Nika pouts when you put her in her place, but instead of expected protests and backtalk, all she says is sheepish "Sorry, I just wanted to see what's going on. I'll be careful".
The elevator seems safe on your end, and though you can't tell what Reynard thinks of your plan, he assumes his place, dropping on one knee to be better covered behind his shield, with Nika cowering behind him in the corner of the elevator, doing her best to be as small as possible. The elevator rises slowly, and you may imagine how the "enemy" on the other side prepares to greet you with fire.
The moment the door starts opening, you take glance beyond to notice a makeshift barricade with few figures behind it. Just as you throw your grenades, you notice the flashes at the ends of their barrels, though no beams accompanying them, and you hear beeps from the devices both you and Reynard wear. Then the grenades detonate and drown every other sound in their loud bang, even with the noise filters of your helmet. You notice the armsmen behind the barricade dropping on the ground, and Nika besides you falling to her knees. Without a helmet, stun grenades in this confined area must be brutal. Reynard stands firm, and you straighten up to aim your lasgun over the upper edge of his shield, but it takes a while before one man behind the barricade scrambles on his feet. The shots are strange. No beam, no smoke, no noise, no recoil... only the flashing light at the end of your barrel indicates you're actually "shooting". You can't tell if you've actually "hit", but you can easily tell your opponents are in no shape to fight.
You hear Nika utter a profanity that would be better suited for a mouth of underhive ganger or guard veteran than a sister of the Ordo, and she's using the backpack of Reynard's power armor as a handhold to get back on her feet. She's obviously shaken, but not as much as the men on the recieving end, and she remembers herserf quckly and squats to hide again. Their devices emit a steady red glow and annoying buzzing noise. You remember the "hits" you've heard just before the grenades and glance at your own device, but the light is still green... on all three of you. To your disappointment, there were only four enemies waiting for you, and not the whole opposing force, but it still means almost half of your opposition removed in the first engagement. Reynards stands up, still holding the shield to block any shots from the front, and moves towards the barrier. It's mixture of crates, boxes and overturned table, crude, but potentially effective... if you've tried shooting instead of grenades. You notice the shell of one of your grenades in front of the barrier, but the other flew right over it and landed just between the men waiting behind it.
The men themselves look in pretty bad shape, you notice at least two of them bleeding from their ears, while one, seemingly oblivious to your presense, shouts loudly "WHAT KIND OF EMPEROR-DAMNED IDIOT USES STUN GRENADES IN A HALLWAY? SHIT, MY EARS!". But the only answer he gets from his comrades is equaly loud "WHAT? I CAN'T HEAR YOU!"
Spoiler (click to show/hide):
Reynard's shield has eaten most of the shots, but you've got 2 glancing hits that failed to do anything through your armor. All enemies killed by the grenades, one of them couldn't get any shot off. Without power armor, the shots would've been enough to "hurt" you, but you'd have better initiative and act before one of the armsmen.
If it takes me two weeks or more to respond to a RP without prior notice, send me a PM. It's more likely I've missed the last post, forgot or got distracted and need a little reminder rather than deciding to drop the game without warning.