Sakyubasu no Tatakai I (Finished)

Re: Sakyubasu no Tatakai

Postby Lucky777 » Tue Jan 31, 2012 11:57 am

Gorepete Wrote:This stuff will be addressed later. You have to remember all this stuff is in for testing to make sure the underlying mechanics work. In the "real" game, the enemies will have a spawn mechanic instead of just sitting there waiting to beat you up.


That's good, that's good.

I also like the new drain mechanic, it's nifty.
User avatar
Lucky777
 
Joined: Sat Dec 18, 2010 12:44 am
Location: Chambers: Bandit Division

Re: Sakyubasu no Tatakai

Postby stryke » Tue Jan 31, 2012 3:32 pm

I've found another bug (if we can talk about bugs in alpha games...):
When you throw your sword, enemies attacking you can't harm you.

I'm pretty sure you are awre of that and it's just not implemented yet, but I think it's better to mention now than later ;)

P.S.: i don't know when my post will be approved, so maybe it's already fixed then...
User avatar
stryke
 
Joined: Wed Sep 15, 2010 11:53 am

Re: Sakyubasu no Tatakai

Postby haladar5 » Tue Jan 31, 2012 6:06 pm

As much as I want to see some H. Id rather see the completed version all at once as opposed to design bits and pieces
haladar5
 
Joined: Sat Dec 03, 2011 5:23 pm

Re: Sakyubasu no Tatakai

Postby jedibob7 » Wed Feb 01, 2012 7:39 am

Great stuff I love to see your progress gore ^^ also I noticed that using the drain and the self-reviving enemy can be used to gain back all health with little risk was this an exploit I found or intentional?
User avatar
jedibob7
 
Joined: Sun Oct 30, 2011 7:39 am

Re: Sakyubasu no Tatakai

Postby stundif » Wed Feb 01, 2012 11:58 am

Hi, i made some set of swords, it could be upgradeable through game, or by fighting boss. Hope you like it.
Attachments
sakyb swords.ai
(1.25 MiB) Downloaded 42 times
sakyb swords-01.jpg
sakyb swords-01.jpg (733.3 KiB) Viewed 3618 times
stundif
 
Joined: Wed Feb 01, 2012 11:16 am

Re: Sakyubasu no Tatakai

Postby Lucky777 » Wed Feb 01, 2012 8:49 pm

Well, there's an enemy that revives itself, and there's an ability that drains health.

If you COULDN'T use that enemy to restore yourself by hitting the reviving enemy with the spell that drains health, it'd be pretty fucking stupid.

It's much faster to use the spell on multiple enemies at once, granted, but it's also slightly more risky.
User avatar
Lucky777
 
Joined: Sat Dec 18, 2010 12:44 am
Location: Chambers: Bandit Division

Re: Sakyubasu no Tatakai

Postby xgermkill » Wed Feb 01, 2012 10:16 pm

I find the new system abit odd after I had gotten used to the old one, but I must say being made my you gore I know im gonna love it. Keep up the good work!
I like to watch things die by my hand, unless there nekos, hot women or my friends, and you just seem like and aqaintence so give me a cookie and ill call you a neko women friend of manliness.
User avatar
xgermkill
Newly Registered
 
Joined: Thu Aug 18, 2011 11:22 pm

Re: Sakyubasu no Tatakai

Postby GoRepeat » Wed Feb 01, 2012 10:32 pm

jedibob7 Wrote:Great stuff I love to see your progress gore ^^ also I noticed that using the drain and the self-reviving enemy can be used to gain back all health with little risk was this an exploit I found or intentional?



Intentional, I guess. The game isn't done, so you aren't really finding any exploits. Remember those will be the enemies you can have sex with, which also restores health. So if you want to sit there and slowly drain it over and over that is your prerogative, but it will probably be more efficient just to give it a good wink and tug. :lol:

stundif Wrote:Hi, i made some set of swords, it could be upgradeable through game, or by fighting boss. Hope you like it.


love em! We will see what happens. I am not huge into mixing art styles, so they aren't really usable as is, but we can tweak them a bit.
Picarto LiveStream: https://picarto.tv/GoRepeat
Other Stuff: Click Here
User avatar
GoRepeat
Moderator
 
Joined: Wed Jul 21, 2010 2:26 am
Location: Behind the Looking Glass

Re: Sakyubasu no Tatakai

Postby pendragon36 » Thu Feb 02, 2012 5:19 am

Found a glitch, or at least sonething that doesn't look intentional. If you go into the sex loop while another enemy is within the screen that the game zooms into, he will just stay frozen whereever he was when it started. An enemy was charging at me, I initiated the sex loop, and so it was just frozen there about to ram into me.
pendragon36
 
Joined: Sun Aug 15, 2010 8:19 am

Re: Sakyubasu no Tatakai

Postby Savyar » Thu Feb 02, 2012 5:54 am

Really good game so far I love the art style :mrgreen: Cant wait for more
User avatar
Savyar
 
Joined: Wed Jan 25, 2012 6:26 pm

Re: Sakyubasu no Tatakai

Postby stundif » Thu Feb 02, 2012 8:55 am

Gorepete Wrote:love em! We will see what happens. I am not huge into mixing art styles, so they aren't really usable as is, but we can tweak them a bit.

You can change it as you want. I will make some more stuff, but if you need anything, just tell me. I will be glad to help.
it is a pity that I am not so good in vector, I mostly do 3D graphic.
stundif
 
Joined: Wed Feb 01, 2012 11:16 am

Re: Sakyubasu no Tatakai

Postby Lucky777 » Thu Feb 02, 2012 10:52 am

If you jump and get hit on the way up (by the tip of the enemy hitbox, that looks like it probably shouldn't hit you), your HP bar display goes off the top of the screen XD.

Also

I'm almost certain the Mistress' jumping hitbox is too big, or maybe it's the standing enemies' attack hitbox.

The beginning of the H-Scene is nice.

XD
User avatar
Lucky777
 
Joined: Sat Dec 18, 2010 12:44 am
Location: Chambers: Bandit Division

Re: Sakyubasu no Tatakai

Postby Abstraction » Thu Feb 02, 2012 8:26 pm

haladar5 Wrote:As much as I want to see some H. Id rather see the completed version all at once as opposed to design bits and pieces


Well you have the option of just completely ignoring this thread for a few months then checking back and being awed at all the progress. I was sort of debating that but honestly I prefer to see it in construction.
Abstraction
 
Joined: Mon Jul 18, 2011 11:49 pm

Re: Sakyubasu no Tatakai

Postby zeldafreak1 » Thu Feb 02, 2012 8:28 pm

small bug: i dont know if it dies this for other people but when i try to defend, it freezes for about 2 seconds and then defends. but everything else is great! keep up the good work!
User avatar
zeldafreak1
 
Joined: Thu Jul 14, 2011 9:45 am
Location: Charlotte, NC

Re: Sakyubasu no Tatakai

Postby BlueLight » Thu Feb 02, 2012 8:32 pm

Couldn't get that far.
User avatar
BlueLight
Gangs n' Whores Developer
 
Joined: Sat Jun 04, 2011 8:23 am

Re: Sakyubasu no Tatakai

Postby Lucky777 » Thu Feb 02, 2012 8:41 pm

It also freezes for me, but on grounds that the WHOLE program freezes for that time, so that enemies don't get an unfair advantage, I guess it's not a fatal bug.

Would be nice to iron out, but I didn't bother to report it because I thought it might just be my aging machine choking on the program.

It's only about a 1 second freeze, on my part.
User avatar
Lucky777
 
Joined: Sat Dec 18, 2010 12:44 am
Location: Chambers: Bandit Division

Re: Sakyubasu no Tatakai

Postby GoRepeat » Fri Feb 03, 2012 1:05 am

zeldafreak1 Wrote:small bug: i dont know if it dies this for other people but when i try to defend, it freezes for about 2 seconds and then defends. but everything else is great! keep up the good work!



I saw this problem when I was testing it during the stream, and thought it might just be a lag hitch that resolves after publishing... unfortunately this wasn't the case. There is a definite unintended glitch where flash seems to be processing a crapton more than it should on the first few frames of that animation. I am going to try to figure out what it causing it, and if not, I'll just redo the entire animation.
Picarto LiveStream: https://picarto.tv/GoRepeat
Other Stuff: Click Here
User avatar
GoRepeat
Moderator
 
Joined: Wed Jul 21, 2010 2:26 am
Location: Behind the Looking Glass

Re: Sakyubasu no Tatakai

Postby jedijbp » Fri Feb 03, 2012 4:01 am

SonicExTc Wrote:
On the game, this is really different (read better) thing than original. So I won't post long comments on what i like and what i (don't) like, I'l just say
keep it on bro, keep it ON!

Over and :arrow: out


i do not know what you mean by keep it on.
jedijbp
Newly Registered
 
Joined: Thu Jan 26, 2012 6:30 am

Re: Sakyubasu no Tatakai

Postby Lucky777 » Fri Feb 03, 2012 4:18 am

Yes, on my machine, the blocking activation time is currently flawless.

Related to blocking, though, there is a problem in that when enemies rush you from the LEFT, and you block them, they flee through you to the right.

Makes it easier for 'em to flank ya, and if you happen to be standing on the right-hand side of the screen, they get in a free hit unless you're MIGHTY quick.
User avatar
Lucky777
 
Joined: Sat Dec 18, 2010 12:44 am
Location: Chambers: Bandit Division

Re: Sakyubasu no Tatakai

Postby Hyrrvelgrvir » Fri Feb 03, 2012 9:49 am

look, I've been a lurker for a while, and I'm coming out and saying this for real, does anyone think higher thoughts of this?
Gorepete: HUGE fan. your artwork is practically flawless.
but I have to ask, Why call the game finished when you get these kinks worked out?
why can't it be in constant limbo?
like create a new huge quest (by huge I guess I mean a quest that takes on average upto 3-5 hours) each week... and then list previous quests and where/how you can download them? and screw stasis, why not make people wait a month for special quests? hell, maybe a year for a super huge event (lol, not that anyone would wish that upon this)
it wouldn't be *too* hard to manage, right? keep the character, layout, and the combat system, and scrap the background, enemies, maybe weapons, everything else each week. I've seen you create. you have an enormous imagination. capitalize on it. please?

btw, I'm super fond of the combat system in this new edition. can't wait to see new zones and bosses for it.


P.S. What about mortal combat-ish combo moves? that'd be fun. of course don't make anything too easy. "]
Hyrrvelgrvir
Newly Registered
 
Joined: Fri Feb 03, 2012 9:34 am

PreviousNext

Return to GoRepeat's One Stop Shop



Who is online

Users browsing this forum: Bing [Bot]