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Re: Sakyubasu no Tatakai I (Finished)

PostPosted: Mon Feb 04, 2013 12:15 am
by Lucky777
Lure her to you with seduce or something, then wait for her to charge up her shield-wave and jump over her when she does it.
Hit her from the back: She can block behind her, but she totally won't.
ERMAHGEERRRRRD, SOMEBODY MADE A WALKTHROUGH THING viewtopic.php?f=28&t=2502

Re: Sakyubasu no Tatakai I (Finished)

PostPosted: Mon Feb 04, 2013 12:31 am
by striker2521
thanks that helps a lot.

Also Gore do you have any still shots of beezy i could use to do up a fanart piece of her? Cause its kind of hard to draw something without references.

Re: Sakyubasu no Tatakai I (Finished)

PostPosted: Mon Feb 04, 2013 7:07 am
by Ivan-Aedler
Gorepete Wrote:It is a bug I never got around to fixing. There is a conflict between the falling trigger and the air dash trigger which can fire at the same time on separate functions, the fall trigger usually gets preference and causes the airdash to fail.

You can use a control variable (a mutex).
Use a global variable like _global.fallActionMUTEX, or _root.fallActionMUTEX (which you prefer) , putting an IF in all potential conflicting actions.

Code: Select All Code
//AS2

//action 1
if (!_global.fallActionMUTEX and ACTION)
 {
_global.fallActionMUTEX=true; //will avoid the other action to occur
do_action(); // you must use _global.fallActionMUTEX=false in the end of your function, not in this same if (same frame).
 }


Code: Select All Code
//action2
if (!_global.fallActionMUTEX and ACTION2)
 {
_global.fallActionMUTEX=true; //will avoid the other action to occur
do_action2();  // you must use _global.fallActionMUTEX=false in the end of your function, not in this same if (same frame).
 }


If you need to have those actions occur without being blocked (that is, you cant cancel one of them because its important to happen), you can make it wait (dont use while!!) , just make a way to retain a given variable, like "dash_retain_to_use_later=true", in a onEnterFrame (or in a frame1 and frame2, making frame2 gotoAndPLay frame1). Then it will keep checking dash_retain_to_use_later AND the mutex variable above (_global.fallActionMUTEX). If the first is true and the former is false, it will run do_action() or do_action2(). Then, you disable dash_retain_to_use_later.

Re: Sakyubasu no Tatakai I (Finished)

PostPosted: Fri Feb 08, 2013 2:54 am
by matorious
sort a nice game if didn't make so hard to stay alive it mite good. But how can you tell 4 hits and your dead wtf.

Re: Sakyubasu no Tatakai I (Finished)

PostPosted: Fri Feb 08, 2013 8:45 pm
by reap3r119
Nice job on hiding Ol'Reliable, Gorepete. (I totally found it by accident)
Spoiler (click to show/hide):

I was wondering what the Eva statue was really for...

Re: Sakyubasu no Tatakai I (Finished)

PostPosted: Sun Feb 10, 2013 4:30 am
by Reuleaux
Jesus why is this game so Fuckin' hard? I'll admit, I love the game to death but theres Game-breaking flaws. I don't have Air jump glitch or whatever, It's the fact that it's missing a Difficulty setting, or atleast being playable.

There's no Auto-saving (i can live without that) or pause menu, I talk to people over steam and it gets frustrating having them Spam me to respond because i'm trying to beat a porn game.
Saves don't transfer, If Flash crashes or you exit the tab accidentally; You're fucked and have to go through the stress all over again.
And the game is way too hard. When i first played, i died over 25 times to the first Bee assassin, And i've tried over 50 (Yes i counted) To try and beat the Stingers; but the Stingers are entirely unfair. One of them teleports Directly above you and locks you in place, the other does MASSIVE damage with the electricity, And then the Charger kills you if you haven't died already. Please update this to Add Actual Saving and Playable difficulty. I don't wanna dedicate 3 Hours into this game like i already have.
Also the FPS is fucked up the ass, all over LOK games are fine, But this one lags Way too much on the Scenes.

Again; I love the game and i hope it becomes more playable, But this caused me 3 hours of Butthurt. Please fix sometime.

Re: Sakyubasu no Tatakai I (Finished)

PostPosted: Sun Feb 10, 2013 3:07 pm
by Lucky777
The saving issue might be addressed if you actually save a copy of the game to your hard-drive.
It may or may not, in your particular case, but I can assure you that
1) I have a copy of the thing, 2)I have had a copy of it for quite a few months, and 3) when I hit load data, it loads from where I last saved, with no problems whatsoever.

As to the stingers (though you're probably noticed this after so many playthroughs):

It helps if you dodge the goop that locks you in place.
You also have to use the shield on the charger before you can whack it.
(I maintain that the requirement is kinda silly, because getting hit with a sword would be at LEAST as startling as running into a shield, but eh, vidyagamez, what can ya do.)

Also, do not underestimate the value of level grinding in this game.
That one life upgrade you can get from your level screen is actually pretty phenomenal.
I can't remember the specifics right now, but it might do something like doubling your lifebar, which can be a pretty damned big deal.

If you're having problems with saving, I can see how trying to level-grind would be absolutely fucking punishing, but once you sort out THAT fundamental issue, you're good.

Re: Sakyubasu no Tatakai I (Finished)

PostPosted: Sun Feb 10, 2013 9:13 pm
by Uchiha wolf
if u save this whily u are login dus it ceep ur save data cuz i have playd it on the comdotgame sit and it ceeps on deliten my save data ps how do u pm sumone on this sit so i know i wont piss pp off bey trying to post stuff on thourds that i can just ask one of the gm's or admins thanks

Re: Sakyubasu no Tatakai I (Finished)

PostPosted: Sun Feb 10, 2013 10:35 pm
by reap3r119
Uchiha wolf Wrote:if u save this whily u are login dus it ceep ur save data cuz i have playd it on the comdotgame sit and it ceeps on deliten my save data ps how do u pm sumone on this sit so i know i wont piss pp off bey trying to post stuff on thourds that i can just ask one of the gm's or admins thanks


Logging in doesn't have any effect. It uses flash cookies, not online saves. As for your second question, you need at least 10 posts to pm users, but I'd suggest just posting/making a thread. That way, all the mods can see it.

Re: Sakyubasu no Tatakai I (Finished)

PostPosted: Mon Feb 11, 2013 6:12 am
by letwainspoon
Does this game have a gallery mode? Something where you can view all the animations or something.

Re: Sakyubasu no Tatakai I (Finished)

PostPosted: Mon Feb 11, 2013 6:19 am
by reap3r119
letwainspoon Wrote:Does this game have a gallery mode? Something where you can view all the animations or something.


Ya. The bed in Eva's house.

Re: Sakyubasu no Tatakai I (Finished)

PostPosted: Mon Feb 11, 2013 7:22 pm
by Uchiha wolf
thanks for the feed bck reap3r119

Re: Sakyubasu no Tatakai I (Finished)

PostPosted: Fri Sep 16, 2016 4:19 am
by Firefall
Whoooo! Finally beat it! I mean, I didn't beat the broodmother, but I got past eva and saw "end of act 1" so I'll take the win. Honestly, the tenders gave me tons of trouble. Took me ages to realize they didn't get invincibility frames while they dug underground and I kept having to dodge for ages. Still, now I can move on to part two! which is probably just as hard... f$#%!

Re: Sakyubasu no Tatakai I (Finished)

PostPosted: Tue Sep 18, 2018 9:16 pm
by grox007
I would liek to boast for 100 % completion but never actually got the sword from statue. The hardest part of game easy tried more than 100 times didnt get even once. Game is pretty good, one of my first games on LoK forum. Difficulty is unquestionable but with practice first walktrhough with broodmother and mask took inly 3-4 hrs.

EDIT: Nevermind I just got teh sword on the 5th try. I guess my luck is good today. This is insane never got it before got it now.