Sakyubasu no Tatakai I (Finished)

Re: Sakyubasu no Tatakai

Postby ladde12 » Fri Feb 03, 2012 1:30 pm

please give the option of removing the tattoo down her right eye, some people want to dirty up clean faces thanks!
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Re: Sakyubasu no Tatakai

Postby MadPlayer » Fri Feb 03, 2012 7:56 pm

Keep going, cant wait till new scenes :3
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Re: Sakyubasu no Tatakai

Postby Vincent8745 » Fri Feb 03, 2012 8:51 pm

this is a small complaint but its mostly for me i think
i play this everyday or whenever there is a new update but i dont always wanna see the beginning cuz the falling and waking up can get boring once u seen it like 10 times. its not a major thing u have to do right away but im just saying
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Re: Sakyubasu no Tatakai

Postby Biles » Sat Feb 04, 2012 3:06 am

Gorepete Wrote:I tried converting it multiple times and each time it ended up with a corrupted file. So I stopped trying!


I remember some time ago I requested to have all of the KHLD files available in CS4. Well recently, I just upgraded to CS5. You mentioned trying to convert it but had problems, does apply converting to CS5 as well? I noticed that the fla file you made available can only be opened in CS5.5
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Re: Sakyubasu no Tatakai

Postby daxtinator396 » Sat Feb 04, 2012 7:02 am

Looks even better since the last time i checked it out! Great job Gore :)
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Re: Sakyubasu no Tatakai

Postby Haru » Sat Feb 04, 2012 8:18 am

everything was good i just can't wait for the sex >.<
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Re: Sakyubasu no Tatakai

Postby BlueBody » Sat Feb 04, 2012 9:44 am

Gorepete! It's slightly offtopic, but I thought I'd tell you that you got a mention on Fenoxo's website!
http://fenoxo.com/2012/02/harpy-update/
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Re: Sakyubasu no Tatakai

Postby DoTheSexyTimmy » Sat Feb 04, 2012 3:42 pm

Great game so far, and not just because of the overload of sex :D As far as all kinds of flash games go, this is one of the better ones I've played. Visuals are nicely done, gameplay mechanics are sublime, and going by the last incarnation you've got quite a bit of variety here.

Excellent job dude. I'd take off my hat to you if metalheads wore hats :mrgreen:

I do, however, have one problem with the latest incarnation. There's one part, I think it's in the 4th or 5th 'slide', where there's this trolling campfire sitting on the ground that just wont let me pass. Is that as far as the game's gotten, or am I doing something wrong? :/
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Re: Sakyubasu no Tatakai

Postby stryke » Sat Feb 04, 2012 4:35 pm

@ BlueLight: As I newly registered (or lets say, a long long time only lurking) user, I can't answer your PM via PM atm...
Regarding my post about the bug: I know that alpha's can have bugs too (I'm a software engineer), what I was trying to say is that in this early stage there will of course be some bugs, but most of them might be just things that are going to be implemented later on and the developer is already aware of them ;)
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Re: Sakyubasu no Tatakai

Postby GoRepeat » Sun Feb 05, 2012 5:12 am

BlueBody Wrote:Gorepete! It's slightly offtopic, but I thought I'd tell you that you got a mention on Fenoxo's website!
http://fenoxo.com/2012/02/harpy-update/



Neat, I guess? I am not really sure who that is besides the guy making CoC. Every once in a while I google my games to see where they are getting around to. It is kind of interesting!
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Re: Sakyubasu no Tatakai

Postby Thaedael » Sun Feb 05, 2012 5:30 am

Hey Gorepete, KatsuO_O has been catching up on life leaving me to do the approving of posts. Unfortunately I got caught up this weekend and just approved about 60 posts. The are posts that sneaked into all three of your threads so feel free to check them out! Sorry for the inconvenience!
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Re: Sakyubasu no Tatakai

Postby HartistaPipebomb » Sun Feb 05, 2012 6:05 am

I'm really liking the way that this game is going so far. The vast majority of games are awful games from a gameplay perspective, the fact that you're focusing so much on the actual mechanics gives me high hopes and mad respect.
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Re: Sakyubasu no Tatakai

Postby daxtinator396 » Sun Feb 05, 2012 9:07 am

Just putting this out there but the tats show up mirrored in the sex scene. Not really a big deal but it was a bit distracting to me x.x
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Re: Sakyubasu no Tatakai

Postby WastedSpace » Sun Feb 05, 2012 10:04 am

Vincent8745 Wrote:this is a small complaint but its mostly for me i think
i play this everyday or whenever there is a new update but i dont always wanna see the beginning cuz the falling and waking up can get boring once u seen it like 10 times. its not a major thing u have to do right away but im just saying


You can skip the intro by clicking the little pink fairy on the title screen (I forget if it has a name).

@Gorepete, great work so far. The mechanics are turning out really nicely.

If I had one suggestion, it would be to reduce the knockback from the spells/abilities, because they only have a chance to hit the enemy once/twice before it is pushed out of range.
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Re: Sakyubasu no Tatakai

Postby Lucky777 » Sun Feb 05, 2012 12:45 pm

DoTheSexyTimmy Wrote:I do, however, have one problem with the latest incarnation. There's one part, I think it's in the 4th or 5th 'slide', where there's this trolling campfire sitting on the ground that just wont let me pass. Is that as far as the game's gotten, or am I doing something wrong? :/


Haha, that's as far as the game currently goes, bro.
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Re: Sakyubasu no Tatakai

Postby GoRepeat » Sun Feb 05, 2012 3:16 pm

Thaedael Wrote:Hey Gorepete, KatsuO_O has been catching up on life leaving me to do the approving of posts. Unfortunately I got caught up this weekend and just approved about 60 posts. The are posts that sneaked into all three of your threads so feel free to check them out! Sorry for the inconvenience!



Haha, I was wondering!

Hyrrvelgrvir Wrote:look, I've been a lurker for a while, and I'm coming out and saying this for real, does anyone think higher thoughts of this?
Gorepete: HUGE fan. your artwork is practically flawless.
but I have to ask, Why call the game finished when you get these kinks worked out?
why can't it be in constant limbo?
like create a new huge quest (by huge I guess I mean a quest that takes on average upto 3-5 hours) each week... and then list previous quests and where/how you can download them? and screw stasis, why not make people wait a month for special quests? hell, maybe a year for a super huge event (lol, not that anyone would wish that upon this)
it wouldn't be *too* hard to manage, right? keep the character, layout, and the combat system, and scrap the background, enemies, maybe weapons, everything else each week. I've seen you create. you have an enormous imagination. capitalize on it. please?
btw, I'm super fond of the combat system in this new edition. can't wait to see new zones and bosses for it.
P.S. What about mortal combat-ish combo moves? that'd be fun. of course don't make anything too easy. "


Well in a way it will be like that because what I am making now is part 1 of the game. Once it is done, I can make part 2, part 3, etc. This allows the promise for new content without people feeling like the project is never going to be complete or it is dragging on forever. Plus it justifies me taking breaks and random disappearances. Plus it is easier to be motivated when you have a set goal in mind. Best way to eat an elephant is one bite at a time! I have some fun stuff planned for abilities, including a throw mechanic like you see in most fighting games (both for you and the enemies (especially bosses)).

ladde12 Wrote:please give the option of removing the tattoo down her right eye, some people want to dirty up clean faces thanks!


There are certain staple appearance parts that I probably won't change. The face tat is one of them right now.

Vincent8745 Wrote:this is a small complaint but its mostly for me i think
i play this everyday or whenever there is a new update but i dont always wanna see the beginning cuz the falling and waking up can get boring once u seen it like 10 times. its not a major thing u have to do right away but im just saying


If you click the Faerie at the title screen, it will skip the intro.

Biles Wrote:I remember some time ago I requested to have all of the KHLD files available in CS4. Well recently, I just upgraded to CS5. You mentioned trying to convert it but had problems, does apply converting to CS5 as well? I noticed that the fla file you made available can only be opened in CS5.5


I will try again at some point; in the KH thread not this one :roll:

DoTheSexyTimmy Wrote:Great game so far, and not just because of the overload of sex :D As far as all kinds of flash games go, this is one of the better ones I've played. Visuals are nicely done, gameplay mechanics are sublime, and going by the last incarnation you've got quite a bit of variety here.
Excellent job dude. I'd take off my hat to you if metalheads wore hats :mrgreen:
I do, however, have one problem with the latest incarnation. There's one part, I think it's in the 4th or 5th 'slide', where there's this trolling campfire sitting on the ground that just wont let me pass. Is that as far as the game's gotten, or am I doing something wrong? :/


Thanks! And yeah, that is all of the environment that exists right now.
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Re: Sakyubasu no Tatakai

Postby Hnyarly » Sun Feb 05, 2012 10:34 pm

I've been testing the game, and the mechanics seem very solid and enjoyable. So, after all, it's becoming not only a porn game, it's also a interesting game to play to.

I only have a few comments:
- Ass when running seems a bit big (at least for my taste).
- You could block the access to the next screen until all the enemies in the current one are defeated.
- If it doesn't make the game slower, you could try to move slower or faster the part of the scenario closer to the camera. So it'd produce some parallax effect.
- I miss the Faerie animation in the main screen (when click). I found it funny and cute. :)
Last edited by Hnyarly on Mon Feb 06, 2012 12:37 am, edited 1 time in total.
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Re: Sakyubasu no Tatakai

Postby Digfree » Sun Feb 05, 2012 10:51 pm

I am about halfway done making you a new boss, also I finished with the sword remake. I'll post it a bit later
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Re: Sakyubasu no Tatakai

Postby Digfree » Mon Feb 06, 2012 1:03 am

ok here is the Completely original new boss *sarcasm*. and the new slimmer better looking sword.

Ps. to be honest I was going to make a all new boss, but I got lazy half way in, and bam, there you go, but I love gores old sex animation for this boss, hope you reuse it or add on to it.
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Re: Sakyubasu no Tatakai

Postby Lucky777 » Mon Feb 06, 2012 1:07 am

The idea was for the back of the blade to be "ribbed for her pleasure", not "EVEN WORSE TO RUB YOURSELF WITH THAN THE FRONT OH GOD"
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