by GoRepeat » Mon Jan 23, 2012 11:13 pm
lol some good feedback. In no particular order:
No such thing as too big of a butt. It ain't changing. In fact, her butt is a seperate object, so I MIGHT JUST MAKE IT BIGGER.
The exaggerated waist is one of the things I like about the style. Kidneys and other internal organs are over rated. As long as she has a womb and rectum we are good to go.
Haha... her boots don't have rockets. Those little dots are the guide points from the bone tool animation - I just forgot to remove them! (oops)
No, you forgot to remind me to add a skip button.
Yes, I can add separate colors for the nipples and her lips - remind me in the next stream (stuff like this is pretty trivial to change)
In fact, remind me to add some other tatoo spots and piercing options while I am at it. We can have a fun demonic makeover stream.
Breast size probably won't change just because I like a lot of boob play, and its a pain to animate properly with variable sizes. Although I will happily add some A/B cuppish npc/enemy characters.
I take all suggestions into consideration, but really only implement it if its on par or non intrusive with my own plans and/or a well backed piece of criticism. For example, I plan on changing the attacking animation due to feedback!
What else? Oh the leg line. I could try pulling it back a bit and seeing how it looks, but it doesn't bother me that much to be honest. There is a certain appeal for me to more cartoonish forms - lets you glide above the uncanny valley when you willingly embrace some exaggeration / unrealistic proportions.
Good point about the hand, I will slap a variable on it to control the glow. I do want it active on idle/running/combat though, so I am not sure you will see much of a difference. I disagree that it looks odd running around with her hand on fire, as the impression she is giving is "hey, don't fuck with me, my hand is on fire and ready to go."
the attack cooldown was just a guess. I made it 35 on a whim and you are right its a bit to long, I will lower it.