OpenGL/GPU issue

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OpenGL/GPU issue

Postby musical74 » Fri Mar 26, 2021 5:30 am

Really not sure where to put this, so I'll just put it here. Tried to play a game that uses OpenGL, and it said what I had was insufficient. No worries, I'll just update it... or so I thought. Turns out I don't HAVE OpenGL on my computer, at all. Computer is around a 2016 laptop so I should have something for OpenGL but when I searched the right area it doesn't have it at all. Is this something I can get, or is it because of the drivers I have it's impossible to get? Seem to be able to play other stuff flawlessly so not sure why I don't have a GPU on my computer. Display adapter is a Intel HD Graphics 3000 if that tells you guys and gals anything. Is this a case of "No OpenGL for you!!" or what?
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musical74
 
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Re: OpenGL/GPU issue

Postby kvier » Fri Mar 26, 2021 10:30 pm

"HD Graphics 3000" implies Sandy Bridge; Sandy Bridge came out in 2011. How did you get a CPU from 2011 in a new laptop in 2016?

Windows 10 threw away the OpenGL3.1 support that was present in the driver for Windows8.1: https://community.intel.com/t5/Graphics ... d-p/623847 this link also maybe provides workarounds.
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Re: OpenGL/GPU issue

Postby musical74 » Sat Mar 27, 2021 12:28 am

Regarding the CPU, I ordinarily don't even bother checking what the graphics adapter is, It wasn't until 2018 that I really paid any attention to it. Oh! It's also a Windows 7 professional (I didn't want Windows 8!) Does that mean anything?

Thanks for the response, I was half expecting this to be a "can't help ya" type of thing!
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Re: OpenGL/GPU issue

Postby kvier » Sat Mar 27, 2021 11:23 pm

If you're still running Windows 7 you shouldn't be having any problems, I think. You should have OpenGL3.1 support on both 7 and 8.1... I suppose you could try see if reinstalling the driver helps at all?
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Joined: Mon Apr 23, 2012 7:46 pm


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