BlueLight Wrote:Strange, i'm sure adobe said they wouldn't support flash anymore. Well oh well.
Adobe will no longer support Flash Player for mobile devices (stated back in 2011) and is switching to use AIR / HTML5 (?)
Flash Catalyst was integrated into Flash Builder as far as I know... (not 100% sure).
Adobe will no longer support Action Script 2 (AS2) in newer version of Flash (starting with Flash CC i believe).
I very much doubt they will be abandoning flash, just changing it to meets today's demands. I believe they're also beginning to move to make flash much more suited for
games.
Duplicity Wrote:Am I right in saying garbage is assets that have been removed? Because I ran my vertical shooter game and it had garbage. And I know that the 'enemies' are removed once hit with the 'bullet' which is also removed at impact. Does this mean I need to remove them in a better way then just using removeChild();?
Yes... garbage is assets that have been removed. If removing them is drastically impacting performance, then yes, you'll need a better method (i.e. recycling used objects by storing them off-screen with "visible = false", then repositioning and activating them again when needed.