Sakyubasu no Tatakai I (Finished)

Re: Sakyubasu no Tatakai

Postby GoRepeat » Mon Jun 04, 2012 5:07 pm

scarykitties Wrote:Being able to grind through repeated enemies with one-screw-up-you're-dead-have-fun-playing-over-and-over attacks does not make one a gamer, Gore. I've played probably hundreds of games of all sorts and varieties. You're just using "I'm a superior gamer because I have faster reflexes" as an excuse for lazy game design. Having to have a strategy to deal with an enemy is great, but forcing a single strategy because everything else results in insta-death isn't.

And considering you expect people to play through stuff over and over again, with the same tedious grinding and the same unforgiving bosses... No, I'm pretty sure that the problem isn't ME, although feel free to sit atop your tower and snort your pride all you like. I'll just crack your game so it's enjoyable for myself to play again, and others can do whatever. The game does make for great spankage, though.



It's cool dude, you don't have to get so defensive. Like I said, there are people who enjoy a challenging-but-fair game, and then there are people like you who have to wait for a cracked version to be released because you aren't capable of dealing with such a game. You don't have to feel bad; this game is just clearly not for you - I totally understand you not wanting to play or having to crack your save. I am sure I would get frustrated and butthurt too if it took me "hours and hours" to do what other accomplish in about 30-45 minutes.

Some people like overcoming the challenges the game presents, and this game is designed for them. Others, such as yourself, consider "fast reflexes" poor game design and have to rely on cheating to bring yourself up to an average players level. It is cool, dude! You don't have to feel bad about yourself; this just isn't the right game for you.
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Re: Sakyubasu no Tatakai

Postby OwnerOfSuccuby » Mon Jun 04, 2012 5:17 pm

webought Wrote:I don't know if its with them allowing larger flash embedded files but the game window is extremely small and you can't zoom in, what gives?
Image


Is that Perfect World ? :mrgreen: Or may be i am wrong - i saw that picture and can not remember where i do :lol:
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Re: Sakyubasu no Tatakai

Postby Thaedael » Mon Jun 04, 2012 5:18 pm

Gorepete, I am butthurt, I too suck at your game and require a magical pony to guide me through the sex scenes instead of back-flip dodging block up up down down left right left right B A starting every few seconds. =(
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Re: Sakyubasu no Tatakai

Postby mrttao » Mon Jun 04, 2012 5:28 pm

Gorepete Wrote:It's cool dude, you don't have to get so defensive. Like I said, there are people who enjoy a challenging-but-fair game

I don't agree with the way this guy is attacking & making demands.
But I have to disagree with a challenging but fair part.

1. Flash is a pretty horrible engine for precision gaming; collision is horrible, lag is bad, and input detection is terrible and buggy (this is a major issue with skyrim that uses flash as its interface... as well as every adult game that tries to use action in flash based game). When it starts to lag it misses inputs and has other aberrations. I noticed for example against the mask that if I activate empower then I jump and hold down blitz button or tap it repeatedly... nothing.. jump again and try to blitz... nothing. land in fire and die.

Now, if I use that move against other enemies it works... and against the mask it works 1 out of 5 times. My solution was not to empower before I blitz on the mask to improve blitz to activating 4/5 times rather then 1/5 times. This is still pretty damn frustrating having to replay 30 minutes of trivial busywork enemies and then a long drawn out boss fight because I was insta killed due to an interface bug.
And I am unable to fully utilize my powers due to the bugs.

2. Most boss fights are timer based. You have to dodge for a minute before getting that 3 second window of attack. Losing to an instakill attack 20 minute into the fight (of which 1 minute was spent attacking and 19 spent dodging and waiting for the boss to drop their invulnerability) and having to restart it from the beginning is horrible.

3. Every time you lose against the mask you have to fight all the guys in the arena again before it. Its not HARD, in fact its trivial... its just time and wrist breaking. I spent 7 hours trying and failing to beat the mask (yes, really... and the vast majority of this was NOT spent actually fighting the mask). This is not "tough but fair" this is burning time.

4. I got mask to 0HP, yet it wouldn't die and ignored seduce... so i kept on hitting it doing about 2x the damage needed to kill it... nothing happened. Only later did I find out the cause is that HP is only checked when they are done doing their attack sequence. And the mask was still pretty early in the "5 masks dropping down to hit you" sequence.

5. When fighting the angel, supposedly my character decided on WHERE in the island the ambush points are. I am never TOLD where they are. Every step of the way that I beat her I have to guess. On the 3rd one I guessed wrong (I tried to go left instead of right) and hit an invisible wall... could get to the other side in time and got insta killed and had to restart this battle.

6. Very fast HP Regen on bosses means you have to beat them again and again and again before they actually go down. Mask for example is a minimum of 2 beatdowns (based on how fast it regened HP while I was seducing it after the first beatdown). This one isn't really unfair, just adds tremendously to the amount of time and luck and effort needed to beat a boss. in that its not enough to beat mask, you need to beat it 2-3 times to actually win. This does become a huge issue though if on your 2nd or 3rd beatdown of the mask you get insta killed due to an input bug
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Re: Sakyubasu no Tatakai

Postby GoRepeat » Mon Jun 04, 2012 5:48 pm

Thaedael Wrote:Gorepete, I am butthurt, I too suck at your game and require a magical pony to guide me through the sex scenes instead of back-flip dodging block up up down down left right left right B A starting every few seconds. =(


I already told you the secret cheat code to use to get all the Developer stuff, Thae! Don't be greedy!

mrttao Wrote:1. Most boss fights are timer based. You have to dodge for a minute before getting that 3 second window of attack. Losing to an instakill attack 20 minute into the fight and having to restart it from the beginning is horrible.


Yeah, that is fair. I might have to tweak some of the boss' HP levels before a final release. I have been going back and forth on some of the "when you can attack them" windows. Right now though, the alternative is to either nerf the crap out of Eva's damage or buff the hell out of the boss' if I wanted to make them more "free for all" damagable (the mask is a good example of this, you can damage him at any time in any phase but his return damage is fairly brutal). Do you like fights like the mask more or fights like the stinger's more where you have to wait for opportunity?

mrttao Wrote:2. Flash is a pretty horrible engine for precision gaming; collision is horrible, lag is bad, and input detection is terrible and buggy (this is a major issue with skyrim that uses flash as its interface). When it starts to lag it misses inputs and has other aberrations. I noticed for example against the mask that if I activate empower then I jump and hold down blitz button or tap it repeatedly... nothing.. jump again and try to blitz... nothing. land in fire and die.


Yeah, I try to work these issues out as best as I can, but like you said, flash is flash. Sometimes it is just a really crappy platform for games. I do try to limit what I do for it to be within reason. I actually had a completely different fight for the Broodmother initially, but after testing, I knew the lag for some players would just be too much and redesigned it from scratch. I would love to have more spell effects and diverse fighting, but my hands are tied a lot by the limitations of the program.

3. Every time you lose against the mask though you have to fight all the guys in the arena again before it. Its not HARD, in fact its trivial... its just time and wrist breaking. I spent 7 hours trying and failing to beat the mask (yes, really... and the vast majority of this was NOT spent actually fighting the mask). This is not "tough but fair" this is burning time.


I will probably cave on this one eventually. But right now, the 'philosophical' issue against it is that the purpose of the arena is to have mobs to grind on to level up before you fight Bridgette. If people auto fight the mask once the waves have been done, there is nothing to grind on and you are stuck between the Mask and Bridgette with no opportunity to level up. So I would need to come up with something to resolve that before I make a change.

4. I got mask to 0HP, yet it wouldn't die and ignored seduce... so i kept on hitting it doing about 2x the damage needed to kill it... nothing happened. Only later did I find out the cause is that HP is only checked when they are done doing their attack sequence. And the mask was still pretty early in the "5 masks dropping down to hit you" sequence.


This is one of those game limitations. Interrupting the animations and starting the regen sequence is actually a much bigger pain in the ass than you would think; that is why the current attack sequence has to complete before it will enter regen phase. If I can think of an elegant solution to this (instead of the mask just dissapearing or gap stepping into regen, I will change it. Right now though, I don't have that solution.

5. When fighting the angel, supposedly my character decided on WHERE in the island the ambush points are. I am never TOLD where they are. Every step of the way that I beat her I have to guess. On the 3rd one I guessed wrong (I tried to go left instead of right) and hit an invisible wall... could get to the other side in time and got insta killed and had to restart this battle.


Eh? Was the shadow wall not up? There should be the black wall blocking the left side, which should make it pretty clear that you are supposed to go right where there is no wall. If the wall wasn't showing, that is a bug and I can fix it.

6. Very fast HP Regen on bosses means you have to beat them again and again and again before they actually go down. Mask for example is a minimum of 2 beatdowns (based on how fast it regened HP while I was seducing it after the first beatdown)


Yeah, I actually try to balance the fights so there are at least two seduce sequences for the bosses. I think this is whats them feel more "boss like"; and when you think about it mechanic-wise, there would be no real purpose to channeling lust if everything seduced in the first round. Now I agree that if a boss requires like 4+ seduce rounds, that is way out of wack and should be fixed. But I really do think 2-3 is perfectly fair.
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Re: Sakyubasu no Tatakai

Postby demi » Mon Jun 04, 2012 5:50 pm

mrttao Wrote:But I have to disagree with a challenging but fair part.

Gorepete Wrote:
scarykitties Wrote:Stuff
Stuff

Sorry to pile on the bandwagon, I was writing this post before mrttao posted his and didn't have a chance to read it, but I didn't want to see this thread derailed into oblivion.

When you are saying the game is too difficult for a porn game, you are really saying "This is too much effort for a porn game".
I'm not saying that sarcastically, and that is a valid opinion, but most of the valid points have been buried in vitriol.

The game has a ridiculously steep difficulty curve.

You go from gorgers, which are pushovers, beesoldiers, which can possibly do a number on you if you're not careful, to stingers, Brig, and the Arena Mask, which will make you contemplate suicide.
But there's what? 2 chapters so far? At the moment, we have 3 main attacks, and 3 special attacks. There are 3 regular enemies, 4 boss fights, and 1 optional. Hell, there are only about 7(?) things you can buy to upgrade your character. That's not a whole lot of content, which makes balancing incredibly delicate.

The game is pretty inflexible (and unforgiving), there is usually only 1 sure way to win each fight.

Usually the only way to beat enemies has less to do with twitch reflexes, and mostly figuring out the attack patterns through tedious trial and error (and lots of game overs), since you are typically dropped into combat without any hints how to move on. This isn't any different than most platformers like any Metroidvania, but the difference being that you can withstand 7-10 attacks from a boss fight so you're given more time/opportunities to figure out what the hell you're supposed to do, while here you're given 3-4 at most, with a couple "fuck you instakills" thrown in.

I've been playtesting almost every interation for the beta since it first came out, but for anyone new, it can be a stupidly painful, rage-inducing experience and I don't blame them. My suggestion: don't playtest the beta. Wait for the final version to be released, or even the hacked version for.
Gorepete is trying to create a "good" platformer and a "good" H-game, with a 1 man team. He's completed the only 100% finished h-game from these forums, but has only 2 failed half-attempts at creating a action game under his belt. This may as well be his first try into a serious platformer.

The focus right now is to create content, and make sure it is playable. Steamlining and balance comes at the end.
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Re: Sakyubasu no Tatakai

Postby ladde12 » Mon Jun 04, 2012 5:56 pm

don't listen to whiners goropete, they want the sex scenes so much that they rant about how unintelligent they play
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Re: Sakyubasu no Tatakai

Postby moris » Mon Jun 04, 2012 7:10 pm

it's a good game.
to bad it's never going to be finished since it's an LoK game.
would like to see a full version.

oh well.
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Can't beat the first bee.

Postby DjIsEra » Mon Jun 04, 2012 8:33 pm

Alright, I tried about 4 dozen times to beat the first bee, and can't do it. I get 3 hitted in about 5 seconds on the ground, and attacking with dash in the air does very little damage and I end up getting killed on the ground because of the shield being active for the little time that it is, and then having to activate it again after a cooldown.
I just don't know how to beat it. Can't find out how to beat it on the internet, and everything I tried has failed.
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Re: Sakyubasu no Tatakai

Postby Guillotine » Mon Jun 04, 2012 9:02 pm

Neah14th Wrote:Hi there, can someone give me advice? Im stucked in the second boss stage for the 3 wasps. I cant seem to hit them no matter what, any help please???
Thank you in advance :)


you have to block the one that rushes toward you, then you'll have a one-hit opportunity. block again and hit once more and so on.
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Re: Sakyubasu no Tatakai

Postby Riplead » Mon Jun 04, 2012 10:10 pm

The solution to all "hard game is hard" woes is to play the hell out of it. I trial and error'd like a boss to figure out every fight except the mask (grosse danke Herr Gore), and muscle memory eventually kicked in. Yes, it's a hard game, and a lot of the fights require dying a lot to figure them out, but that's basically how every older generation game used to work.

Also is the small screen an error or do I gotta do something to enlarge it. I can say with full confidence that my old mac laptop cannot handle a fullscreen version of this game. It takes around 3-5 minutes of freeze for the zoom on Eva's face in the intro to finish, and Brig's nuke accordingly nukes my computer as well.
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Re: Sakyubasu no Tatakai

Postby Zeus Kabob » Mon Jun 04, 2012 11:07 pm

Just to clock in here: the game is challenging and fair. There are attacks that you can't use against certain enemies, some attacks give you dead frames, and some enemies are actually hard.

This game is pretty easy if you're playing it as a game. It's not a "porn game" because it's not "press 'a' to get porn".

Also, I have to get at ScaryKitties:

"Being able to grind through repeated enemies with one-screw-up-you're-dead-have-fun-playing-over-and-over attacks does not make one a gamer"

Have you ever played Mike Tyson's Punch Out, Ninja Gaiden (NES), or Contra? No? I didn't think so.
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Re: Sakyubasu no Tatakai

Postby scarykitties » Tue Jun 05, 2012 1:41 am

Zeus Kabob Wrote:Have you ever played Mike Tyson's Punch Out, Ninja Gaiden (NES), or Contra? No? I didn't think so.


What, are those the only games ever made, or something? I'm pretty sure that there have been more within the past thirty years, many of them much higher-rated and better-received than the three you mentioned.

Those are classics. Doesn't mean they're the epitome of gaming.
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Re: Sakyubasu no Tatakai

Postby Hip0krit » Tue Jun 05, 2012 5:03 am

Zeus Kabob Wrote:Just to clock in here: the game is challenging and fair. There are attacks that you can't use against certain enemies, some attacks give you dead frames, and some enemies are actually hard.


I will agree here. This game is fun for me and also enraging at times simply because of the trial and error input but honestly i can deal with that. However i am also that guy who plays this game and completes it in like 45 minutes then spends another 30 trying to figure out the perfect way to defeat each boss. Another quick point with certain enemies needing different fighting styles, but the most used in this game is the either block or dodge when the basic enemy counter attacks you. Finally puttting it out there if you use a shield that protects from in fornt of you it will not save you from something directly above you. There are only 2 things that gets to me about this game 1. is the "WTF BRONY" made me laugh the first time then i saw it again after bridgette then again then again. Im fine withh all of that though cause it is a 1 man project and he needs time to do all of this. 2. is the people who say this game is too hard when its just learn a pattern and find out how to beat it which actually makes it pretty dam reasonable (for a note and a tip) I still save in the case that i accidentally miss 1 thing and get 1 shot. Finally im sure we are all going to love when Beezy comes out with her multiple 1 shotting attacks i know i will because when i DO beat her i can say "I AM BETTER THAN YOU GAME HAHAHA" and i am fine with that because i know lots of people won't be able to without a hacked version of this.

Zeus Kabob Wrote:Have you ever played Mike Tyson's Punch Out, Ninja Gaiden (NES), or Contra? No? I didn't think so.


Yes i have plaed Mike Tyson's Punch Out and that there is grinding, espicially with Mike himself one shotting you on 2 of his what 4 attacks (long time). <-- This is actually grinding and difficult not just kill the 6 enemy bee girls to gain a new ability or kill the arena enemies to get to the boss (even if that is a bit tedious).
I made a walkthrough to a finished game on this site and thats it. FOR GREAT CONTRIBUTIONS
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Re: Sakyubasu no Tatakai

Postby Zeus Kabob » Tue Jun 05, 2012 6:44 am

My point wasn't that those were the only games, my point was that a lot of NES titles, including those classics, were challenging and unforgiving.

In Contra, there was the Contra code, but if you played without cheats you had to only get hit 3 times in the whole game. That's tough, and the game is long.

Difficulty may have fallen out of popularity, but it still exists, and it still can exist in a game.
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Re: Sakyubasu no Tatakai

Postby PatchPirate » Tue Jun 05, 2012 7:53 am

Gore: http://www.youtube.com/watch?v=8FpigqfcvlM

Egoraptor raises an excellent point (while being FUCKING HILARIOUS) that a good game can TEACH the player how to do stuff via gameplay. I HATED your goddamn mask fight. I almost winged my laptop out the window, as it tends to have overheating issues despite its fairly decent horsepower, crippling its usefulness for applications (like Flash and Java) that don't use the GPU. That being said, I felt like a fuggin PRO for beating that sonnovabitch.

SO, I propose an alternate solution. I think you should make a Phase 1 mask fight, SEPARATE from the current one, wherein defeating it gives you a break/chance to leave the arena. In this fight, you could use basically the same attack patterns to sort of "teach" the player how to fight the damn thing, and lower the damage output so that they have a chance to fuck up (as in, no insta-death for falling in the Flames of Woe). Similarly, I think this could (and should) be applied to most of your other baddies. The bee bitches fucked my shit up for the longest time. Now I can kill them by the dozens, no problem. Thing is tho, I had to seek help in the forums. When you release this game, the folks playing it might not necessarily have that resource.

Just my two cents. Great work so far, as always.
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Re: Sakyubasu no Tatakai

Postby Guillotine » Tue Jun 05, 2012 9:14 am

no new update yet?:(
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Re: Sakyubasu no Tatakai

Postby demi » Tue Jun 05, 2012 9:20 am

Gorepete Wrote:
3. Every time you lose against the mask though you have to fight all the guys in the arena again before it. Its not HARD, in fact its trivial... its just time and wrist breaking. I spent 7 hours trying and failing to beat the mask (yes, really... and the vast majority of this was NOT spent actually fighting the mask). This is not "tough but fair" this is burning time.

I will probably cave on this one eventually. But right now, the 'philosophical' issue against it is that the purpose of the arena is to have mobs to grind on to level up before you fight Bridgette. If people auto fight the mask once the waves have been done, there is nothing to grind on and you are stuck between the Mask and Bridgette with no opportunity to level up. So I would need to come up with something to resolve that before I make a change.


Can't you script a temporary save point that resets/despawns as soon as you leave the arena?
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Re: Sakyubasu no Tatakai

Postby Guillotine » Tue Jun 05, 2012 9:38 am

I dont understand why you people are arguing about the game's difficulty. The game is tough but its not impossible to beat. Once you know what to do you're through. if you still cant beat the baddies you can kill easier baddies and lvl up to smooth things up a bit. And the mask is an optional boss, if you cant kill him then just pass! lvl up a bit and give it another try. Each time I have to start over the game it takes about half an hour (not 3-4 hours!!!) to beat all the game and reach lvl 9 or so. The game is not piece of cake and I love the way it challenges the gamers. Try every thing to find a way to beat baddies. more over, the scenario is really perfect (in comparison to meet and fuck games, sim dates, ROR games, etc) and I hope it continues this way.
Big thumbs up for Gore.
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Re: Sakyubasu no Tatakai

Postby BlueBody » Tue Jun 05, 2012 10:01 am

Guillotine Wrote:I dont understand why you people are arguing about the game's difficulty. The game is tough but its not impossible to beat. Once you know what to do you're through. if you still cant beat the baddies you can kill easier baddies and lvl up to smooth things up a bit. And the mask is an optional boss, if you cant kill him then just pass! lvl up a bit and give it another try. Each time I have to start over the game it takes about half an hour (not 3-4 hours!!!) to beat all the game and reach lvl 9 or so. The game is not piece of cake and I love the way it challenges the gamers. Try every thing to find a way to beat baddies. more over, the scenario is really perfect (in comparison to meet and fuck games, sim dates, ROR games, etc) and I hope it continues this way.
Big thumbs up for Gore.


I think they're all too eager to fap. lolololol :lol:
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