Malicia! Season's Breeding

Re: Malicia! Season's Breeding

Postby Lucky777 » Thu Dec 01, 2016 10:54 pm

Yeah, I saw it once and I loved it back then.

Gotta rewatch it sometime and see if my more matured and jaded tastes force me to cringe half to death.

But I really really have to listen to the radio shows.

I even found 'em on youtube.

It's just a matter of time and desire coinciding.
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Re: Malicia! Season's Breeding

Postby zarqupang » Thu Dec 01, 2016 11:42 pm

first thing to tell yea is at my age i grow up on old shows.
then they go and remake them for the younger gen and to me they go down the dran.
because they want to change how it was i think they do that for you young ones and before you ask i know,
39 is middle aged but i am picky about moves and games but like all go repeat games and yes
and about waiting for this games updates and new scenes waiting is what i do for all the games.
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Re: Malicia! Season's Breeding

Postby BigBrianIsLarge » Fri Dec 02, 2016 1:40 pm

man im hype af for this next update. high hopes for ya peaty
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Re: Malicia! Season's Breeding

Postby lastmanup4 » Sat Dec 10, 2016 12:39 am

I have murdered 2 goats to the shadows, is it helping?
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Re: Malicia! Season's Breeding

Postby AcetheSuperVillain » Sat Dec 10, 2016 6:05 am

No! don't murder the goats! Fuck their brains out!!!
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Re: Malicia! Season's Breeding

Postby BigBrianIsLarge » Tue Dec 13, 2016 5:54 am

id actualy lvoe to see a goat screne. anyway im expecting a huge newyears update! that gotta be what he has planned
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Re: Malicia! Season's Breeding

Postby TJxxx » Wed Dec 14, 2016 5:30 am

I like this game....I hope you continue to work on it, and finish it at some point. I wasn't able to advance any of my monsters or hybrids, but after reading the forum here...I am hoping to be able to advance my hybrids now.
Again, I hope you decide to continue with this project and I look forward to hopefully get a chance to play the finished version. Keep up the "entertaining" and good work.
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Re: Malicia! Season's Breeding

Postby d34dm1c3 » Sat Dec 17, 2016 8:31 am

Is This Project Dead!?!?!?!?!?! It's Been almost 2 months :(
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Re: Malicia! Season's Breeding

Postby porne » Sat Dec 17, 2016 3:12 pm

GoRepeat just finished another side project he was working on. I don't think it's dead, he just works on other projects when he either gets stuck or wants to try something new, so it doesn't break the game he's built.
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Re: Malicia! Season's Breeding

Postby GoRepeat » Sun Dec 18, 2016 2:53 am

d34dm1c3 Wrote:Is This Project Dead!?!?!?!?!?! It's Been almost 2 months :(



Nah its not dead, just not in ballbuster mode atm
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Re: Malicia! Season's Breeding

Postby Orphoenix » Tue Dec 20, 2016 4:11 am

GoRepeat is never dead, he just gets like a cat staring a Christmas lights sometimes and then is like 'whoa, whats going on? Oh yeah, I have projects!" And then like magic it all gets done.
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Re: Malicia! Season's Breeding

Postby GHOST » Wed Dec 21, 2016 3:22 am

I really love the game Mlacia ! season's breeding it my favorite game of all keep up the good work .
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Re: Malicia! Season's Breeding

Postby Kumokumo » Wed Dec 21, 2016 10:08 am

Orphoenix Wrote:GoRepeat is never dead, he just gets like a cat staring a Christmas lights sometimes and then is like 'whoa, whats going on? Oh yeah, I have projects!" And then like magic it all gets done.


That's like me when i'm doing literally anything. I often tell my friends that i have ADH.... Ooh, Shiny!! :D
*wanders off...*
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" V o d k a m e a n s w a t e r i n R u s s i a n "
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Re: Malicia! Season's Breeding

Postby BigBrianIsLarge » Thu Dec 22, 2016 1:46 am

hype hype hype hpye hpye
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Re: Malicia! Season's Breeding

Postby hentaiguy0608 » Thu Dec 22, 2016 2:16 pm

Awesome concept, I think this has a lot of potential!
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Re: Malicia! Season's Breeding

Postby ValturNaa » Thu Dec 22, 2016 7:43 pm

ADH...ooh, shiny! Was actually invented by a pharmaceutical company. Many competent psychologists claim it doesn't exist, and never did. It's a state of mind that would be extremely beneficial to hunters, and is only considered a disorder by those trying to manufacture factory workers. Granted, it can become a flaw when you wander from project to project and never finish anything, but that's a matter of learning to cope with it. In many physical endeavors it's actually beneficial.
I'm not mad. I'm only forty and eighty percent crazy, and that's split between two personalities, which makes me almost half sane.
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good job

Postby rnova2 » Sat Dec 24, 2016 11:35 pm

Before starting I want to clarify that I speak Spanish and I am forced to use the google translator to publish my messages, if I commit any lack of spelling or writing, I apologize in advance


I love the game, especially because it is very similar to the Breeding season, a game that was canceled due to problems between its creators, the truth is that I hope you skip it and better a lot for what it's worth.

Now the critics about the game, please do not hate me for what I will say next, I only point out the defects that the game has so that you can correct them

At first enters the game has a very serious technical failure, the monsters die too fast to get a good decendence. And the game is supposed to be about that, from brewing monsters to achieving a Champion, but given the conditions in which this is an impossible

Another defect is that there is no explanation of what each attribute does, in fact some attributes have strange names, I know you want to make a joke about it, but if I were you, I would eliminate that and put the correct names, even Abbreviated.

The system to capture a monster is a game of stone paper or scissors, But you have created games in which there is a real fight, put that in the events of hunting, would be thus more fun.

Hybrids occupy a valuable space and restrict the amount of monsters we can have, I hope you put them in another space ... a training pit or a tent would be an ideal place.

The buttons to return home are dangerously in the same place as the button to go to rest, if someone gives you double click, you can end the day without wanting it, it would be a good idea to separate them

Finally, you should place more type of monster, to have only giant spiders gets tired.

Well there critics end, I really do not say why I dislike the game, quite the opposite, I love it, and I know it's in Beta phase (or maybe Alpha) that's why I criticize you, so that your game improves .to become a real jewel
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Re: good job

Postby ValturNaa » Mon Dec 26, 2016 7:55 pm

rnova2 Wrote:At first enters the game has a very serious technical failure, the monsters die too fast to get a good decendence. And the game is supposed to be about that, from brewing monsters to achieving a Champion, but given the conditions in which this is an impossible


I'm going to add my two bits here. Firstly I agree. When you breed a winning monster (5 star+) you should be able to be cautious with it and keep it alive, rather than having to constantly replace it. My taste in this area leans toward a daily regeneration based on the value of the monster, which at 5 stars might allow it to breed 5 times a day without dying. That said, I'd also like to say that since pregnancy gains get bigger as the monsters get stronger, by the time you hit 5 stars it's entirely to breed 2-3 new spiders from each one. Which then means waiting around for the preggo bar to drop (particularly annoying with strong monsters as it hasn't appeared to cap when I last played) and the eggs to hatch, before starting another round. All in all, a lot of waiting and down time. I wish there was something else to do in the middle, not just check eggs->end day until things are ready to hatch.

rnova2 Wrote:Another defect is that there is no explanation of what each attribute does, in fact some attributes have strange names, I know you want to make a joke about it, but if I were you, I would eliminate that and put the correct names, even Abbreviated.


I rather think that there are no "correct" stats that do what gorepeat has done here. However, you do bring up a good point, and a tooltip for each stat would be fantastic, so that we aren't having to guess what does what.
I'm not mad. I'm only forty and eighty percent crazy, and that's split between two personalities, which makes me almost half sane.
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Re: Malicia! Season's Breeding

Postby ANGLVD3TH » Thu Dec 29, 2016 3:14 am

Loving it so far, just a couple requests. The button placements can be a bit frustrating at times. The biggest issue I've had was with the back button being in the same place the rest button winds up when accidentally clicking extra. Additionally, I think switching one of the prompts when exploring would make more sense, as the option to quit starts on one side and switches to the other if you find no monster first and then find one. It's a minor thing but it would help.
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Re: Malicia! Season's Breeding

Postby Silverdragon » Sat Dec 31, 2016 8:05 am

Love the PERVERT instead of the usual stats list. Could you add a description of what each stat does though? Since the game is early in development instead of the usual hovering explanation, you can just add a help button at the main screen with a wall of text with explanations. Or link a txt file or something. Also, love the sarcasm with the name.
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