Koran holds up his drink in an apparatus that makes drinking a bit more expedient. "Its just a term of endearment, but it just means as long as you're on the shellshock you have to obey any order you're given, within reason of course, but we're your employers so we basically will be doing that anyway." As Koran finishes saying his piece he signals he's ready to consume his drink and pounds it back and you do the same following his lead the bubbly drink striking your throat as that pleasant burn coats your throat then flows into the rest of your body, you cant help but moan a little. [Wis resist: 7 Willpower damage: 3] "How are you feeling huh? able to keep going?" Koran says as he slides you another drink.
StatsSpoiler (click to show/hide):
Strength: 3
Dexterity: 3
Constitution: 3
Wisdom: 3
Intelligence: 1
Charisma: 1
Secondary Stats
Health: 50/50
Willpower: 15/30
Skillpower: 4
Skills known: 1
Strengths:
Professional shot - She may not be Alliance Military any more, but her training still holds up. Erin's skill with firearms is superior to the average merc.
Hand to hand specialist - When a long ranged firefight is no longer an option, Erin is highly adept at hand to hand combat for disarming and taking down enemies up close.
Designated Driver - Erin can drive various land vehicles she was trained to use by the Alliance Military and can implement this knowledge when using similar vehicles.
Salvage and Repair - Years going from battlefield to battlefield have prepared Erin to perform repairs on her own equipment as well as salvage and repair or re-purpose useful items she finds in the battlefield.
Weaknesses:
Bad Alliance Rep - Erin's discharge with the Alliance has put her at odds with them, making dealings with Alliance Military aware of her record strained at best.
Faulty Biotic Implants - Without access to Alliance Military resources anymore, Erin has had to rely on second hand replacements for her implants. Getting an upgrade does come cheap and until then she'll have to deal with headaches and dizziness whenever she uses her biotics.
No Good Pilot - Land vehicles are one story, anything that flies is another. Erin has never been good at flying a ship or fighter on her own.
Traumatic Memories - Erin's nightmares are filled with visions of what she had to survive with her squad. These often debilitating memories come to the surface when faced with any reminders of that pirate group or what she suffered through while stranded on that colony.
Skills:
Crushing Force: Erin can funnel her biotic strength into a focused blow against a single target - particularly useful for attempting to breach through heavy armour or a reinforced door or wall. 1d12+4 damage and the cost of 1d12 Willpower.[/quote]