Sakyubasu no Tatakai I (Finished)

Re: Sakyubasu no Tatakai

Postby GoRepeat » Sun Oct 16, 2011 5:52 pm

dik3y Wrote:at least make the 2nd boss fuckable, ohh i mean killable



I thought I did.... didn't I release this update?


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Re: Sakyubasu no Tatakai

Postby SquallLion » Sun Oct 16, 2011 5:54 pm

Gorepete Wrote:
dik3y Wrote:at least make the 2nd boss fuckable, ohh i mean killable



I thought I did.... didn't I release this update?


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when?
so, it's killable now?
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Re: Sakyubasu no Tatakai

Postby GolanTrevize » Sun Oct 16, 2011 6:04 pm

Gorepete Wrote:
dik3y Wrote:at least make the 2nd boss fuckable, ohh i mean killable



I thought I did.... didn't I release this update?


Screen Shot 2011-10-16 at 12.49.46 PM.png

I think you didn´t
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Re: Sakyubasu no Tatakai

Postby svvv » Sun Oct 16, 2011 6:14 pm

Gorepete Wrote:didn't I release this update?


No. Or at least I can't fint it.
BTW, your download page does not exist anymore. So, where I can download 1.10? Please!
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Re: Sakyubasu no Tatakai

Postby Lucky777 » Sun Oct 16, 2011 6:36 pm

Even if you released the update, you certainly didn't change the text talking about the boss being unkillable. The first post will let you know that much, you don't have to take my word for it.

As to whether you actually DID release the update though

I dunno, but I assume you didn't. : O

EDIT

Nope, boss cannot be killed or fucked, and I'm pretty sure you actually can't get killed or hurt by it either, once you duck the first attack that used to be an instakill.

You CAN remove its shield, but that's it, though.

So yeah.
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Re: Sakyubasu no Tatakai

Postby Kreptyne » Sun Oct 16, 2011 7:03 pm

Gorepete Wrote:
dik3y Wrote:at least make the 2nd boss fuckable, ohh i mean killable



I thought I did.... didn't I release this update?


Screen Shot 2011-10-16 at 12.49.46 PM.png


Nope that update hasn't been released, you haven't updated since 31 July, that was the last time you edited that page.
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Re: Sakyubasu no Tatakai

Postby SquallLion » Sun Oct 16, 2011 7:15 pm

so, when the update?
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Re: Sakyubasu no Tatakai

Postby nippers » Sun Oct 16, 2011 7:18 pm

i think u are confused about where u post ur updates... some are here some are on ur blog :D
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Re: Sakyubasu no Tatakai

Postby PervertedFreak » Sun Oct 16, 2011 9:30 pm

Guys, I think Gore joked when he asked if he had updated..
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Re: Sakyubasu no Tatakai

Postby dik3y » Sun Oct 16, 2011 9:39 pm

you should update it... or you will make me angry, you won't like me when im angry!
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Re: Sakyubasu no Tatakai

Postby BlueLight » Mon Oct 17, 2011 4:44 am

PervertedFreak Wrote:Guys, I think Gore joked when he asked if he had updated..

Yep. but it's nice to see some work done also congrats on your 11th post.
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Re: Sakyubasu no Tatakai

Postby Sonora » Mon Oct 17, 2011 6:10 am

WonderGamer Wrote:
Fenrakk101 Wrote:
whatdontlookaatme Wrote:Just had a good idea. Since she's a demon, shouldnt she have tattoos on her arms? That would be extremely sexy.


I'd rather piercings, as in, nipple/clitoral piercings. THAT would be sexy.
(minor grammatical corrections in the quote because I'm OCD)

Wouldn't it just be better to include an slew of styles so people can swap out what features they like & what features they don't? Perhaps not easier to code, but then he doesn't have to worry about pissing off people while he's trying to please others.


I was wondering if a feature similar to Corta's character template could be implemented. It isn't really necessary, however, i've never really been a fan tattoos and piercings so I think it would help to have something similar to the template available.
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Re: Sakyubasu no Tatakai

Postby BlueLight » Mon Oct 17, 2011 6:51 am

Sonora Wrote:
I was wondering if a feature similar to Corta's character template could be implemented. It isn't really necessary, however, i've never really been a fan tattoos and piercings so I think it would help to have something similar to the template available.


I see where your coming form and agree. I second that post.
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Re: Sakyubasu no Tatakai

Postby sybozo » Mon Oct 17, 2011 6:56 am

hi everyone, was wondering if anyone has a bug in level 2? cause my character cant move and its lying down on the ground? ( i downloaded the game) just to make sure, what software do you guys use to play this game?
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Re: Sakyubasu no Tatakai

Postby dik3y » Mon Oct 17, 2011 9:05 am

Gore why are you going to make only 3 levels when there are 5 on the map?! (6 plus your home)
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Re: Sakyubasu no Tatakai

Postby WonderGamer » Mon Oct 17, 2011 9:24 am

You would have to add enough levels to allow people to gain enough points for the highest skill set in each group, otherwise you would just piss people off for adding skills that they don't have any chance of learning. Somehow I don't think 5 would be enough. Either more levels are needed or the cap needs to be removed/increased so you can gain more points between lives.
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Re: Sakyubasu no Tatakai

Postby Aaleen13 » Mon Oct 17, 2011 9:31 am

Gorepete Wrote:
dik3y Wrote:at least make the 2nd boss fuckable, ohh i mean killable



I thought I did.... didn't I release this update?


Screen Shot 2011-10-16 at 12.49.46 PM.png


I love the teasing-ness of "Oh i thought i did this already" and the scene looks great, cant wait to see more both here and in Dusty's
Do you plan on making backgrounds here like you did for dusty? or no since its a side scroller?
if you do i can expect some pretty good looping art either in the later levels or in all levels if you redo the current levels lol
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Re: Sakyubasu no Tatakai

Postby Sonora » Mon Oct 17, 2011 9:50 am

whatdontlookaatme Wrote:more fans than non-fans so gorepete hopefully keeps the one with the tattos. Oh, and with the clothing, doesnt it defeat the purpose of clothing if its see-through? I think it would be sexier if the bra and panties werent see-through and were just black, and then the clothing came off when she has sex.


Lucky777 Wrote:Gonna drop in the opposing counter-vote, and vote against that request to make her clothes opaque.


Maybe there could be a system that allows you to adjust the color and opacity of her outfit and tattoos.
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Re: Sakyubasu no Tatakai

Postby GoRepeat » Mon Oct 17, 2011 11:54 am

Aaleen13 Wrote:I love the teasing-ness of "Oh i thought i did this already" and the scene looks great, cant wait to see more both here and in Dusty's
Do you plan on making backgrounds here like you did for dusty? or no since its a side scroller?
if you do i can expect some pretty good looping art either in the later levels or in all levels if you redo the current levels lol


Yes I am going to be redoing the backgrounds as well... I want the art styles to match... the backgrounds for this game are much easier since they are less detailed and infinitely scrolling. plus I am changing the way combat works... so new backgrounds are kind of a part of the package.

WonderGamer Wrote:You would have to add enough levels to allow people to gain enough points for the highest skill set in each group, otherwise you would just piss people off for adding skills that they don't have any chance of learning. Somehow I don't think 5 would be enough. Either more levels are needed or the cap needs to be removed/increased so you can gain more points between lives.


The points and skills have always been placeholders for a larger game if this develops. This flash was never supposed to be all encompassing of the series.... when I started it, it was to create an introduction and "part I" of the story... so you are bound to see things that are unusable yet.

dik3y Wrote:Gore why are you going to make only 3 levels when there are 5 on the map?! (6 plus your home)


Two of the other icons on the map are story related areas like the home, not fighting levels. Well one of them has A fight, but not like a full level.

Sonora Wrote:I was wondering if a feature similar to Corta's character template could be implemented. It isn't really necessary, however, i've never really been a fan tattoos and piercings so I think it would help to have something similar to the template available.


This seems fine to me. I can add a little customization without too much hassle... like which tatoos/piercing, eye/hair color... etc. The problem (and you can ask corta about this) is that when you overdo the customization the game really begins to bog down because you have multiple frames of multiple body parts constantly checking to make sure that they are showing the right graphics.

But I don't see a reason why I can't make the little details like that optional.

dik3y Wrote:you should update it... or you will make me angry, you won't like me when im angry!


Nah, it won't happen until Dusty's is finished, sorry :(

Dusty should be done sometime in November, though, so don't worry! :lol:
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Re: Sakyubasu no Tatakai

Postby BlueLight » Mon Oct 17, 2011 12:16 pm

So why can't you make a character class and from array or array list set what the character is wearing?
Then you just display stuff you read from the character class.
I don't know what the limitations of flash but this doesn't seem hard to me.
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