ASV Assorted AS3 experiments
Posted: Sun Jun 26, 2016 5:16 am
While rummaging around through my brawlers and brawler graphics, I also found some old AS3 programming experiments that you might find helpful.
http://www.newgrounds.com/dump/item/0df ... 2d058eed76
What are you looking at?
jump.zip - This is a very basic "my first game" sorta program where you jump over obstacles and get little power-up/reward type things. The program does not keep score or penalize you for failure.
rolltext.zip - This example shows how to roll text, that is, make the text appear one letter at a time.
roguing.zip - This is a random dungeon generator with an animated character that can walk through the dungeon. It has a Final Fantasy or RPGMaker kinda look to it.
mouseroid.zip - This shows how to make a spaceship follow the mouse around using spaceship thruster kinda physics. More to the point, this is how you would make a spaceship AI go from any sort of point A to point B.
tunnelr.zip - A racing/avoider game sort of engine.
rpg_blit_demo.zip - This was designed to illustrate why anyone would bother using a blit engine, using an RPG-like 8-way movement as example. The character will follow the mouse around, click to have her run instead of walk. I imagine this would be nightmarish to set up with MovieClips, but it's fairly simply by blitting spritesheets.
http://www.newgrounds.com/dump/item/0df ... 2d058eed76
What are you looking at?
jump.zip - This is a very basic "my first game" sorta program where you jump over obstacles and get little power-up/reward type things. The program does not keep score or penalize you for failure.
rolltext.zip - This example shows how to roll text, that is, make the text appear one letter at a time.
roguing.zip - This is a random dungeon generator with an animated character that can walk through the dungeon. It has a Final Fantasy or RPGMaker kinda look to it.
mouseroid.zip - This shows how to make a spaceship follow the mouse around using spaceship thruster kinda physics. More to the point, this is how you would make a spaceship AI go from any sort of point A to point B.
tunnelr.zip - A racing/avoider game sort of engine.
rpg_blit_demo.zip - This was designed to illustrate why anyone would bother using a blit engine, using an RPG-like 8-way movement as example. The character will follow the mouse around, click to have her run instead of walk. I imagine this would be nightmarish to set up with MovieClips, but it's fairly simply by blitting spritesheets.