Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II

Postby toanly1986 » Sun Oct 25, 2015 8:48 pm

GoRepeat Wrote:
Dumai Wrote:but hoping our saves aren't broken with the final update.


They will be. There is always a final save murder. I actually should have killed your saves when I did the last update since I changed the Bovos stats, but I decided since we are so close to the end there was no need.

uhm master, i think it is a bug of Vintabass battle, she only send out 3 unit although she still have mana
for example, 3 first turn she summon 3 unit with 2 mana cost and stop, when i killed her unit, she send out 4 mana unit and stop again
i registered an account here because i want to play game in LoK, not somewhere else, especially is FG :lol:
User avatar
toanly1986
 
Joined: Sat Sep 19, 2015 3:38 am

Re: Sakyubasu no Tatakai II

Postby powuivnpeb » Sun Oct 25, 2015 10:40 pm

It was frustratingly difficult and mostly rng, but I finally made it through The Eye. The new scenes are good, different from what I expected I guess.

About what I'd wish for the final version, its definitely army management/sorting, like the constant scrolling up, no sorting for runes etc.
There are so many clicks and so much scrolling involved in the most basic tasks like equiping a unit and sending it to chant.
powuivnpeb
 
Joined: Sat Jul 18, 2015 7:58 pm

Re: Sakyubasu no Tatakai II

Postby VintageBass » Sun Oct 25, 2015 11:06 pm

powuivnpeb Wrote:About what I'd wish for the final version, its definitely army management/sorting, like the constant scrolling up, no sorting for runes etc.
There are so many clicks and so much scrolling involved in the most basic tasks like equiping a unit and sending it to chant.

I would agree with this. Like I can easily sort things out with the regular minions, but when it comes to items and even the chanting, sorting them is just making my need to organize them flare up. Some improvement in the sorting/management department would be my suggestion as well, too, if to make things easier to sort everything just to have it all nice and lined up.
"Just because you can put your dick in it, it doesn't mean you can fuck it"
- Nash Bozard
User avatar
VintageBass
Moderator
 
Joined: Fri Mar 22, 2013 3:16 am
Location: Exploring the world of Pokemon

Re: Sakyubasu no Tatakai II

Postby UnsungHero » Sun Oct 25, 2015 11:37 pm

How about a Soul system that can be used to increase the effects f you lust skills?

IE speed you lust bar fills, how long the capture field lasts, the strength of the effects. Begins filling even while active.
User avatar
UnsungHero
 
Joined: Fri Aug 10, 2012 12:34 am

Re: Sakyubasu no Tatakai II

Postby Dumai » Mon Oct 26, 2015 12:54 am

GoRepeat Wrote:
Dumai Wrote:but hoping our saves aren't broken with the final update.


They will be. There is always a final save murder. I actually should have killed your saves when I did the last update since I changed the Bovos stats, but I decided since we are so close to the end there was no need.


Haha, thought so. Well, I'll start preparing myself mentally now XD. Admittedly, I was surprised that you hadn't gotten rid of the saves for these past few updates. I'm glad you didn't though, since I would have held off playing the updates till the final thing was released.
Dumai
Newly Registered
 
Joined: Sat Mar 17, 2012 5:37 am

Re: Sakyubasu no Tatakai II

Postby GoRepeat » Mon Oct 26, 2015 1:19 am

Inventory / Chanting management definitely seems like the #1 QoL issue, so I will think of something
Picarto LiveStream: https://picarto.tv/GoRepeat
Other Stuff: Click Here
User avatar
GoRepeat
Moderator
 
Joined: Wed Jul 21, 2010 2:26 am
Location: Behind the Looking Glass

Re: Sakyubasu no Tatakai II

Postby toanly1986 » Mon Oct 26, 2015 1:00 pm

everybody can tell me who is the owner of FF: Legend of Twin orbs?
i registered an account here because i want to play game in LoK, not somewhere else, especially is FG :lol:
User avatar
toanly1986
 
Joined: Sat Sep 19, 2015 3:38 am

Re: Sakyubasu no Tatakai II

Postby F.Infinity » Mon Oct 26, 2015 3:08 pm

GoRepeat Wrote:
Dumai Wrote:but hoping our saves aren't broken with the final update.


They will be. There is always a final save murder. I actually should have killed your saves when I did the last update since I changed the Bovos stats, but I decided since we are so close to the end there was no need.

Don't concern yourself with that. I think people understand the fact that shit like this happens in an in-development flash game of such gigantic scale as yours.
User avatar
F.Infinity
 
Joined: Mon Sep 07, 2015 3:51 pm

Re: Sakyubasu no Tatakai II

Postby kingofbrocoli » Tue Oct 27, 2015 4:11 am

toanly1986 Wrote:everybody can tell me who is the owner of FF: Legend of Twin orbs?


The man you are looking for is known as DirtyC101 a gentleman and a scholar.
User avatar
kingofbrocoli
 
Joined: Thu Jun 07, 2012 4:35 am

Re: Sakyubasu no Tatakai II

Postby Venomancer » Tue Oct 27, 2015 5:20 am

Wow i tried a lot of times, but i can't defeat the second battle of Bovos, they have a fuc**** hp and damage in your troops e.e even with Photovol Lullaby.
Venomancer
Newly Registered
 
Joined: Wed Oct 14, 2015 12:37 am

Re: Sakyubasu no Tatakai II

Postby toanly1986 » Tue Oct 27, 2015 6:12 am

kingofbrocoli Wrote:
toanly1986 Wrote:everybody can tell me who is the owner of FF: Legend of Twin orbs?


The man you are looking for is known as DirtyC101 a gentleman and a scholar.

thanks bro 8-)
i registered an account here because i want to play game in LoK, not somewhere else, especially is FG :lol:
User avatar
toanly1986
 
Joined: Sat Sep 19, 2015 3:38 am

Re: Sakyubasu no Tatakai II

Postby BinaryHedgehog » Tue Oct 27, 2015 10:40 pm

Does anyone know how to beat the first boss?
Pervy, perv, perv!
User avatar
BinaryHedgehog
 
Joined: Wed Jun 11, 2014 1:28 am
Location: Inside your interwebs

Re: Sakyubasu no Tatakai II

Postby VintageBass » Tue Oct 27, 2015 10:59 pm

BinaryHedgehog Wrote:Does anyone know how to beat the first boss?

Explain thyself! You gotta be more specific than that!
"Just because you can put your dick in it, it doesn't mean you can fuck it"
- Nash Bozard
User avatar
VintageBass
Moderator
 
Joined: Fri Mar 22, 2013 3:16 am
Location: Exploring the world of Pokemon

Re: Sakyubasu no Tatakai II

Postby GoRepeat » Wed Oct 28, 2015 5:43 am

I know you all are going to piss and moan about the save deletions, but this was a pretty major stat overhaul and the game should feel a lot more rounded out / not as grindy.

Give it a go and let me know how everything feels. Save request spam posts will be viciously murdered.
Picarto LiveStream: https://picarto.tv/GoRepeat
Other Stuff: Click Here
User avatar
GoRepeat
Moderator
 
Joined: Wed Jul 21, 2010 2:26 am
Location: Behind the Looking Glass

Re: Sakyubasu no Tatakai II

Postby toanly1986 » Wed Oct 28, 2015 6:10 am

i dont know what to do now, cry? angry?. I remember you said that the save will be safe, and now we start again, no rune, no chant, no heroes, no exp, no animation.
for everybody who are near the end, what do you thinks? how do you feel? just like you have everything's and boom, all are gone. Game are create to make fun, not sad or angry.
Tks!
i registered an account here because i want to play game in LoK, not somewhere else, especially is FG :lol:
User avatar
toanly1986
 
Joined: Sat Sep 19, 2015 3:38 am

Re: Sakyubasu no Tatakai II

Postby scary154 » Wed Oct 28, 2015 7:18 am

toanly1986 Wrote:i dont know what to do now, cry? angry?. I remember you said that the save will be safe, and now we start again, no rune, no chant, no heroes, no exp, no animation.
for everybody who are near the end, what do you thinks? how do you feel? just like you have everything's and boom, all are gone. Game are create to make fun, not sad or angry.
Tks!


if you are not going to play the game for bug testing don't play it until it's finished, be patient, that would prevent any more hedaches
i haven't played it since the first time my progress was erased
scary154
Newly Registered
 
Joined: Fri Jun 29, 2012 3:44 am

Re: Sakyubasu no Tatakai II

Postby loshi1505 » Wed Oct 28, 2015 7:20 am

toanly1986 Wrote:i dont know what to do now, cry? angry?. I remember you said that the save will be safe, and now we start again, no rune, no chant, no heroes, no exp, no animation.
for everybody who are near the end, what do you thinks? how do you feel? just like you have everything's and boom, all are gone. Game are create to make fun, not sad or angry.
Tks!

been there done that.... after the first 20 times I just bug test every 2-3 month now. >_>

but yeah I think GP is using some outdated code or something personally as a lot of other game devs don't seem to have this problem when updating their games... >_>

ah well we get to play free porn games we really shouldn't complain too much.... naw who am I kiddin' all aboard the hate train!!! >_>
jk... for the most part... regardless though I HIGHLY suggest with any and all future games GP you should prob look into some code that doesn't mess with the saves... I'm 90% positive that there is some... either that or the devs bend over backwards and adapt the update to fit old save files... probably both actually... :? anyways it's been WAY too late for GP to change the coding of the game for a long time now... so I think it's best if our sea sponge just finishes this game instead of remaking it entirely just for adapting saves or however it's supposed to work with ongoing games. ;)

but yeah my next debugging I'm planning on doing should be around when GP finishes the game. lol :mrgreen:
or at least after GP finally takes my advice of reworking the selection method on the list in the army area that I mentioned many many months ago... >_>
User avatar
loshi1505
 
Joined: Sun Mar 08, 2015 5:43 pm

Re: Sakyubasu no Tatakai II

Postby vaevictus » Wed Oct 28, 2015 8:48 am

Well... Shit happens... ALTHOUGH, we're closing in to the finalization so I guess we all can wait and build up anticipation for the final version instead of going at it again and making the game a tedious experience... Which would strip GP off the bug-finders. But that is only natural because one can only lose his saves so many times, I'm sure he will understand.... *sigh...
vaevictus
 
Joined: Fri Mar 02, 2012 11:07 pm
Location: longitude: 179° 56′ 39.4″ /// latitude: +0° 2′ 46.2″ /// distance: 7,940 ± 420 parsecs

Re: Sakyubasu no Tatakai II

Postby Throbby » Wed Oct 28, 2015 10:18 am

Getting ready to start playing the latest iteration, so maybe this has been addressed... but I'd say one of other Quality-of-Life issues is the first boss. There's just so little you can do to figure out how to beat her; I think the fact that virtually everyone looks up/requests info on defeating her is a pretty good sign you should maybe make the pre-battle hint a little easier to understand.

And now, to kill my save and start alllll over again. :P
User avatar
Throbby
 
Joined: Mon Nov 12, 2012 3:41 am

Re: Sakyubasu no Tatakai II

Postby XaldonAjide » Wed Oct 28, 2015 11:56 am

Found an Error right off the bat, When sending units to chant, you get options to send them to chant with armors, for some reason the game mistakes runes for random armors, I've lost atleast 2 light runes to this.
what else is new 8-)
User avatar
XaldonAjide
 
Joined: Mon Sep 28, 2015 8:37 pm

PreviousNext

Return to GoRepeat's One Stop Shop



Who is online

Users browsing this forum: No registered users