Sakyubasu no Tatakai I (Finished)

Re: Sakyubasu no Tatakai

Postby Kusanagi » Wed Jul 27, 2011 3:35 pm

Regarding the sounds: If you want to put them in, that's your choice, but I agree with BlueLight about there needing to be a 'mute' button.

I'm all for sounds, but the particular ones you have there... most of them just don't seem to fit in with a Succubus, IMO.

Not only that, but they sound so... generic. AND YES, I realize that you're working with what you've got.

I do like how you coordinated the sounds with the movement of her mouth.
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Re: Sakyubasu no Tatakai

Postby GoRepeat » Wed Jul 27, 2011 5:02 pm

KaTsuO_O Wrote:Hm, the way you got the jaw to rotate to the sound is impressive but not really the result. It would be perfect if you could get the actions to tell the jaw this:
If not then i suggest you animate the jaw for each sound like this:

Anyway, good job on the animation.



Hmmm yes... it is all in the math. Right now function just takes sound position (where it is at) and compares to sound duration (total length). If <50%, the mouth opens, if > 50% the mouth closes. It works okay for quick sounds, but you are right slightly flawed when sound "spike" isn't centered at 50%.

I will look into adjusting based on volume instead of just position/duration... that should simulate movement with actual "talking" - will see how it goes.

Trying to avoid animating for each sound because (1) take a lot of time (2) this way can swap/plug and play any sound I want without having to reanimate/tweak


randomwower Wrote:In particular to this game, I love how you can choose between fighting and seducing, I am wondering if this can be taken a step further, however. Capturing not just a soul, but an enslaved creature. You're a succubus princess of lust, that right? How come -you- don't have any followers?

If we could gather minions during our mission that we can lock up, it'll present a few options to us; turn them into a soul gem, or save them to summon into a later level as a pet? Maybe we can use them for parts and turn them into armor/weapons/potions. Maybe instead of all out Armor, you can collect magic runes for your shoulder, chest, legs, face, just different magical inscriptions that do different things (bonus to speed, endurance, seduction rate, etc.)

And of course, I'm really into choosing what I want to say during a cinematic (bioware games do this often with mass effect, kotor, dragon age, etc.) Just another little flavor that lets the player feel like they are piloting a character all their own (unless of course that isn't the goal?) this gives a few story options for, maybe later on when you can agree to make an alliance with one sibling and not the other in exchange for being left out (and avoiding the throne) or perhaps a change of heart that you -do- want to rule after all, and you go after everyone.


No army is "plot related" (lol); you were exiled to island for abusing power and gathering too large of a follower group - so father ban hammered (but he is dead now ^^) It also explains general attitude about taking over world / lord roll - mix of "been there done that" and "once bitten, twice shy"

Armor covert is interesting idea. So is choice text. But those probably out of current scope - maybe at some point in future.

Kusanagi Wrote:Regarding the sounds: If you want to put them in, that's your choice, but I agree with BlueLight about there needing to be a 'mute' button.

I'm all for sounds, but the particular ones you have there... most of them just don't seem to fit in with a Succubus, IMO.

Not only that, but they sound so... generic. AND YES, I realize that you're working with what you've got.


Well since they all work off one function, would be easy to add a variable to toggle moan sounds or not (so you can still hear music/other sfx). Will keep this in mind and probably add the option. Although, like you said, just working with what I have :|
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Re: Sakyubasu no Tatakai

Postby Abstraction » Wed Jul 27, 2011 6:54 pm

Kusanagi Wrote:Regarding the sounds: If you want to put them in, that's your choice, but I agree with BlueLight about there needing to be a 'mute' button


But really now, can't you just turn off your speakers, or at least the volume down?
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Re: Sakyubasu no Tatakai

Postby BlueLight » Wed Jul 27, 2011 7:19 pm

Sure i could if i wasn't multitasking.
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Re: Sakyubasu no Tatakai

Postby zkempton » Thu Jul 28, 2011 5:32 am

just to let ya know they ganked your game on gamesofdesire.com too
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Re: Sakyubasu no Tatakai

Postby blinking » Thu Jul 28, 2011 12:48 pm

Suggestions:
Put a hotkey to go on with conversations (space) instead of having to use the mouse.
Update the topic title with the date of the last update of the game.

thnx
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Re: Sakyubasu no Tatakai

Postby GoRepeat » Thu Jul 28, 2011 10:47 pm

zkempton Wrote:just to let ya know they ganked your game on gamesofdesire.com too



lol wtf.....

Another game in our collection that based on The Legend of Krystal engine. This time it's an arcade. Our character is a sexy princess of demons. Tons of ugly lustful monters invaded her kingdom. They murdered her father and going to rape her sister. Now you should help that beauty to clean her home world.


WHAT THE HELL IS THAT ^
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Re: Sakyubasu no Tatakai

Postby BlueLight » Thu Jul 28, 2011 10:55 pm

Google translator is my best guess... was that a retorcal question?
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Re: Sakyubasu no Tatakai

Postby SpectralTime » Thu Jul 28, 2011 11:08 pm

No army is "plot related" (lol); you were exiled to island for abusing power and gathering too large of a follower group - so father ban hammered (but he is dead now ^^) It also explains general attitude about taking over world / lord roll - mix of "been there done that" and "once bitten, twice shy"


Huh. That's... actually quite interesting. I hope that that's included in the game at some point, it's left kinda vague at present.
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Re: Sakyubasu no Tatakai

Postby bluedude69 » Fri Jul 29, 2011 4:12 pm

could you put like a futa option in the game, like sometime in the future?
Trollestia or Mollestia? desursions desursions.
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Re: Sakyubasu no Tatakai

Postby Tahdar » Sat Jul 30, 2011 9:29 am

Hi... Good game... Sure!!!

But I've a problem. When I fightvs the gigant worm in the final stage of the second level, I can't do nothing vs him.

Any idea?

Thanks in advance and best regards!!
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Re: Sakyubasu no Tatakai

Postby iamnuff » Sat Jul 30, 2011 2:39 pm

>.>


thats because the game is not finished yet...

its only stated on the VERY FIRST PAGE
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Re: Sakyubasu no Tatakai

Postby ByHisBillowingBeard » Sun Jul 31, 2011 12:26 am

This will not be the last time someone says that, iamnuff ;)
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Re: Sakyubasu no Tatakai

Postby GoRepeat » Sun Jul 31, 2011 4:50 am

Game play updates, no new content on this one (sorry been busy with move, promise will add new animations next time :lol: )
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Re: Sakyubasu no Tatakai

Postby BlueLight » Sun Jul 31, 2011 7:51 am

You want me to make the noob post about nothing new under the sun and get it over with or let some one else do it?

If you want me to make my grammar and spelling look really bad thats extra.
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Re: Sakyubasu no Tatakai

Postby 8749 » Sun Jul 31, 2011 11:05 am

Ok, I will give it one more time in understanding. After i seduce a zergling for 5 minutes, how on earth do i engage intercourse with it = =
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Re: Sakyubasu no Tatakai

Postby BlueLight » Sun Jul 31, 2011 11:13 am

You seduce it until you see it's penis sticking out then walk towards it. you might have to reseduce it once you walk over to it since it is on a timer.
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Re: Sakyubasu no Tatakai

Postby 8749 » Sun Jul 31, 2011 11:17 am

Thankyou for explaining in a way that my puny brain can understand = =. Once i seduced it for 3 seconds and just walked over and engaged intercourse. The other i stood there for 5 minutes and nothing happened. zzz bug?
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Re: Sakyubasu no Tatakai

Postby BlueLight » Sun Jul 31, 2011 11:56 am

8749 Wrote:Thankyou for explaining in a way that my puny brain can understand = =. Once i seduced it for 3 seconds and just walked over and engaged intercourse. The other i stood there for 5 minutes and nothing happened. zzz bug?

I think you give me to much credit. I explained it so my puny sleep deprived brain could understand it.
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Re: Sakyubasu no Tatakai

Postby Kusanagi » Sun Jul 31, 2011 5:33 pm

Is anyone else having problems toggling the moaning? I've tried playing with it set on both 'yes' and 'no', and the moaning is still there when I have it set to 'no'.
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