Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II (Finished)

Postby sakyubasuQ » Thu Nov 26, 2015 5:49 am

Just read the newground kids, commenting on Act II of Sakyubasu no Tatakai.
Spoiler (click to show/hide):

They can go suck a lemon.. But honestly they can take all, their shit N' complements. And go fuck themselves, some more.


Dam people & their distractive quality's.
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Re: Sakyubasu no Tatakai II (Finished)

Postby Gidshri » Thu Nov 26, 2015 8:12 am

GoRepeat Wrote:
Gidshri Wrote:Sooooo... whats now, GoRepeat? You will take a break or start new project soon? Or it's a rude question? If so, i am sorry :(


Oh, I am always messing around with something

Spoiler (click to show/hide):

CK.swf


Cool :D
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Re: Sakyubasu no Tatakai II (Finished)

Postby sharka » Thu Nov 26, 2015 1:04 pm

the game is finished ?exactly?
)
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Re: Sakyubasu no Tatakai II (Finished)

Postby jacka92000ja » Thu Nov 26, 2015 4:14 pm

marsultor969 Wrote:Just curious how do you get High Mystic Lucky? I have beaten it several times and still haven't gotten the hero yet.

This has been answered before, just search Lucky in the the search box and you'll find the post to beat all of them
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Re: Sakyubasu no Tatakai II (Finished)

Postby meisbi » Thu Nov 26, 2015 7:00 pm

Hi GoRepeat,

congrats for finishing this fantastic game! And some bug reports to help you with polishing it ;)
1) Minor: Typo before the first Phasmos battle: "this lands" instead of "these lands".
2) Minor: I still had the percentage bug in one hero fight so far (I think it was Madame Photovol? Well, the hero with 30 health anyway). The health bar does not decrease as long as health is above 20.
3) Minor: The cutscenes for the heroes do not appear after beating them. They are available in the summons menu though. But after their fights the game just returns to the map. Except after the fight with Jurassa (see screenshot). But still no cutscene there, the field is not clickable...
Spoiler (click to show/hide):

snt1.PNG

Question: Are scouts supposed to pass through friendly units? I had that feature some times, when they were behind a friendly unit and there is space in front of that unit within reach of the scouts three steps, they just rush forward...

PS: I too support the request for captions in the H-Scenes! (perhaps configurable?). Your writing makes half of the motivation for the game!
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Re: Sakyubasu no Tatakai II (Finished)

Postby Jeanioz » Thu Nov 26, 2015 10:11 pm

jacka92000ja Wrote:I actually turned down playing fallout 4, just to play SnT 2 instead. I can honestly I have more hours on this game than I do on fallout.


It is official: Sakyubasu no Tatakai II is better than Fallout 4.

Image
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Re: Sakyubasu no Tatakai II (Finished)

Postby Speedy Z5 » Thu Nov 26, 2015 11:18 pm

hey gorepete, will this be the final update to the game.
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Re: Sakyubasu no Tatakai II (Finished)

Postby VintageBass » Fri Nov 27, 2015 12:13 am

Speedy Z5 Wrote:hey gorepete, will this be the final update to the game.

From what has been said, there are the bug fixes, but is the "Finished" in the title more than a clue as to things currently are?
"Just because you can put your dick in it, it doesn't mean you can fuck it"
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Re: Sakyubasu no Tatakai II (Finished)

Postby jacka92000ja » Fri Nov 27, 2015 4:44 am

Jeanioz Wrote:
jacka92000ja Wrote:I actually turned down playing fallout 4, just to play SnT 2 instead. I can honestly I have more hours on this game than I do on fallout.


It is official: Sakyubasu no Tatakai II is better than Fallout 4.

Image

Sakyubasu no Tatakai II for Game of the Decade
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Re: Sakyubasu no Tatakai II (Finished)

Postby MajorMajorMajorMajor » Fri Nov 27, 2015 6:02 am

If this game weren't A-rated we could sell this.
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Re: Sakyubasu no Tatakai II (Finished)

Postby Speedy Z5 » Fri Nov 27, 2015 8:43 am

VintageBass Wrote:
Speedy Z5 Wrote:hey gorepete, will this be the final update to the game.

From what has been said, there are the bug fixes, but is the "Finished" in the title more than a clue as to things currently are?

by finished, i take it as the story is finished, like you just said, their will probably be bug fixes, and i was just curious to when gore is gonna add the final bug fix. i don't want to play the game half way and find a bug that fucks everything up[probably gonna play it anyway, cant wait any longer]. i dont want to have to deal with a surprise save wipe or something, but seeing as no one has brought up any killer bugs i guess the game is pretty much ready to go.
Last edited by Speedy Z5 on Fri Nov 27, 2015 7:19 pm, edited 1 time in total.
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Re: Sakyubasu no Tatakai II (Finished)

Postby MajorMajorMajorMajor » Fri Nov 27, 2015 11:34 am

Are bug reports still going to be useful?
The vinara fight still has some glitches.

Once my character became white after a bunch of colour mixing. A moment ago, I moved up, to be in front of a wine barrel while being liquor colored. However, instead of letting the barrels move, Vinara went to do the hangover attack. I was worried hangover got me, until I turned green all of a sudden as if the game only skipped the animations. Although..... I can't recall but maybe all other barrels were still in the same place.
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Re: Sakyubasu no Tatakai II (Finished)

Postby TheHighborne » Fri Nov 27, 2015 4:42 pm

First of all, what a great game, thank you so much for your efforts!

There is only one thing I can't understand. Why do you refuse to provide any sort of gallery or cheats? Not everyone has the time to play this game for several hours, especially when working full-time.

I'd like to make this game more accessible and provide the possibility to avoid grinding, so I'm offering a solution for cheat engine. The values in this game are calculated in a specific way: value*8+6. You can easily alter the values of your units with a tool like cheat engine, let's say you want to freeze the HPs of a tank unit, instead of searching for 10, you'd have to search for 86.

Several people in this thread have asked for something like this, so I hope that it helps you.
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Re: Sakyubasu no Tatakai II (Finished)

Postby toanly1986 » Fri Nov 27, 2015 7:08 pm

thanks, Gorepeat and VintageBass(who're you?)
hope you will return with another nice game.
i registered an account here because i want to play game in LoK, not somewhere else, especially is FG :lol:
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Re: Sakyubasu no Tatakai II (Finished)

Postby VintageBass » Fri Nov 27, 2015 7:25 pm

toanly1986 Wrote:thanks, Gorepeat and VintageBass(who're you?)

I'm just someone who just moderates the forums and just making a guess on things. Also here to answer questions others may know about and also serving up sweet milky wrath on those who face me! >:3
"Just because you can put your dick in it, it doesn't mean you can fuck it"
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Re: Sakyubasu no Tatakai II (Finished)

Postby MajorMajorMajorMajor » Sat Nov 28, 2015 12:15 am

Gorepete, how do you run Sakyubasu no tatakai?

I think that nearly everyone may have issues running this game. I have an i7 5500u and a 950m, but SBT II still runs my CPU to 60 degrees+ after some time, and the game starts slowing after that point.

Are there any ways to shift the flash workload to the GPU that you're familiar with, or have been using? I'm not sure if the vectors processed in SBT II are better on the GPU or CPU. But whatever it is, this game really does seem to run a bit heavy.
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Re: Sakyubasu no Tatakai II (Finished)

Postby omicron » Sat Nov 28, 2015 1:23 am

How do we get the hearts for the tavern girl?
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Re: Sakyubasu no Tatakai II (Finished)

Postby Jeanioz » Sat Nov 28, 2015 5:12 am

omicron Wrote:How do we get the hearts for the tavern girl?


Spoiler (click to show/hide):

Go the "Exile Isle > Tavern > Missions" and do the missions "Dream Eater", "Pub Grub" and "Hit Me As Hard As You Can" with an Excellent Mission Rating.

To get an Excellent Mission Rating, you must send to the mission a unit with the right race and class. Get an Excellent Mission Rating grants Unit Corruption +4 and a bonus reward. Which race and class is the right depends on the mission:

Unit - Mission - Bonus
Gorger - Down and Dirty - 10000 Souls
Gorger Stonewall - Deep Rumbling - 10000 Souls
Gorger Strongfist - Crazy Eyes - 10000 Souls
Gorger Slasher - Run, Forrest, Run - 10000 Souls
Gorger Wildtamer - Calming the Spirits - 10000 Souls
Gorger Rockboom - Clearing the Way - 10000 Souls
Hive Drone - Honey Pot - New Worshiper (Random Race)
Hive Vanguard - Into the Woods - New Worshiper (Random Race)
Hive Blade - Deadly Dance - New Worshiper (Random Race)
Hive Assassin - Road Rage - New Worshiper (Random Race)
Hive Mender - Sweet Defeat - New Worshiper (Random Race)
Hive Caller - Mind Your Manners - New Worshiper (Random Race)
Illosa - That Magic Touch - Quality Runes
Illosa Roar - Shields Up! - Quality Runes
Illosa Scream - Vicious Cycle - Quality Runes
Illosa Whisper - Watcher in the Woods - Quality Runes
Illosa Chant - Shoulder to Cry On - Quality Runes
Illosa Screech - Die, Maggots! - Quality Runes
Mechiza - Cold-Cocked - Salvaged Gear
Mechiza TNK002 - Radioactive - Salvaged Gear
Mechiza FIT143 - The Grinder - Salvaged Gear
Mechiza SCT653 - That's A Lot of Beef - Salvaged Gear
Mechiza HLR211 - Hecatomb's Curse - Salvaged Gear
Mechiza MGE112 - Suicide Squad - Salvaged Gear
Esurian - Nimbly-Bimbly - 50000 Souls
Esurian Rebounder - A Series of Tubes - 50000 Souls
Esurian Acidedge - Slice and Dice - 50000 Souls
Esurian Cutlerist - Pub Grub - Barkeep Adoration
Esurian Balmer - Green Jelly - 50000 Souls
Esurian Dissolver - Garbage In, Garbage Out - 50000 Souls
Phasmos - Pack Leader - Salvaged Runes
Phasmos Breaker - Reinforcement Needed - Salvaged Runes
Phasmos Cleaver - Kill Them All - Salvaged Runes
Phasmos Stalker - End of Dreams - Salvaged Runes
Phasmos Reaper - Dream Eater - Barkeep Adoration
Phasmos Weaver - Mending the Nether - Salvaged Runes + Shavee Mission
Bovos - Got Milk? - Quality Gear
Bovos Siegetank - Hit Me As Hard As You Can - Barkeep Adoration
Bovos Crusher - Mace in the Face - Quality Gear
Bovos Bleeder - In the Thick of It - Quality Gear
Bovos Herder - Tough Love - Quality Gear
Bovos Stormer - Riders On the Storm - Quality Gear
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Re: Sakyubasu no Tatakai II (Finished)

Postby MajorMajorMajorMajor » Sat Nov 28, 2015 6:22 am

I haven't been able to find a proper guide for defeating Pecunia, the tech-sister.

Does this part require chanting? I feel that this game was designed to be beatable without chanting.
After failing numerous times, I decided to put a few things into chanting. However, I don't know how to survive the Robot's fire attack.
(I'm using the mage class)

All the guides I've seen assume you can defeat her even before Pecunia gets to the end....... Is she supposed to get there and then flame for all eternity?
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Re: Sakyubasu no Tatakai II (Finished)

Postby Jeanioz » Sat Nov 28, 2015 7:25 am

MajorMajorMajorMajor Wrote:I haven't been able to find a proper guide for defeating Pecunia, the tech-sister.

Does this part require chanting? I feel that this game was designed to be beatable without chanting.
After failing numerous times, I decided to put a few things into chanting. However, I don't know how to survive the Robot's fire attack.
(I'm using the mage class)

All the guides I've seen assume you can defeat her even before Pecunia gets to the end....... Is she supposed to get there and then flame for all eternity?

Spoiler (click to show/hide):

Use rogue class. And always use Blitz skill when possible.
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