative of there actually being a replicable glitch that can be used to move runes and weapons from hero units to non hero units.
what else is new 8-)
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Re: Sakyubasu no Tatakai II (Finished)

Postby Justanotherguy2 » Tue Mar 28, 2017 12:40 am

So I did not have the glitch happen again. Funny enough after Bridgette is taken out you can use High Mystic Lucky against himself (in the training mission).

P.S. This will be my eleventh post so I can finally be just post with out the email. I Found that so annoying.
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Re: Sakyubasu no Tatakai II (Finished)

Postby XaldonAjide » Wed Mar 29, 2017 4:30 pm

Yea I found that pretty funny as well.
what else is new 8-)
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Re: Sakyubasu no Tatakai II (Finished)

Postby TibaltCapu2 » Fri Jul 07, 2017 7:03 pm

;)
Attachments
Sakyubasu no tatakai 2 .txt
It's the same but with not as much and not cleaned but you can find some good information
(22.4 KiB) Downloaded 501 times
Sakyubasu no tatakai 2 fr.txt
It's a complet tuto for the game in french or really almost
(21.24 KiB) Downloaded 95 times
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Re: Sakyubasu no Tatakai II (Finished)

Postby Alamlion » Sun Jul 30, 2017 8:48 am

Hey does anyone know how to beat Shavee (the tentacle monster that you unlock at the bar)? I can't seem to beat him.
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Re: Sakyubasu no Tatakai II (Finished)

Postby Jeanioz » Fri Aug 04, 2017 3:08 am

Alamlion Wrote:Hey does anyone know how to beat Shavee (the tentacle monster that you unlock at the bar)? I can't seem to beat him.


First, grind until max everything:

* Send the maximum number of units you can to Chant
* Get all heros
* Max the "Binding to Eva" level of all units in your squad to Cohort Succubi (unit level 4)
* Equip all non-hero units in your squad with platinum equips (equip level 4) - got with perfect rating in some tavern missions - and infused runes (rune level 3).

In combat, use the scout-tank tactics, hiding your scouts behind your tougher units until got close to the enemy, to quickly deal damage and win the fight.

Or just equip Blood Drinkers... :/
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Re: Sakyubasu no Tatakai II (Finished)

Postby Alamlion » Sun Aug 06, 2017 1:22 am

Ty, did it.
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Re: Sakyubasu no Tatakai II (Finished)

Postby mudjoe » Sun Sep 10, 2017 4:00 pm

Question: how do you summon your units to chambers to watch them bang each other?

The only scenes I see under the "Summon" tab are the ones I get after completing the stages.
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Re: Sakyubasu no Tatakai II (Finished)

Postby Jeanioz » Wed Sep 13, 2017 9:55 pm

mudjoe Wrote:Question: how do you summon your units to chambers to watch them bang each other?

The only scenes I see under the "Summon" tab are the ones I get after completing the stages.


The scenes under the "Summon" are unlocked by:

* Defeating bosses (top row scenes). After finish the game you should have them all;
* Converting at least 1, 3 or 4 units during battles (most middle row scenes, except the last one of the row);
* Completing "Pub Grub", "Dream Eater" and "Hit Me As Hard As You Can" tavern missions with Excellent rating using an Esurian Cutlerist, a Phasmos Reaper and a Bovos Siegetank, respectively (last scene of middle row);
* Recruiting heroes (most lower row scenes, except the last one of the row);
* Defeating the secret boss unlocked after completing the "Mending the Nether" tavern mission with Excellent rating using a Phasmos Weaver (last scene of lower row).
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Re: Sakyubasu no Tatakai II (Finished)

Postby mudjoe » Sat Sep 23, 2017 4:15 pm

Jeanioz Wrote:
mudjoe Wrote:Question: how do you summon your units to chambers to watch them bang each other?

The only scenes I see under the "Summon" tab are the ones I get after completing the stages.


The scenes under the "Summon" are unlocked by:

* Defeating bosses (top row scenes). After finish the game you should have them all;
* Converting at least 1, 3 or 4 units during battles (most middle row scenes, except the last one of the row);
* Completing "Pub Grub", "Dream Eater" and "Hit Me As Hard As You Can" tavern missions with Excellent rating using an Esurian Cutlerist, a Phasmos Reaper and a Bovos Siegetank, respectively (last scene of middle row);
* Recruiting heroes (most lower row scenes, except the last one of the row);
* Defeating the secret boss unlocked after completing the "Mending the Nether" tavern mission with Excellent rating using a Phasmos Weaver (last scene of lower row).


Thank you for your reply. I've done all these but aren't there supposed to be more? Like an illosa banging a gorger mid-battle, or something?
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Re: Sakyubasu no Tatakai II (Finished)

Postby Jeanioz » Tue Sep 26, 2017 6:04 am

mudjoe Wrote:
Jeanioz Wrote:
mudjoe Wrote:Question: how do you summon your units to chambers to watch them bang each other?

The only scenes I see under the "Summon" tab are the ones I get after completing the stages.


The scenes under the "Summon" are unlocked by:

* Defeating bosses (top row scenes). After finish the game you should have them all;
* Converting at least 1, 3 or 4 units during battles (most middle row scenes, except the last one of the row);
* Completing "Pub Grub", "Dream Eater" and "Hit Me As Hard As You Can" tavern missions with Excellent rating using an Esurian Cutlerist, a Phasmos Reaper and a Bovos Siegetank, respectively (last scene of middle row);
* Recruiting heroes (most lower row scenes, except the last one of the row);
* Defeating the secret boss unlocked after completing the "Mending the Nether" tavern mission with Excellent rating using a Phasmos Weaver (last scene of lower row).


Thank you for your reply. I've done all these but aren't there supposed to be more? Like an illosa banging a gorger mid-battle, or something?


I think the 3-stars and 4-stars scenes of illosa have both a gorger.

But you can try to convince GoRepeat to do more scenes and put them here in this topic or in Sakyubasu no Tatakai III.
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Re: Sakyubasu no Tatakai II (Finished)

Postby RayGrimmace » Sat Oct 14, 2017 11:08 pm

I have been playing Sakyubasu No Tatakai 2 quite a bit recently and have been looking through all of the comments related to the issues i've noticed (I don't know if issues is the right word but i'll go with it). In the mission tab in the tavern I have begun to notice that there are certain missions that keep on appearing a lot more than some other missions. I have specifically begun to notice that:

Crazy Eyes
Calming The Spirits
Clearing The Way
Deep Rumblings
Watcher In The Woods
Shields Up
Nimbly-Bimbly
Green Jelly
Pub Grub
A Series Of Tubes
Garbage In, Garbage Out
Cold-Cocked
Radioactive
Thats A Lot Of Beef
Pack Leader
Mace In The Face
Riders Of The Storm

And probably a few more, but the main point is that not one of these repeating missions is a hive mission. I have organised these by clustering them with other missions that use the same race.

have appeared many times more than any other missions. I found this by doing some exploiting of the save and exit system that would allow me to 'search' for a specific mission that I want to have. I have already mostly completed the game but I wanted to make a new game that was about me exploiting everything that I could in Sakyubasu No Tatakai 2. The slightly irritating thing is that hive missions, which are the ones I want to exploit, rarely appear and it take a lot of time for me to get even one of those missions. Like I would be happy if just 1 of the hive missions where to have been able to appear on this list, but in the time I was going through all the missions in game to find these missions, not one hive mission has come up. I would be fine if it happened in the late game but it's the same in the beginning as well. It would have been really cool if the race specific missions started showing up when you had gotten on of the units that the mission applied to.

My question is: Is this a coincidence or on purpose, and is there a way I can affect the chance that a certain mission will appear or is it random?

Now I just want to say one critic of the game. Well first I want to say that I really enjoy Sakyubasu No Tatakai 2 and Sakyubasu No Tatakai 1, even though I have never beaten Beezy, but I really enjoyed the fight with Briggette. I liked how it was structured as a avoiding getting hit for an amount of time and then shouting a lazer in her face. It's an engaging fight and is probably the type of fight I enjoy most.Her attacks were really well planned (made?, devised?, something like that) being not to overwhelming when you learn the pattern, but it is still really difficult when you don't know them.

So now that I have said the complements that I have for the last game that would make people feel warm in their heart or something, I have some criticisms for Sakyubasu No Tatakai 2. First is the really massive grind that is required if you want to max out all of the Armour Chantings, as well as the length of the battle to get to the Overlord' Castle Boss Fight. I don't have that much patience for long draw out battles, especially when I have to fight against an enemy who has 50 hp in all of those fights. I've attempted it about 5 times and have gotten to the second fight where I always die. That just seems like a cheap way to increase the difficulty of the final big battle of the game, and just aggravates me, especially when I have to use Beezy who has the worst ability ever, that mostly seems to cripple the advance of your army than actually help you fight the enemy.

Another critic is that there is only 2 chances to convert Bovos to unlock the Bovos scenes, and the main one involves doing the battle that I can't be bothered to complete unless I can use MY army that I have specialised to be able to finish fights quickly, and yes I know that the story demands the destruction of 4 towers in succession, but still, I hate using Beezy in fights.

Another slight annoyance that I have is the lack of a good area to farm Hive Drones. They are one of my favourite units but the only place they spawn at has only a handful of them so you can only really get 5 of them per battle if you are lucky. At Blood Path, I think I was able to get 8 units at one time, but my average was around 6 to 7 units. Blind gate usually gets you 4 on average. That's at least 2 units less or even half of the units at Blood Path.

A single thing that would of made this my absolute favourite game is if I could make squad presets, like I could set up a squad that specialises in converting units, and then have my main fighting force and then a way I could nicely sort the extra units I have who exist for the sole purpose of being sent on missions so I don't have to mess around with the armour of my units before sending them on missions.

The final thing I have to say is that in a save that I found online, there was a scout armour that was called Blood Drinkers, and it was amazingly over-powered with attack and defence a little over 100 and the unit being able to move across the entire battle field in one turn. How does one go about acquiring this armour? Is it an end of the game special item? or are there some secret requirement that have to be met before you can get it? or is it an extremely rare reward that you can get by having an excellent mission ranking for the Bovos Scout mission?

Thank you for creating this amazing game that I have enjoyed immensely and have grown from being unable to fight a Gorger in Sakyubasu No Tatakai 1 to not being able to beat Beezy probably because I did not try enough times. My only hope is that Sakyubasu No Tatakai 3 will not have a single platforming area for be to fail at over and over again since I am probably the worst at platforming games.
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