Z-Fied Wrote:I prefer making them, however (like all developers) motivation is lost over time, which is why I plan out what i want to do to the game whenever I work on it. I can't stand a game that sacrifices gameplay for lots of H-content, but on that note, it's all about finding a balance.
I strongly agree that one must plan out what kind of game one wants to work on. Time and time again, I hear the whole "ideas are in my head" bit and I don't know why some don't bother to put their ideas on paper. How I see it is if the idea is there, it's probably there for a few seconds before one forgets about it. I'm making a habit to note my ideas down and eventually compile them into a game design document. Also yes, it's all about balance.
Z-Fied Wrote:Like you put Nookie I hate those games where it's "click to see hentai" or "move your mouse up and down" but it's all about taste. I'm sure some people enjoy that kind of thing, just like people enjoy fetishes. Speaking of fetishes it's always hard to cater for everyone, which is why people tend to stick on the whole "just have sex" games. And also on that note, I find it difficult to decide where H-Content comes into play. E.g. for games like SimGirl (while it is made to be that way) the H-Content takes forever, and I personally don't find the gameplay even enjoyable, since it's just click here, click there, sleep, repeat 100 times. With mine I'm trying to make the content easily accessible, but not a "have sex with everyone you can" game.
Agreed. Whatever game you're making, you have to know who you are appealing to. I guess in my opinion, the one's who play those "click to see hentai" games have bad taste, but as I think about it, the more it motivates me to go beyond those crappy h-games.
Z-Fied Wrote:But as always, there's going to be people who really enjoy your game, and there's going to be people who hate on it. The best thing you can do is just plan it out to enjoy it yourself, and if other people enjoy it too, that's a huge bonus!
Yep. It's very satisfying to know that people liked your game.