Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II

Postby Craftsman » Wed Nov 11, 2015 2:04 am

Very nice puzzles in those missions, makes one read the unit descripion very thoroughly.
Though for some reason the reward Quality Gear is sometimes just empty gear. Btw, Angel Breaker, Crystal Heart, Glass Cannon, and Heart Strikers worked just fine
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Wed Nov 11, 2015 2:49 am

Craftsman Wrote:Very nice puzzles in those missions, makes one read the unit descripion very thoroughly.
Though for some reason the reward Quality Gear is sometimes just empty gear. Btw, Angel Breaker, Crystal Heart, Glass Cannon, and Heart Strikers worked just fine


Good catch, it will be fixed in the next patch. The Bovos Tank mission has a special reward so it wasn't creating a Crystal Ward item type, and the Base Bovos mission was creating a non-existent piece of armor (you can't have butt-naked armor!). So easy fix, I put the Crystal Ward in the nekkid reward slot.
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Re: Sakyubasu no Tatakai II

Postby BinaryHedgehog » Wed Nov 11, 2015 5:00 am

VintageBass Wrote:
BinaryHedgehog Wrote:Does anyone know how to beat the first boss?

Explain thyself! You gotta be more specific than that!

The first one-on-one battle will of those clones that stupid OP laser.
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Re: Sakyubasu no Tatakai II

Postby sturm1 » Wed Nov 11, 2015 5:49 am

BinaryHedgehog Wrote:The first one-on-one battle will of those clones that stupid OP laser.

I used the class with the penetration power for this:

Blocking prevents damage from the laser. Make her kill the clone with the highest attack with the laser. Use the rest of your time sitting next to the bosses' squares and hit her with her least expensive attack before she uses crush eternity. As long as the other two clones are alive, you won't take any damage. Move to the square where the weakest clone will show up after crush eternity and use your most powerful attack, you'll take damage from the clone, but not much. Rinse and repeat. Once you've whittled down her health to the point you can finish her with one attack, use Tiki's suppression field and finish her. If you forget to use suppression field, she'll regenerate all her health, same goes for the other bosses.

Also, I hit a bug:
For the mission that needed a tank that isn't slowed down by its shield, I used the mech tank, I was also down to one battle for the mech berserker thing for some grinder-something mission that was asking for torque something or another. I exited the mission page and then came back before I did a mission, the thumbnail for the mech tank was flickering back and forth between the arrow that shows up when you first select the mission, the tank thumbnail, and target reticle before you select anyone. The mission count below the mech berserker read: 000 I didn't think to get a picture, and I reloaded before clicking anything and the problem went away.
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Wed Nov 11, 2015 6:19 am

sturm1 Wrote:Also, I hit a bug:
For the mission that needed a tank that isn't slowed down by its shield, I used the mech tank, I was also down to one battle for the mech berserker thing for some grinder-something mission that was asking for torque something or another. I exited the mission page and then came back before I did a mission, the thumbnail for the mech tank was flickering back and forth between the arrow that shows up when you first select the mission, the tank thumbnail, and target reticle before you select anyone. The mission count below the mech berserker read: 000 I didn't think to get a picture, and I reloaded before clicking anything and the problem went away.


Wierd, I will take a look
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Re: Sakyubasu no Tatakai II

Postby anonmx44 » Wed Nov 11, 2015 7:33 am

Just letting everyone know that you CANNOT reroll all missions, otherwise the instant you put a unit in any mission and exit the screen the selected unit bugs out, I haven't tested further then this, anyway gl with the fix, back to lurking.

Edit: Nvm, found a solution, whenever my next post gets ok'd (if it does) it'll have that and a list of the missions and other stuff in a txt doc.
Last edited by anonmx44 on Wed Nov 11, 2015 2:54 pm, edited 1 time in total.
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Re: Sakyubasu no Tatakai II

Postby tuckboy » Wed Nov 11, 2015 9:29 am

meisbi Wrote:***Missions Solutions***
In this post I will post the mission solutions I found out so far (only those I scored +4). I will try to edit this post as more solutions come up...

:D :) :idea: Thank you very much! :idea: :) :D
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Re: Sakyubasu no Tatakai II

Postby XaldonAjide » Wed Nov 11, 2015 10:51 am

Photovol Fight was fare as it was, all I needed was Grogar units. Also Beat the Twill on the first try, Wish the Animation for them was available. It was a fun Fight. and the Victory animation would have been awesome.

Anyway if the animation is unlocked, for those who have already beaten the Twill, I would be estatic, if not, I'll just have to do the battle again and have fun trying to beat them again.
what else is new 8-)
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Re: Sakyubasu no Tatakai II

Postby Lapino01 » Wed Nov 11, 2015 1:08 pm

Hi again,
I found a bug in the mission section, sometimes when you choose an unit for a mission and choose another mission or reset the game goes like this:
Spoiler (click to show/hide):

Image


And there's 'empty equipment' again, they appear in some missions rewards!... When you finish the "naked ones" missions (like 'Got milk?') it gives you the empty equipment, to be more specific.

Hope this can help you, guys!
Last edited by Lapino01 on Wed Nov 11, 2015 4:47 pm, edited 1 time in total.
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Re: Sakyubasu no Tatakai II

Postby toanly1986 » Wed Nov 11, 2015 1:25 pm

meisbi Wrote:***Missions Solutions***
In this post I will post the mission solutions I found out so far (only those I scored +4). I will try to edit this post as more solutions come up...
Spoiler (click to show/hide):

  • Die, Maggots: Illosa Screech
  • Hecatombs Curse: Mecha Healer
  • Shields Up: Illosa Roar
  • Suicide Squad: Mecha Mage

Spoiler (click to show/hide):

  • Road rage: Hive Scout
  • Calm the spirit: Gorger healer
  • deep rumbling: Gorger guard
  • watcher in the wood: illosa scout
  • Pub grub: Esurian scout (barkeeper amination)
  • reinforcement needed: phasmos guard
  • Mace in the face:bovos fighter
  • garbage in - out: Esurian mage
  • touch love:bovos healer (thich skin)
  • end of dream: phasmos scout
  • roadioactive: mecha guard
  • sweet defeat: hive healer
  • green jelly: Esurian healer
  • crazy eyes: gorger fighter
  • run, forget run: gorger scout
  • the grinder:mecha fighter
  • in the thick of it: bovos scout
Last edited by toanly1986 on Wed Nov 11, 2015 3:03 pm, edited 2 times in total.
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Re: Sakyubasu no Tatakai II

Postby anonmx44 » Wed Nov 11, 2015 2:50 pm

For everyone who wants to know here's all the missions, requirements for most of the hero encounters, and tips for the bosses (credit quoted if I found info on the forums) kept as spoiler free as possible, also for the current version DO NOT reroll a mission and place a unit in it, it can and will bug out, reroll, go do a battle, come back and then put the unit in. as stated in the txt I am only to pecunia's 3rd stage so the info stops there I'll try to finish the game as best as I can and update this though apparently somna is even worse. Good luck all.
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Re: Sakyubasu no Tatakai II

Postby Craftsman » Wed Nov 11, 2015 2:58 pm

GoRepeat Wrote:
sturm1 Wrote:Also, I hit a bug:
For the mission that needed a tank that isn't slowed down by its shield, I used the mech tank, I was also down to one battle for the mech berserker thing for some grinder-something mission that was asking for torque something or another. I exited the mission page and then came back before I did a mission, the thumbnail for the mech tank was flickering back and forth between the arrow that shows up when you first select the mission, the tank thumbnail, and target reticle before you select anyone. The mission count below the mech berserker read: 000 I didn't think to get a picture, and I reloaded before clicking anything and the problem went away.


Wierd, I will take a look


I managed to recreate it: I choose the reset option for every mission, so it is no longer available, then chose a unit for the mission. By switching out and back into the Tavern tab they had begun to spin through the mission icons (arrow, mark and more).
Spoiler (click to show/hide):

You can extort that by repeatedly clicking until you hit the checkmark, bug gone, mission complete :D

Screenshot attached!

Spoiler (click to show/hide):

Bug.PNG
Screenshot
Bug.PNG (235.86 KiB) Viewed 2336 times
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Re: Sakyubasu no Tatakai II

Postby Aestral » Wed Nov 11, 2015 4:13 pm

A tiny bug that i've found while replaying the game (Goddamn you, save wipes!). When you are fighting as Lucky, his ability description is actually Vanorel's ability description.
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Wed Nov 11, 2015 5:56 pm

Craftsman Wrote:I managed to recreate it: I choose the reset option for every mission, so it is no longer available, then chose a unit for the mission. By switching out and back into the Tavern tab they had begun to spin through the mission icons (arrow, mark and more).
Spoiler (click to show/hide):

You can extort that by repeatedly clicking until you hit the checkmark, bug gone, mission complete :D

Screenshot attached!


CHEATS!!!! haha - thanks, I will fix

Aestral Wrote:A tiny bug that i've found while replaying the game (Goddamn you, save wipes!). When you are fighting as Lucky, his ability description is actually Vanorel's ability description.


Ah good catch, thanks - will fix
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Re: Sakyubasu no Tatakai II

Postby tuckboy » Wed Nov 11, 2015 7:22 pm

Pecunia 3th stage OMG. :oops:
Every time you die and have to do the talk and kill the robot again.
Anyone can tell me how she can be defeated at 3th stage? :?
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Re: Sakyubasu no Tatakai II

Postby meisbi » Wed Nov 11, 2015 8:11 pm

Another little glitch: It seems, that the health bar of the enemy leader can not cope anymore if its max health is above 20: Allthough the health is reduced upon hits, the bar still shows 100%. Only when the health sinks below 20, does the bar shrink...

And one opinion about pecunia: I think her 2nd stage robot health should be reduced a little: If you know how to fight her, it's just an easy but annoying grind to get this robot down, espeacially if you haven't yet figured out the 3rd stage. And if you don't know how to fight the robot, 300 health would probably still kill you every time...
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Re: Sakyubasu no Tatakai II

Postby Aestral » Wed Nov 11, 2015 8:57 pm

You've made a typo in a line about a typo-like bug.
"Fixed a but where Photovol had Vanorel's special description"
GODDAMNIT WOMAN! :lol:
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Re: Sakyubasu no Tatakai II

Postby F.Infinity » Wed Nov 11, 2015 11:32 pm

Aestral Wrote:You've made a typo in a line about a typo-like bug.
"Fixed a but where Photovol had Vanorel's special description"
GODDAMNIT WOMAN! :lol:

You don't get it! It's a hidden innuendo like a butt without "t" *ba-dum-tss*
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Re: Sakyubasu no Tatakai II

Postby bornsinner » Thu Nov 12, 2015 4:58 am

A couple questions, hoping someone smarter than me can help me out

1. Has anyone gotten past Slayer Boba? I've also heard Vintabass is hard to figure out too so I could use some help on her too.

2. The hand seems impossible- any tips/tricks on getting through that?

3. How in the hell did people capture units for phasmos and bovos? I feel like it's a miracle just to win those fights idk how im gonna capture units.

4. Shavees unit seems kinda crazy too- 50 hp? endless spawns?

Any and all help would be super appreciated.
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Re: Sakyubasu no Tatakai II

Postby unlimitedskils » Thu Nov 12, 2015 6:21 am

GoRepeat Wrote:
sturm1 Wrote:Bug report:
None of these affect the gameplay and may even be intentional, I just thought they seemed strange enough to report.
-The Phase: After beating Van, this level has a weird background that is half normal crystal forest background and half outer space boss battle background.
-Master Ioshia fight: When using Eva's Toxic Desire power, enemies defeated by toxic lust power aren't taken as prisoners, only ones defeated by units on field. I don't normally use this version of Eva so I don't know if this happens in other battles or not.
-Defeated enemy summons menu: The four star sex scenes no longer have dialogue.
Thanks for all the great games GoRepeat!


Not a bug, possibly a bug - I will look into it, and not a bug. The background is supposed to look messed up because Vanorel broke reality there (its in the description) and I turned the dialogues off because I thought they were kind of silly; I couldn't read them without rolling my eyes and scoffing at myself. The Toxic Desire thing might be a bug though - I don't remember if I purposefully broke capturing on Ioshia's combat level since it is so easy to mass capture units. I will take a look.


I personally liked the dialogue very much
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