Sakyubasu no Tatakai I (Finished)

Re: Rush!

Postby BlueLight » Tue Jul 12, 2011 11:40 pm

ya um all we have to do then is find something in RealLife that you start crouched and its will be put in the game with that logic.
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Re: Rush!

Postby PatchPirate » Wed Jul 13, 2011 7:42 am

Gabe Fenfen Wrote:
iamnuff Wrote:i know backflip makes you incinvible, the point is if you try to backflip while crouched she has to stand up first, that takes too long and she often gets hit

..which would make sense in a RL situation. Last time I checked, it's easier to backflip standing up.

BlueLight Wrote:ya um all we have to do then is find something in RealLife that you start crouched and its will be put in the game with that logic.

To quote a very wise man, "TRY A SUMMERSAULT!!"

He could make a new animation for it. Wouldn't be too, too hard.
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Re: Rush!

Postby BlueLight » Wed Jul 13, 2011 9:09 am

PatchPirate Wrote:
Gabe Fenfen Wrote:
iamnuff Wrote:i know backflip makes you incinvible, the point is if you try to backflip while crouched she has to stand up first, that takes too long and she often gets hit

..which would make sense in a RL situation. Last time I checked, it's easier to backflip standing up.

BlueLight Wrote:ya um all we have to do then is find something in RealLife that you start crouched and its will be put in the game with that logic.

To quote a very wise man, "TRY A SUMMERSAULT!!"

He could make a new animation for it. Wouldn't be too, too hard.

whats sad is my sister is a gymnastic so i should know this stuff.
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Re: Rush!

Postby Zeus Kabob » Wed Jul 13, 2011 9:59 pm

Theoretically, it should be possible to interrupt standing up with a backflip, seeing as the force exerted by the legs could be applied to a backflip. I think the gripe here is not about whether it's possible to do a backflip from crouching, but instead that in terms of game balance, there are too many dead frames to stand up which makes the chozo boss more difficult.
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Re: Rush!

Postby GoRepeat » Thu Jul 14, 2011 1:23 am

PatchPirate Wrote:
Gabe Fenfen Wrote:
iamnuff Wrote:i know backflip makes you incinvible, the point is if you try to backflip while crouched she has to stand up first, that takes too long and she often gets hit

..which would make sense in a RL situation. Last time I checked, it's easier to backflip standing up.

BlueLight Wrote:ya um all we have to do then is find something in RealLife that you start crouched and its will be put in the game with that logic.

To quote a very wise man, "TRY A SUMMERSAULT!!"

He could make a new animation for it. Wouldn't be too, too hard.



There already is a summersault animation... its just not active :lol: I will consider adding it as response to hitting "backflip" while in crouch position (summersault instead). Like said before, combat is going to be redone... .there is a lot in game animations and things done that aren't in playable state... don't get to hung up on it now

Order of Priority right now:
Finish level 2 boss / scenes
Finish level 2 plot
Add bonus content / achievement system rewards (zerg house pet from secret impreg/birth scene on lev1; unlock kneesocks / other skins)
Add overworld map for level select / replay
Add save states
Add sound
Re-polish animations (includes combat revamp)
Re-polish code
Add new animations to minibosses (unique for each)
???
Profit

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Re: Rush!

Postby GoRepeat » Thu Jul 14, 2011 1:42 am

Here are some conversation topics:

What should game be named?

What should characters be named?
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Re: Rush!

Postby Lucky777 » Thu Jul 14, 2011 1:52 am

Boosting lust capacity boosts health too. I can tank 5 contact-damage hits against the Chozo boss without upgrading, and about 9 or 10 with the lust upgrade. Makes SENSE for a lust demon's HP to increase with lust upgrades, but I don't know if it was intentional.

Hitting seduce without any enemies on screen for level 2 seems to result in the next enemy to drop down being insta-seduced. Awesome little tidbit, but again, probably unintentional.

Lastly, although I realise that this is a very well known issue: Dat hitbox on the Chozo boss, fo' srs. I know it's possible, and even easy, to no-damage run the dude, but ... uh ... ONE MILLIMETRE OF DIFFERENCE BETWEEN THAT AND RUNNING STRAIGHT INTO HIS LEGS : O
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Re: Rush!

Postby meiliming » Thu Jul 14, 2011 2:12 am

I keep on getting this glitch on the first boss, where whenever I backflip on knock the giant rock into him, he sort of freaks out and just starts twitching. At which point I can just run past him, although there's nothing but empty land stretching beyond him.
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Re: Rush!

Postby Nookie » Thu Jul 14, 2011 2:22 am

Lucky777 Wrote:Lastly, although I realise that this is a very well known issue: Dat hitbox on the Chozo boss, fo' srs. I know it's possible, and even easy, to no-damage run the dude, but ... uh ... ONE MILLIMETRE OF DIFFERENCE BETWEEN THAT AND RUNNING STRAIGHT INTO HIS LEGS : O


Yeah, this is a bit of a problem. Probably the hitbox is fine, it's just that the background is dark so I have to focus my eyes a bit or use better judgement.

gorepete2 Wrote:Here are some conversation topics:

What should game be named?

Rush is a good name. Stick with it. ;)

gorepete2 Wrote:What should characters be named?


It's your call really. My suggestion is to get a verb or adjective and somehow make it a demonic name or find a random name generator.
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Re: Rush!

Postby Unholy Sonic » Thu Jul 14, 2011 2:52 am

Why not combine the name of the swf and the title of the topic...
Demon Rush

Simple and everyone will know straight away what it is and what it's about.

Then... PROFIT
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Re: Rush!

Postby Digfree » Thu Jul 14, 2011 3:43 am

name- Speed Demon? lol

Anyways, Let me know what you want pete, I since that there are going to be angels soon and angel related monsters, while I am not sure how good I can do, I could make some monsters related to heaven. and no, there won't be cupids... a unicorn/pegasus might be cool.

hey, I am just throwing it out there. If you have flying angels and stuff with wings like pegasus, you could have a part of the game be a flying level. It would basically run like the rest of the game, but you can move up and down as well, cause the demon girl can grow wings to fly. i know it be some more work, but might be cool mate.
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Re: Rush!

Postby Doctrine1-6 » Thu Jul 14, 2011 3:55 am

I like Persephone for your main character.

And Demon Rush in the large, red letters of Unholy Sonic is a perfectly fitting name.
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Re: Rush!

Postby BlueLight » Thu Jul 14, 2011 4:07 am

Digfree Wrote:name- Speed Demon? lol

If your going to have Speed Demon as a name you have to have Speed Racer and Racer X
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Re: Rush!

Postby Cryl » Thu Jul 14, 2011 5:59 am

I like the name Demon Rush.

As far as the demon chick, how bout--Lilith?
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Re: Rush!

Postby FruitSmoothie » Thu Jul 14, 2011 6:52 am

Before you give it an official name, google it to make sure anybody searching for your game won't be bombarded with other games with similar names. It'd be good if it was unique enough that the first couple google pages have results for your game with people just searching the name alone (Rush) which I don't think it would, other examples of what people might search are like "Rush Hentai, Rush Hentai Game, Rush LoK, Rush Legend of Krystal, etc" Obviously Rush is a bit simple for easy googling. Imagine if somebody has no idea where the game is from but sees a screenshot of it somewhere and still wants to find it, your game look should give enough clues to guessing the name of it.

Demon Rush is slightly better, or you can get into more specifics like "Succubus Rush (She is kinda a Succubus with the whole lust demon thing, isn't she?), Lust demon rush seems a little silly to me :P

But I'm thinking all big and such, maybe not necessary, but I'd do all those things.
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Re: Rush!

Postby Crossbow1701 » Thu Jul 14, 2011 7:13 am

If your gonna do secret scene, don't make them too hard to find. i can't even find the first hidden one with the sprite in your room.
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Re: Rush!

Postby BlueLight » Thu Jul 14, 2011 7:42 am

FruitSmoothie Wrote:can get into more specifics like "Succubus Rush (She is kinda a Succubus with the whole lust demon thing, isn't she?), Lust demon rush seems a little silly to me .


Why not just call it
"Lusty rush"
Why not add metal gear to it call it.
"Metal gear" sorry wrong one "Liquid rush"
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Re: Rush!

Postby Sexybones » Thu Jul 14, 2011 10:40 am

I like Lusty Rush as it slightly indicates the non seriousness the game has.Being Sex based and all.
What about keeping the main character nameless,having other giving her titles or nicknames.
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Re: Rush!

Postby SquallLion » Thu Jul 14, 2011 12:50 pm

and about the name
why not....
Rush! ? :lol:
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Re: Rush!

Postby iamnuff » Fri Jul 15, 2011 12:26 am

the name depends on where you choose to go with the plot doesnt it?
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