Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II

Postby saferian » Tue Jul 21, 2015 2:18 am

I just love everything Gorepete has to offer. <.<

Can somebody help me with Waystation, though, I really really can't get past it. I barely made to there, tbh. Scout Droids are insane. =/ They hate me. ='(
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Re: Sakyubasu no Tatakai II

Postby Dead2112man » Tue Jul 21, 2015 4:44 am

One word, "Stratagy", here is my tip, don't focus on killing the summoned creators as much as getting to the summoner
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Re: Sakyubasu no Tatakai II

Postby gdodd1881 » Tue Jul 21, 2015 4:52 am

powuivnpeb Wrote:
gdodd1881 Wrote:somebody please help, I've been trying to beat Vanorel for three days, but I'm just too dumb to figure out the trick to beating her. :cry:

Spoiler (click to show/hide):

2 things are important:
1.) To survive her special attack, you need to have 2 illusions alive at that point.
2.) There are only 2 options to attack without taking a hit from Vanorel, before and after her special attack. (Though you can be hit by one of the illusions, so you need to either stay far enough away (the top one doesn't walk very far) or be invulnerable.

The fastest to explain is when playing the mage: Stay in the middle so that Vanorel kills the middle illusion, then just stand there and block until you are teleported (you will take a bit of damage) When Vanorel's special bar is full, attack her with your fireball. Vanorel will now do her special attack but only kill the illusions. Use your teleport skill to get away from the now respawning illusions, and do the same thing again: Stay in the middle and block until you are teleported. CAUTION: Vanorel's special bar will be full after the teleport attack, but she won't do her special attack right away; there is always 1 "normal" attack between teleport attack and special attack, so don't forget to block.


i tried that but i thought i killed her but she healed herself and killed me
the problem is i take to much damage from the shadows becouse i had 5 health left when i beat her first using the exact method
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Re: Sakyubasu no Tatakai II

Postby gdodd1881 » Tue Jul 21, 2015 4:59 am

i think tere is a glitch in the battle with vanorel
when im teleported to one of the shadows instead of the damage thats above there head they do aroud 30-35 damage and i dont know how to win without getting hit like that
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Re: Sakyubasu no Tatakai II

Postby napala » Tue Jul 21, 2015 5:38 am

gdodd1881 Wrote:
powuivnpeb Wrote:
gdodd1881 Wrote:somebody please help, I've been trying to beat Vanorel for three days, but I'm just too dumb to figure out the trick to beating her. :cry:

Spoiler (click to show/hide):

2 things are important:
1.) To survive her special attack, you need to have 2 illusions alive at that point.
2.) There are only 2 options to attack without taking a hit from Vanorel, before and after her special attack. (Though you can be hit by one of the illusions, so you need to either stay far enough away (the top one doesn't walk very far) or be invulnerable.

The fastest to explain is when playing the mage: Stay in the middle so that Vanorel kills the middle illusion, then just stand there and block until you are teleported (you will take a bit of damage) When Vanorel's special bar is full, attack her with your fireball. Vanorel will now do her special attack but only kill the illusions. Use your teleport skill to get away from the now respawning illusions, and do the same thing again: Stay in the middle and block until you are teleported. CAUTION: Vanorel's special bar will be full after the teleport attack, but she won't do her special attack right away; there is always 1 "normal" attack between teleport attack and special attack, so don't forget to block.


i tried that but i thought i killed her but she healed herself and killed me
the problem is i take to much damage from the shadows becouse i had 5 health left when i beat her first using the exact method


When she healed herself, did you pay attention to the dialogue?
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Re: Sakyubasu no Tatakai II

Postby powuivnpeb » Tue Jul 21, 2015 7:25 am

I tried that, but I thought i killed her, but she healed herself and killed me.
The problem is I take too much damage from the shadows, because i had 5 health left when I beat her first using the exact same method


Well you do have a special attack as well..
Spoiler (click to show/hide):

It blocks her regeneration

Being low on HP when you kill her is normal.

saferian Wrote:I just love everything Gorepete has to offer. <.<

Can somebody help me with Waystation, though, I really, really can't get past it. I barely made there, tbh. Scout Droids are insane. =/ They hate me. ='(


Scout Droids are easily killed by mages and your own scouts. Just don't send out your scouts on a free lane, ever. The AI will always counter with its scout to kill yours.
Also never have 2 units behind each other in range for the scout, it will kill both in 1 turn.
The general idea how to win is easy:
Spoiler (click to show/hide):

1.)Survive until the Machiza use their special (save your high damage units to counter scouts, don't bother blocking tanks, its better to have them attack you and block the lane for other enemy units, but you need to kill them before the Mechiza special attack)
2.)After surviving the special attack turn, use your special to reduce all Mechiza to 0 dmg, make way for them to get through so you can pass and attack.
3.)You have only a couple rounds to win.


gdodd1881 Wrote:i think tere is a glitch in the battle with vanorel
when im teleported to one of the shadows instead of the damage thats above there head they do aroud 30-35 damage and i dont know how to win without getting hit like that

You get damage even if you kill all the illusions, the skill itself also does damage.
Last edited by powuivnpeb on Tue Jul 21, 2015 2:17 pm, edited 1 time in total.
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Wed Jul 22, 2015 2:40 am

gdodd1881 Wrote:i think tere is a glitch in the battle with vanorel
when im teleported to one of the shadows instead of the damage thats above there head they do aroud 30-35 damage and i dont know how to win without getting hit like that


Not a glitch, you are taking the unavoidable damage from her gravity attack as well as the damage from the illusion attacking you.
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Re: Sakyubasu no Tatakai II

Postby MissIndia » Wed Jul 22, 2015 4:30 am

I love this game, though little difficult at times :) but i had an idea if you are interested. i thought it would have been good if at the end stage when your attacking the other leader. if your soldiers could have a sex scene with them, not just them retreating. :3 just a naughty option perhaps ^_^
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Wed Jul 22, 2015 4:53 am

MissIndia Wrote:I love this game, though little difficult at times :) but i had an idea if you are interested. i thought it would have been good if at the end stage when your attacking the other leader. if your soldiers could have a sex scene with them, not just them retreating. :3 just a naughty option perhaps ^_^


I am overhauling the way combat sex and the animations work, so I will keep that in mind.
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Re: Sakyubasu no Tatakai II

Postby Emily21 » Wed Jul 22, 2015 7:13 pm

A little bit too hard and boring, but keep working on it :)
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Re: Sakyubasu no Tatakai II

Postby XXXXXXXXCV » Wed Jul 22, 2015 9:38 pm

Not sure if this is a glitch or not but ever since the first level with the robotic enemies I've found myself unable to either deploy units at all or can only deploy one unit no matter how many spaces or points I have
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Re: Sakyubasu no Tatakai II

Postby gymogle » Thu Jul 23, 2015 4:22 am

powuivnpeb Wrote:
gdodd1881 Wrote:somebody please help, I've been trying to beat Vanorel for three days, but I'm just too dumb to figure out the trick to beating her. :cry:

Spoiler (click to show/hide):

2 things are important:
1.) To survive her special attack, you need to have 2 illusions alive at that point.
2.) There are only 2 options to attack without taking a hit from Vanorel, before and after her special attack. (Though you can be hit by one of the illusions, so you need to either stay far enough away (the top one doesn't walk very far) or be invulnerable.

The fastest to explain is when playing the mage: Stay in the middle so that Vanorel kills the middle illusion, then just stand there and block until you are teleported (you will take a bit of damage) When Vanorel's special bar is full, attack her with your fireball. Vanorel will now do her special attack but only kill the illusions. Use your teleport skill to get away from the now respawning illusions, and do the same thing again: Stay in the middle and block until you are teleported. CAUTION: Vanorel's special bar will be full after the teleport attack, but she won't do her special attack right away; there is always 1 "normal" attack between teleport attack and special attack, so don't forget to block.


Ok, so following this suggestion (painstakingly) I run into this problem as well:

gdodd1881 Wrote:i think tere is a glitch in the battle with vanorel
when im teleported to one of the shadows instead of the damage thats above there head they do aroud 30-35 damage and i dont know how to win without getting hit like that


People respond "Yeah, well you take damage from the ability and the unit it teleports you to."

This is a huge problem, because it means (following the above example) I take much more damage than she does every rotation. Her ability damage plus the damage from the unit that I take while blocking is roughly 25, or one third my life. So I die in three rotations while only being able to hit her once each time for minimal damage. I have not found a way around this. I as well have wasted hours on this and am frustrated beyond belief. Can someone please write a detailed walkthrough for this battle that applies to the current version of the game? That or explain what I'm missing.
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Re: Sakyubasu no Tatakai II

Postby powuivnpeb » Thu Jul 23, 2015 8:42 am

You need to kill her during the 3rd rotation with your 8p attack. Hide behind one of the illusions and use the buff, then kill her.
If I have time today I'll try to play through again
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Re: Sakyubasu no Tatakai II

Postby Photovoltaic » Thu Jul 23, 2015 9:16 am

gymogle Wrote:This is a huge problem, because it means (following the above example) I take much more damage than she does every rotation. Her ability damage plus the damage from the unit that I take while blocking is roughly 25, or one third my life. So I die in three rotations while only being able to hit her once each time for minimal damage. I have not found a way around this. I as well have wasted hours on this and am frustrated beyond belief. Can someone please write a detailed walkthrough for this battle that applies to the current version of the game? That or explain what I'm missing.

Oof. The strategy stuff isn't for everyone I guess, and I can understand your frustration. Apparently my account is still too new to use PMs, so walkthrough/spoilers below:
Spoiler (click to show/hide):

Play as a mage.
1. Move right. End turn.
2. Move right. End turn.
3. Move right. Defend (Envelop).
4. Attack with Flame Burst.
5. Move to center. Defend (Envelop).
6. Move right. Attack with Flame Burst.
7. Move up. Attack with Flame Burst.
8. Activate Suppression Field. Attack with Rain of Fire.
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Re: Sakyubasu no Tatakai II

Postby powuivnpeb » Thu Jul 23, 2015 11:54 am

Here's the boss fight in "detail" (no chanting bonuses):
Mage:
Spoiler (click to show/hide):

It changes a bit, depending on which enemy you get teleported to, you should be able to figure it out.
T1:Nothing | T2:Nothing | T3: Envelop | T4: Envelop | T5: Move to middle lane - envelop | T6: Move into range - Flame Blast |
(If you were teleported to the top lane before, you can now just move up and Flame blast again) T7: Teleport to top or low lane |
T8: Move (or teleport) to middle lane |T9: Envelop | T10: Envelop | T11: Move to middle lane - envelop |T12: Move into max range - Flame Blast |
T13: Move to top lane - Flame Blast (or kill her with Rain of Fire if you were lucky before) | T14: Use your special, then finish with Rain of fire

Scout:
Spoiler (click to show/hide):

Stay in 1 lane and cartwheel until Vanorel did her special attack, then Blitz. Repeat for the win. Don't forget to use your special before the finishing blow.

Tank:
Spoiler (click to show/hide):

Move to top lane | Block when needed until teleported | Move to top lane and block | Slam into top right field | Move 2 fields back - Deflection |
Repeat for the win. Don't forget to use your special before the finishing blow.

Fighter:
Spoiler (click to show/hide):

Move to top lane |Parry when needed until teleported | Move to top lane and Parry | Strike | Move 2 fields back - Whirlwind |
Repeat for the win. Don't forget to use your special before the finishing blow.


Too lazy to write up for priestess, its such a long fight.
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Re: Sakyubasu no Tatakai II

Postby 100MATOLOG_ » Thu Jul 23, 2015 3:58 pm

About GODS! how to win against this boss Starlit tower? I can't already pass the second day it!
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Re: Sakyubasu no Tatakai II

Postby tontje » Thu Jul 23, 2015 5:23 pm

For tank it's faster to just block till special attack, then attack and slam. (1 hit during the special atk 1 turn, and 1 hit during summoning turn)
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Re: Sakyubasu no Tatakai II

Postby ARestlessBirch » Thu Jul 23, 2015 7:47 pm

I definitely don't think this game is boring! and I love how difficult it can be at times. Way too many games are just clicking and watching and can barely be considered a game. The thought put into the different battles and strategies is really impressive, reminds me of some of my favorite old games like sonic, and super mario world, and donkey kong, etc the kind of games you love but get stuck on a boss every now and then and you die a million frustrating ways but then you figure out the pattern and the rhythm and its so rewarding. Winning something difficult makes it a much more satisfying win!
Games should be difficult, who doesn't like a challenge? Add in all the sexiness in this game plus the frustration of trying to figure out how to beat it, and you get a real test of your ability to problem solve while horny!
both I and II of these games are like my favorite adult games out there!
Thanks GoRepeat, your game is lovely.

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Re: Sakyubasu no Tatakai II

Postby powuivnpeb » Thu Jul 23, 2015 8:17 pm

100MATOLOG_ Wrote:About GODS! how to win against this boss Starlit tower? I can't already pass the second day it!

There are multiple boss guides just above your comment.

tontje Wrote:For tank it's faster to just block till special attack, then attack and slam. (1 hit during the special atk 1 turn, and 1 hit during summoning turn)

True, I play a lot more defensively :D

ARestlessBirch Wrote:I definitely don't think this game is boring! and I love how difficult it can be at times. Way too many games are just clicking and watching and can barely be considered a game.


Agree wholeheartedly.
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Re: Sakyubasu no Tatakai II

Postby barronsat » Thu Jul 23, 2015 9:37 pm

Everything's definitely beatable with the right amount of tries and strategy, though right now certain levels still feel a bit based more on luck and repetition. Excluding the minor boosts chanting can give, right now the game can end very quickly in one move (as opposed to a gradual loss) - what I mean is, you could be winning or holding off evenly for a long time, then when one change is made (for example, if the enemy uses their ability), the entire game can be shifted and you end up losing in 1-2 turns, which can get frustrating.

As an example, on Starlit Tower, Crystal Boost along with the constant Protect special ability, troops are torn down so quickly. One assassin can do 10 dmg (5*2), and it will ignore your troops and go straight for Eva. Which is strategically sound (that's what I end up doing to win, just ignoring their troops and just going straight for the kill), but it almost removes the fighting aspect of it as the only way it seems either players or CPU can win is by ignoring each other.

But just my thoughts and comments, keep at it!
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