Appearance: [link=]
https://rule34.xxx/index.php?page=post& ... id=3139552 [/link]
History: Koram was abandoned soon after his birth, due to the exceptionally rare 'weak' elements he was born with. Venom dragons, often referred to as 'alchemy' dragons, can synthesis almost any compound within their bodies once they learn how, and space dragons can create spatial distortions, often derisively referred to as 'storage space dragons' for their natural ability to create pocket dimensions. This combination gave him little in the way of early attack or defensive magic, and neither has good mana processing ability, he had little chance of survival until the Shadowtail clan, a clan of researchers and item producers, adopted him hoping for an assistant with a low cost to train.
The Shadowtail clan's primary concern of late has been the decreasing bio-diversity among dragons of all clans, causing severe fertility issues, dangerous and destructive mutations, or simply an inability to properly process mana. Deciding the best long term solution was the securing of new bloodlines, extensive experimentation was done to figure out ways to bypass the spatial barrier protecting the Hidden City of Dragons from any souls of non-dragons. It was eventually determined that simply ensuring that all 'new blood' was half dragon was the most viable solution. A young researcher at the time, Koram volunteered to undergo alchemical and magical modifications to allow him to both be sent outside of the Hidden City, and to ensure that he was able to create the new blood and send it back where it can be used to aid the clan and hopefully the city itself. Unfortunately, the barrier was a bit more resistant than expected, and Koram suffered severe damage on attempting to 'land' without a magical guidance system, scattering many of the alchemical, runic magic materials and books he brought with him even though they were within his Portable Space.
Unbeknownst to him, the clan elders had decided that while the possibility of him being unable to produce an adequate number of heirs, they decided to take matters into their own hands, crafting a curse into the transit spell that altered him into her.
Abilities, skills and other quirks:
Portable Space: Koram has a personal 'home' in a pocket dimension attached to her person, significantly greater than a simple 'storage bag'. She can enter or exit at will, transport objects in or out, and has several 'organs' stored her through her natural transformation magic, making her exceptionally difficult to kill. Despite this, many of the magical devices within were dependent on the environment of the Hidden City, and will fail, sometimes violently, if transferred out of this dimension. The only things she knows she can take out are things she brings in from her new world.
Bio-armor: Like all dragons, Koram can grow and deploy hardened scales along her skin to protect her. Unfortunately, her lack of raw magical power meant that they could never be fully powered to the extent of even the average dragon, depending almost entirely on their natural toughness and magical resistance than the mana she can willfully inject into them. While present across the entire body, they only are exposed outside of the skin along her arms, legs, and outer torso/back, and even then can be hidden if necessary.
Bio-synthesizer: As with all venom dragons, Koram can eat and process almost any biological matter, often creating a mix of poisons, antidotes, or other alchemical concoctions as needed. While slow and arduous, once created, a toxin or other compound gland can be fully automated to produce whatever it needs to from raw materials. Most of her existing glands were destroyed at arrival, and she has been regrowing them as she can within her Portable Space, which also allows her to excrete them anywhere she desires as they do not require fangs or other dedicated applicators. This ability grants a natural affinity for alchemical magics.
Alchemized Physique: A natural extension of the Bio-synthesize ability, Koram's body has been heavily reinforced, strengthened and improved by her natural ability, creating a body far above that of a mere mortal. Unfortunately, her comparatively hobbled ability to process mana meant that she has always been rapidly outpaced in her home City.
Rune Magic (basic): Still young, Koram has learned some of the basic rune magic necessary for more complex spells than what is required for magic that operates purely on mana rather than relying on the intrinsic magic of alchemical ingredients. The most common process of integrating spells is to slowly alter nerves and mana pathways within the body to allow for the formation of runes during use. While far from the only way to use magic, the advantage when combined with dragons natural shapeshifting abilities results in the capacity to 'form and forget' magic spells that can be triggered purely by mana injection.
Combat Skill Level: Instinctual with only the most rudimentary knowledge of vital organs. Forced into melee combat, Koram will depend almost entirely on either his/her rune magic, or his/her superior physical abilities to defend herself.
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Rune Spells Integrated: Fire Bolt, Magic Bolt; both forearms. Frost Bolt, Lightning Bolt; right arm. Directional Shield: left arm. Healing Surge, Defensive Shield; body. Enhanced Senses, Air Generator, Weather Resistance, Defensive Shield; head. Spatial Rift; Intrinsically full body.
Alchemical Glands: Neurotoxin Venom, Paralytic Venom, Breeding Venom (induces rut/heat/ovulation), Bio-accelerant (highly viscous white fluid, rapidly accelerates metabolic process to facilitate healing, and other things :3).
Portable Space Rooms: Organ/Gland Chamber, Rudimentary Bedroom, Rudimentary Scrivener Shop, Rudimentary Material Processing Space, Storage Space, 1x Servant Golem.
Possible bio armor appearance: [link=]
https://rule34.xxx/index.php?page=post& ... id=3136758 [/link] and [link=]
https://rule34.xxx/index.php?page=post& ... id=3821693 [/link]