Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II

Postby Jurassic » Sat Jul 11, 2015 1:51 am

Still cant make it against Vanorel... also i think the Chanting doesn't work :(

I have now around 40 Units chanting, 21 Healers, 12 Mages, and a few others, but it has no Effect to Eva.

And just to put that out... i really liked the old Animations better. Not just the Style, but more so the different Poses. The (unfinished ?) Spitroast with Eva+2 Gorgers was just awesome...
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Re: Sakyubasu no Tatakai II

Postby ExtraHachse » Sat Jul 11, 2015 3:57 pm

Funny how I frustrated I got with Vanorel's lackeys back when I first played this flash. I really miss them now! I hate to admit but I can't really clear the Comb. It's really hard.
Are Bridgette's units also affected by the Chant? Perhaps that's my problem
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Re: Sakyubasu no Tatakai II

Postby Sharu » Sun Jul 12, 2015 5:47 am

I got a bug at the "The Break" lvl. im not entirely sure what triggered it but ill post whatever i think might seem relevant.

The bug was the enemies occupied a square that was already occupied. Essentially they stacked on top of each other on 1 square. The movement wasnt horizontal but it was a switch between lanes (vertical). I had used my special once but it wasnt active during the bug. The enemy DID have their buff up when this happened. This happened at my end of the battlefield where the enemies decided to stack up together to kill one of my drones opening up the space to land a killing blow. The enemies types involved were the tank type and the assassiny type.

Not sure if any of that information was helpful but good luck and thanks for this game.
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Re: Sakyubasu no Tatakai II

Postby Flashstalker » Sun Jul 12, 2015 6:05 am

ExtraHachse Wrote:I hate to admit but I can't really clear the Comb. It's really hard.


Spoiler (click to show/hide):

You aren't supposed to win, at least that's what it seems to be pressing towards...
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Re: Sakyubasu no Tatakai II

Postby Zatheus » Sun Jul 12, 2015 8:03 am

You Monster! I just got to the spoiler that I saw in your stream the other day. The Story is getting better with every update. I didn't spot any bug :) . Keep it up man!
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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Sun Jul 12, 2015 1:59 pm

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Re: Sakyubasu no Tatakai II

Postby Train1305 » Sun Jul 12, 2015 5:49 pm

how u use the repression field ?? :?:
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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Sun Jul 12, 2015 5:54 pm

Train1305 Wrote:how u use the repression field ?? :?:

click the big red button. :lol:

Spoiler (click to show/hide):

try using it on the turn your suppose to kill her on. ;)
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Re: Sakyubasu no Tatakai II

Postby Train1305 » Sun Jul 12, 2015 6:22 pm

loshi1505 Wrote:
Train1305 Wrote:how u use the repression field ?? :?:

click the big red button. :lol:

Spoiler (click to show/hide):

try using it on the turn your suppose to kill her on. ;)
Yup figured out that out, thanks anyways ;)
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Re: Sakyubasu no Tatakai II

Postby Shoubai » Sun Jul 12, 2015 9:10 pm

So ive managed to finish all levels now, but apparently the last level(The Comb) has a event if you lose the battle. Does something different happen if you win the Comb battle?
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Sun Jul 12, 2015 9:56 pm

Shoubai Wrote:So ive managed to finish all levels now, but apparently the last level(The Comb) has a event if you lose the battle. Does something different happen if you win the Comb battle?


No, there is nothing you can do to save her
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Re: Sakyubasu no Tatakai II

Postby Ghoulra » Mon Jul 13, 2015 12:37 am

Can someone show me how to move Eva around on the board, because I can't seem to move her, only my units. Thanks
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Re: Sakyubasu no Tatakai II

Postby Spartacus » Mon Jul 13, 2015 8:20 am

Not sure if this is intentional or not, but with the new victory splash screen you don't get units when you lose the battle.
I am sure you got your seduced units even on loss previously.

Is this intended or a new "feature" of the splash :) If intended, it does make the game more of a grind
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Re: Sakyubasu no Tatakai II

Postby abyssalK » Mon Jul 13, 2015 9:49 am

Im having a really hard time trying to beat the vanorel boss any suggestions
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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Mon Jul 13, 2015 2:38 pm

abyssalK Wrote:Im having a really hard time trying to beat the vanorel boss any suggestions

read this board's pages 30-now... lots of talk about boss beating strats.
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Re: Sakyubasu no Tatakai II

Postby ElPresidente » Mon Jul 13, 2015 7:06 pm

See, I couldn't care less.

In a porn game, it shouldn't be difficult to get to the p0rn. That is just frustrating. Kills my boner.
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Mon Jul 13, 2015 10:06 pm

Spartacus Wrote:Not sure if this is intentional or not, but with the new victory splash screen you don't get units when you lose the battle.
I am sure you got your seduced units even on loss previously.

Is this intended or a new "feature" of the splash :) If intended, it does make the game more of a grind


Intentional, no more rewards for losers! :evil:
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Re: Sakyubasu no Tatakai II

Postby Lucky777 » Mon Jul 13, 2015 10:07 pm

I agree to an extent, but that's why you already have a gallery-type option, mang.

It helps when the gameplay is hella fun to the player, so for example in Sakyu 1 I probably played nearly every version and was perfectly happy doing so.
I like strategy stuff too, but somewhat less, - and grindy shit I don't like much at all - so I still haven't gotten around to checking out the latest build of this.
But hey, gallery.

Totally works out.
Maybe in the final version there'll be a password that unlocks all the scenes or something for the guys who don't like strategy games at ALL.
*shrugs*

EDIT:
GoRepeat Wrote:
Intentional, no more rewards for losers! :evil:



Son of a fuckin' ... at least you used to be able to flee with whatever gains you'd made.
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Tue Jul 14, 2015 2:53 am

Lucky777 Wrote:I like strategy stuff too, but somewhat less, - and grindy shit I don't like much at all - so I still haven't gotten around to checking out the latest build of this.


I still don't see the grindyness. I played through the current version in about 30 minutes from scratch on my last stream using only units I started with and picked up along the way. I can understand the DESIRE to grind if you are a type A person who wants to deck out in runes and have a perfect squad composition, but really you can play through the entire game without needing to repeat any levels.
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Re: Sakyubasu no Tatakai II

Postby Kyn » Tue Jul 14, 2015 3:36 am

I was really excited to see the slime girls, but then I realized they would just be a copy and paste of the same animation the other units have =/

They are just placeholders until you can eventually work on animations like the old ones, right?
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