Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II

Postby guix89 » Wed Oct 14, 2015 1:53 pm

sorry about asking that , but i cant move or make anything in the first boss of starlit tower. what have to make to fight?
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Re: Sakyubasu no Tatakai II

Postby lbour6 » Wed Oct 14, 2015 5:36 pm

Great game, took a lot of trial and error for boss fights but appreciated the puzzles. I felt the hardest boss fight as of now was the gluttony/drunk boss as I had a hard time trying to predict the barrel sequence. A glitch I found was after I converted some of the chef minions in the last hero unit quest battle they cannot be equipped/deleted/sent to chant so they are stuck in the army UI.

The fight mechanics in this fight are very organized, looking forward to seeing the rest of the game at a later date. Hope the saves don't break in future updates as I have stored a private save file for later use.

For those who want a challenge try to fight the first boss without any chanting units, I didn't know about that and it was a very close fight after manipulating the RNG of the fight sequence as best as possible.
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Re: Sakyubasu no Tatakai II

Postby Venomancer » Wed Oct 14, 2015 6:05 pm

What do you think about upgrade Eva special ? Like penetration giving more damage bonus after X chanting units , i think this is a good idea if you think about specials like howling or nanite cloud.
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Re: Sakyubasu no Tatakai II

Postby guix89 » Wed Oct 14, 2015 7:28 pm

Can anyone explain me what i have to do after defeat the non boss starlit tower?? im very lost in this game, but its a fantastic game.
so how i could beat vanity? i cant choose anything
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Re: Sakyubasu no Tatakai II

Postby toanly1986 » Wed Oct 14, 2015 7:51 pm

guix89 Wrote:Can anyone explain me what i have to do after defeat the non boss starlit tower?? im very lost in this game, but its a fantastic game.
so how i could beat vanity? i cant choose anything

i'm not sure but i think it is a bug, when i play, everything run out normally, you can PM GoRepeat for more information.
i registered an account here because i want to play game in LoK, not somewhere else, especially is FG :lol:
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Re: Sakyubasu no Tatakai II

Postby toanly1986 » Wed Oct 14, 2015 7:58 pm

Venomancer Wrote:What do you think about upgrade Eva special ? Like penetration giving more damage bonus after X chanting units , i think this is a good idea if you think about specials like howling or nanite cloud.

good ideal but i think eva skill is strong enough, just how to use it :)
i registered an account here because i want to play game in LoK, not somewhere else, especially is FG :lol:
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Re: Sakyubasu no Tatakai II

Postby guix89 » Wed Oct 14, 2015 8:31 pm

Sorry, can't pm people (don't have enough posts yet) :cry:

but its the same pliofi in page 75.
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Re: Sakyubasu no Tatakai II

Postby Just that guy » Wed Oct 14, 2015 10:49 pm

how many posts do i need to make to pm someone
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Re: Sakyubasu no Tatakai II

Postby Lucky777 » Thu Oct 15, 2015 1:02 am

If it's still the same as it was back in the day, 10.
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Thu Oct 15, 2015 1:15 am

guix89 Wrote:Can anyone explain me what i have to do after defeat the non boss starlit tower?? im very lost in this game, but its a fantastic game.
so how i could beat vanity? i cant choose anything



You might not have been playing the updated version of the game since I just uploaded it. If you don't log in, it probably had the cached version which was one step back with the bugged bosses. Let me know if this was the issue; I played through Vanorel a few times and everything seems to be working fine.
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Re: Sakyubasu no Tatakai II

Postby Hound Archon » Thu Oct 15, 2015 3:56 am

Update relating to what I posted earlier, and a relevant bug report:

I only tested this with the warrior perk while I was struggling to figure out how to beat Vanorel earlier today (ended up setting a bunch of chanters after I finally puzzled out how those worked in the proper fashion), but if you are standing in front of the warrior clone unit when she casts the black hole, that's when the game breaks. I did not verify if the bug occurs when standing in front of the other classes of clone, but it was consistent if I was standing in front of that specific unit.

As a critique so far, the chanting mechanic is unfortunately obscure. It took me a bit of focused tinkering around to figure out how chanting actually worked; given the explanation neglects to mention that units should be equipped with class gear to grant the chant bonus. Would you think it to be fair to adjust that introductory dialogue related to chanting so that players aren't under the impression that the mechanic didn't actually do anything?

The Mechiza assassin subclass seems to be unreasonably advantageous to the enemy, given that they start with 10 damage for two attacks without any buffs. I don't think my tanks can grind out enough hp to withstand that without being both 4 cost and having damage reduction runes. Bonus point that there doesn't seem to be an apparently way I could rig up my own captured Mechiza to be that strong. Is that intended?

Other than those nitpicks, I'm enjoying the game, and the challenge it presents, but it is a tad grindy. (need to farm more water runes! D:)
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Re: Sakyubasu no Tatakai II

Postby Throbby » Thu Oct 15, 2015 5:30 am

Hound Archon--try playing defensively. Remember, no enemy units can actually close with Eva on the first turn, so those 10/2 scouts are sitting ducks for that first turn.
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Re: Sakyubasu no Tatakai II

Postby toanly1986 » Thu Oct 15, 2015 6:13 am

Hound Archon Wrote:Update relating to what I posted earlier, and a relevant bug report:

I only tested this with the warrior perk while I was struggling to figure out how to beat Vanorel earlier today (ended up setting a bunch of chanters after I finally puzzled out how those worked in the proper fashion), but if you are standing in front of the warrior clone unit when she casts the black hole, that's when the game breaks. I did not verify if the bug occurs when standing in front of the other classes of clone, but it was consistent if I was standing in front of that specific unit.

As a critique so far, the chanting mechanic is unfortunately obscure. It took me a bit of focused tinkering around to figure out how chanting actually worked; given the explanation neglects to mention that units should be equipped with class gear to grant the chant bonus. Would you think it to be fair to adjust that introductory dialogue related to chanting so that players aren't under the impression that the mechanic didn't actually do anything?

The Mechiza assassin subclass seems to be unreasonably advantageous to the enemy, given that they start with 10 damage for two attacks without any buffs. I don't think my tanks can grind out enough hp to withstand that without being both 4 cost and having damage reduction runes. Bonus point that there doesn't seem to be an apparently way I could rig up my own captured Mechiza to be that strong. Is that intended?

Other than those nitpicks, I'm enjoying the game, and the challenge it presents, but it is a tad grindy. (need to farm more water runes! D:)

let try Dark rune for female :)
i registered an account here because i want to play game in LoK, not somewhere else, especially is FG :lol:
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Re: Sakyubasu no Tatakai II

Postby sakyubasuQ » Thu Oct 15, 2015 7:14 am

: D i Got's it!
Scene Data.jpg
.This is 10/8 version.
Scene Data.jpg (7.39 KiB) Viewed 2022 times
Nothing shocking to report.

Passed through the Twilight & was emotionally unstable. As fuck, though.
Spoiler (click to show/hide):

Image
Scene Storm.jpg


i Was forced to use a dark rune, further on, & ended up being? Nothing but, productive! All day!
Spoiler (click to show/hide):

Scene 71.jpg
i like it. . .
i mean, who hasn't right?
Scene Map.jpg


Now? these missions, on the other side of the map, have been Nerfed?
You know. . .. The meaning, of 'freedom' for me... is to: Be able to do the impossible. That's proof that your truly free.
Yeah, it wasn't really impossible... but it felt like it.

Thanks again GoRe, FUN!! c:
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Re: Sakyubasu no Tatakai II

Postby powuivnpeb » Thu Oct 15, 2015 11:32 am

Galgano Wrote:Also, I'm not crazy in thinking that the 2 mana cost equipment is the best right?

Less mana = more units.
More units = more runes.
More runes = win.
http://i.imgur.com/y0VjFsg.png

Fire runes on assassins
Dark runes on other females
1 air rune on male
Light runes on other males
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Re: Sakyubasu no Tatakai II

Postby deidarabello » Thu Oct 15, 2015 1:07 pm

How do I get those special units, the ones u can see in the summon section (example the one with 2-29 in the image powivnpeb posted
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Re: Sakyubasu no Tatakai II

Postby powuivnpeb » Thu Oct 15, 2015 1:49 pm

deidarabello Wrote:How do I get those special units, the ones u can see in the summon section (example the one with 2-29 in the image powivnpeb posted

Those are hero units. On the exile island, you can listen to the bartender and get tips on where to find them and how you need to adjust your team to trigger the fight.
sakyubasuQ Wrote:: D i Got's it!

Did I see that right and the opponent did not summon any unit in his turn?
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Re: Sakyubasu no Tatakai II

Postby deidarabello » Thu Oct 15, 2015 4:06 pm

just went to the hive for the first one andtried to go with a squad all made of drone.. i won but nothing happens..any advice?
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Re: Sakyubasu no Tatakai II

Postby napala » Thu Oct 15, 2015 6:08 pm

deidarabello Wrote:any advice?


To use the search function on this forum would be my first suggestion, as this and many other doubts you surely will have, have been answered.

Hint:
Spoiler (click to show/hide):

You aren't really going to fight AGAINST lucky...
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Re: Sakyubasu no Tatakai II

Postby Just that guy » Fri Oct 16, 2015 3:26 am

the game looks great GoRepeat keep going man.
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