Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II

Postby loshi1505 » Sat Jul 04, 2015 6:07 am

Lorielle Wrote:Just wanted to say that the game is shaping up really well and im excited to see a lot more as this comes out, would love to help with bug searching but Im not particularly good at that..

just do what your good at then.... even if you contributions aren't used I think GP appreciates every constructive input/contribution she gets. ;)

personally I'm a methodical person so bug hunting is what I can help with the best. :p story and game structure ideas I also can do and often propose when a worth while one comes to mind too.

point is if your good at art do art, if your good at bug hunting hunt them, if your a grammar nazi then spell & grammar check away~ ;)
either way though offer GP your specialty.
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Re: Sakyubasu no Tatakai II

Postby Kyn » Sat Jul 04, 2015 6:14 am

linkolek Wrote:
ermocrate Wrote:just one question.... HOW DO YOU AVOID "Crush eternity"!!!!!


AS it was stated few times before:
Spoiler (click to show/hide):

you have to leave 2 illusions alive


My question is: What is the effect of suppression field? I remember reading somewhere that Tiki will tell me when it's time but she didn't said anything since the beginning of fight.

If you don't have suppression field active when you kill her, she will heal back to full health.
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Re: Sakyubasu no Tatakai II

Postby Residentlover2 » Sat Jul 04, 2015 6:41 am

why everyone has a dick on the game now :cry:
English is not my main language :P
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Sat Jul 04, 2015 6:45 am

Residentlover2 Wrote:why everyone has a dick on the game now :cry:


DICKS! DICKS EVERYWHERE!
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Re: Sakyubasu no Tatakai II

Postby Residentlover2 » Sat Jul 04, 2015 7:46 am

DICKS! DICKS EVERYWHERE!


hahaha that sounded like something that eva the protagonist would say aah... whatever....
English is not my main language :P
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Re: Sakyubasu no Tatakai II

Postby BlueVixen » Sat Jul 04, 2015 11:58 am

Gorepete Wrote:DICKS! DICKS EVERYWHERE!

Residentlover2 Wrote:hahaha that sounded like something that eva the protagonist would say aah... whatever....


Well, I'm pretty sure Gorepete did all the Dialogue...So.. :roll:
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Re: Sakyubasu no Tatakai II

Postby L2PGames » Sun Jul 05, 2015 6:03 pm

how do i beat The Starlit tower is home to Vanity. it the space dimension, i tired alot of ways and even sent units to chant, but still hard to beat the one spell, that kill me
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Re: Sakyubasu no Tatakai II

Postby ElPresidente » Sun Jul 05, 2015 7:52 pm

Peatey is a sadist that likes to dangle porn in front of us, but then make it redicolously hard to get to it.
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Sun Jul 05, 2015 8:54 pm

ElPresidente Wrote:Peatey is a sadist that likes to dangle porn in front of us, but then make it redicolously hard to get to it.


Its meta-fetish, yo
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Re: Sakyubasu no Tatakai II

Postby Kyn » Sun Jul 05, 2015 9:07 pm

The new animations are nice, but I do miss the old ones too.

Maybe make it so the old animations only play on the battlefield, and the new ones only play when summoned?
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A problem in the browsers

Postby heis3780 » Mon Jul 06, 2015 3:07 am

When I try to play using the link, online, everything works fine.
But when you download the file, and try to run in the Google Chrome, or in the Firefox, the game doesn't work.
In the Chrome, the game don't even load. It freezes in the loading screen, at 0%.
In the Firefox, the game loads, start, but after a few commands, it crashes the flash plugin.
But in the Internet Explorer, it works fine.
Don't know if it's supposed to be this way, or if it's a real bug. If it is, then it's pointed.
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Re: Sakyubasu no Tatakai II

Postby ShadowMachine743 » Mon Jul 06, 2015 3:10 am

I was able to take down Vanorel with everything except scout. I find scout's defensive ability hampers being able to do damage, especially since Dash doesn't do damage to Vanorel, i think if Cartwheel only went back one space it would work better than going back to the first column.
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Re: Sakyubasu no Tatakai II

Postby lolcats123 » Mon Jul 06, 2015 7:26 am

a bug keeps happeing it is when i fight the farry lady after the demon faints or whatever so now i cant get past her
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Re: Sakyubasu no Tatakai II

Postby TerraDraco » Mon Jul 06, 2015 6:35 pm

What happened to the stingers from last game? I must admit I LOVE this game, it is very well done. I finished the last one and I admit i was sad when I found that the second one wasn't finished yet. I'm glad I cam back to check on it!
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Re: Sakyubasu no Tatakai II

Postby Photovoltaic » Tue Jul 07, 2015 7:52 am

The game is pretty great so far! I love the turn-based strategy style. I was able to beat the boss with the Fighter and Mage classes so far, still working on the rest. Both of them took me several tries, and my first win took many many more as I learned from all my mistakes and figured out how the moves worked.

I wish the game made it clearer what items, units, and runes you've received at the end of each battle (and perhaps didn't auto-equip them). It can be tedious having to search through my troops after every battle to try and spot the differences.
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Wed Jul 08, 2015 4:48 am

lolcats123 Wrote:a bug keeps happeing it is when i fight the farry lady after the demon faints or whatever so now i cant get past her



Can you be more specific about what the bug is?
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Re: Sakyubasu no Tatakai II

Postby Flashstalker » Wed Jul 08, 2015 8:52 am

I don't know if this happens to anyone else, but when I try to access the starlit tower fight after beating Vanorel, it spazzes the fuck out. It flashes between the backgrounds for the Illosa, Vanorel, and the first Mechiza fights.

Current game is at the Waystation Fight.
Playing in Chrome after clicking the .swf file
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Re: Sakyubasu no Tatakai II

Postby Photovoltaic » Wed Jul 08, 2015 11:22 am

GoRepeat Wrote:
lolcats123 Wrote:a bug keeps happeing it is when i fight the farry lady after the demon faints or whatever so now i cant get past her


Can you be more specific about what the bug is?


I wonder if they mean the permanent shield thing on all the units?
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Re: Sakyubasu no Tatakai II

Postby Flashstalker » Wed Jul 08, 2015 12:37 pm

A thought for possible addition later:

I really like the equipment idea and implementation, but wonder if we could see some variation in the base stats as well between the races.
Such as:
An extra move space for the Swarm and Illu
A couple extra hit points for Gorgers and Mechiza
--or an additional damage point for them

Something small, but would allow for more customization of my army
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Re: Sakyubasu no Tatakai II

Postby loshi1505 » Wed Jul 08, 2015 1:28 pm

http://gyazo.com/d7dfbf9382564399629cc55ad2821958
enemy idle bug pops it head in.... >_>
http://gyazo.com/cfbb4e791ec33f4229b59be55faac69d
once more.

http://gyazo.com/9c6ad1159d0881d87c7a404e151ac4c0
unit share space bug again...
http://gyazo.com/bd57320ac96cdc99060d857202ef9deb
1 turn later... and the tank isn't moving. -_- hell I can't even select the tank anymore... like at all....nor does it move...

after beating mech gate the icon for way station is back to the locked state... level is still playable... just simple icon bug I suppose...

I miss the old animations a bit... like all of the new ones are the same to me. -_- it's not that they aren't good... it's just... nothing but them is a bit... dull.... >_<

randomly awesome idea I just had... how about when sending naked units to exile it increases the mana cap and eva's health in the troop battles. :D (seeing as currenly sending naked units does nothing I think this is a good idea. :P )

also speaking of exile.... the scroll down feature needs to be improved for sure.... once you have a crap ton of units there it becomes absolutely ridiculous to scroll down that monster of a list. >_< both lag wise even under lowest quality setting and logic wise... like that kind of scroll down method works fairly well for eva's army... but exile? nu-uh! no way!!!! >_<

and again now that mana 3 healers can be converted I highly suggest having the haelers heal to the amount of their mana cost.... otherwise the healers are pretty bad at their one and only job. >_<
Last edited by loshi1505 on Wed Jul 08, 2015 4:56 pm, edited 3 times in total.
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