by Ath » Tue Mar 27, 2012 8:24 am
There are a few things which I think should get some attention
Save data disappears if I close flash and re-open the SWF later, combined with the other things, it can be irritating.
No skip button on the intro:
Needs a skip button, it takes so long to just start playing the game, everytime I want to check something new I have to hit space a million times and go through a long wait. Then the fall, and the part before she finally gets up and move around, the fade transitions are also very slow even on low quality on my quad core, so it just adds to the frustration of wanting to get started.
But then you still don't get to start the game, you have to hti space another million times at the fairy (on top of which all of a sudden it changes from space to 'click here', which just adds to it even more), there needs to be a skip button here too, so you can just start playing the game.
The Great Wait
Ties in with above, game feels like it's about waiting instead of actually playing.
The first boss battle is too slow, it just adds to the feel the game is all about sitting there waiting and watching before getting to interact, I feel like it needs to be more action oriented, as it well appears as an action game.
Once I got the hang of fighting the bees/wasps, I don't feel like they were too slow, as I didn't stand around waiting etc.
Combat
Sometimes when I was trying to manuever out of harms way fighting the bees/wasps, I backflip away and end up taking a energy ball etc, or worse I back flip on top of them and get hit mulitple times before I can get away, this is real problem on the lower levels when it basically means death.
More of an aesthetic point, sword swing is too slow, it needs to execute soon as you press it, it's being waved really slow, I think the swing should only last a fraction of a second, perhaps just a quick blur, basically instant (although perhaps, level up this 'swing speed' as the character gets stronger), to maintain the same balance of gameplay, keep the same amount of time between swings (the amount of time before you can execute another swing etc).
It'd be great to have a defence against melee attacks, perhaps some kind of parry/counter with the sword you have to execute at the right time for it work, attack with one of the arrow keys, or double tap attack or something etc.