Hey, hello, how are you? I liked your game and I am really happy you made it! Legend of Krystal IS now completed in regard of game concepts Playshapes and the moderators were trying to achieve in AS3!
I played until 'the end' (I ranked C), and I really want to try out the other endings. I noticed there are still bugs (people are finding them), please stay aware of them, they made us nuts
I love the libido personality (of course, here is a sexual themed site, right?) Its great when libido is like 70 or more, and Krystal tries to work decently but ends up skipping it for sex
My suggestions so far, based on more than 2 years as a LOK member and after checking more than 50 hentai games in more than 5 years. I know the game is already finished but lets go!
1) Ok, easy to say: more scenes! I want to help you with some. Is it possible to get Krystal and other enemy models for me to animate? I noticed most of them are not lenghty animations, so why not having more and more ones?
2) Why not making her fuck all inhabitants during her walk depending on some talking? (scenes outside of schedule screen, that is, during dialogues when pressing the diamond button. The guy can ask for sex and we could select YES (or NO) and the action just happens there.
3) Make a way to choose different outfits: at least that golden one she has in the original, and , of course, no outfit (naked). She could say 'NO' if she is not 'horny/a whore' enough (libido factor number). This could trigger more libido increase, and furthermore, more sex scenes
4) A way to play with the keyboard instead of mouse and activate the diamonds pressing SPACE. I like to use my right hand for something else, you got it
5) a way to zoom the scenes in (it could be simply the use of buttons - and = (next to the numbers in the main keyboard, not keypad), that just keeps doubling the screen size, centering the point on the center of krystal body. It uses the vector technology, right? So you can even have a new feel of the scenes, when we can zoom it in and even pan them, as left/right wont be used for movement if she is into a scene
6) make 'pause' button (on the left) 'on' by default, or a way to make it persist in the variables cache. I dont mind pressing the right button many times
If some disagree, why not making it as an option (ON/OFF in an options screen?). It completes the item 1 above, because sometimes we just want to let Krystal there, having fun, looping endlessly while we fantasize of what will happen next.
See you