Spoiler (click to show/hide):
eh, problem with tactical games so positioning matters FAR more than pure stats. even abilities rely upon shaping the battlefield more than pure damage spam. only way to translate that into an rpg mechanic (to me) is to equalize the positioning aspect. i think i'll rejig 'cover' mechanics as well though, since theres no move to reposition option here i can do easily. also, i dont have a reload mechanic which affects tactics
Combat!
Spoiler (click to show/hide):
Karen M14 EBR vs Lost 2/1:
18+2. Hit! Lost 2/1 dead
Noise roll: 5
Leda 1 Natasha SCAR-L vs Lost 2/2:
16 . Hit! Lost 2/2 dead
Noise roll: 15
Leda 2 Natalya SCAR-L vs Lost 2/3:
14. Hit! Lost 2/3 dead
Noise roll: 2
Leda 3 Olga SCAR-L vs Lost 2/4
17. Hit! Lost 2/4 dead
Noise roll: 2
Leda 4 Tanya SCAR-L vs Lost 3/1
11. Hit! Lost 3/1 dead.
Noise roll: 14
HEADSHOT MECHANIC: Lost 3/2, 3/3, 3/4 still 2 turns away from approach
Total noise: 38. (Lost pods activate at cumulative 20+(10*combat round) noise. Required for activation: 40
Karen M14 EBR vs Lost 3/2:
3+2. Miss! Noise roll: 8
Leda 1 Natasha SCAR-L vs Lost 3/2:
12 . Hit! Lost 3/2 dead
Noise roll: 3
Leda 2 Natalya SCAR-L vs Lost 3/3:
2. Miss!
Noise roll: 1
Leda 3 Olga SCAR-L vs Lost 3/3
9. Miss!
Noise roll: 16
Leda 4 Tanya SCAR-L vs Lost 3/3
13. Hit! Lost 3/3 dead.
Noise roll: 12
HEADSHOT MECHANIC: Lost 3/4 still 2 turns away from approach, Leda 1, Leda 4 free shot
Total noise: 38+40. (Lost pods activate at cumulative 20+(10*combat round) noise. Required for activation: 40
Lost pod 4 activated, 3 turns away
Noise required for Lost pod 5: 50 (38 currently)
Leda 1 Natasha SCAR-L vs Lost 3/4:
18 Hit! Lost 3/4 dead
Noise: 11
Leda 4 Tanya SCAR-L vs Lost 4/1:
18 Hit! Lost 4/1 dead
Noise: 5
Lost 4/2, 4/3, 4/4 2 turns away from approach
Karen M14 EBR vs Lost 4/2:
10+2 vs 2
Hit! Lost 4/2 dead
Noise: 2
Leda 1 SCAR-L vs Lost 4/3:
18 Hit!
Noise 16
Leda 2 SCAR-L vs Lost 4/4
15 Hit!
Noise: 6
Ok I can't be bothered anymore. With 5 soldiers its pretty much inevitable that you'll wipe out all the Lost before they get to you if they need 2 turns to get to you, especially in a semi-cleaned out city like the resistance base
Leda squad makes no mention of your appearance, focusing purely on the pack rushing towards your position. Quick commands are shouted out from Leda 1 to her soldiers, instructing them to take targets based on a left to right orientation, with the closest target being yours.
Squeezing the trigger, you are very satisfied to see the head of the first Lost explode dead within your sights, the walls splattering with grey flesh as the creature collapses. In your scopes are the other three Lost, skinny humanoids with glowing purple eyes running towards you with erect cocks out and ready to fuck you till you give birth. But this time, the creatures all die to the hails of fire from Leda, the accuracy of the deadly russian ladies belying their otherwise slutty behavior. Round after round slams into the creatures, tearing great holes out their backs and causing them to collapse into the ground.
Just when you think its over, another Lost pack turns the corner, attracted by the noise. More commands are yelled out by Leda, and you draw a bead on the lead Lost once again, but this time to you miss. Over and over again, just like before, the Lost are shot down by Leda. By the time one more pack arrives, its easy pickings for you and the russians, and you finally take out the last of the swarm rushing towards you and the girls.
'What the fuck happened to you?!' calls out the beautiful russian model in charge of Leda 1, jumping down to your position while her teammates radio Xochi and tell them to come back. 'You disappeared, and now you're back.... kinda naked and... pregnant?! Are there more Lost hidden here? Do we need an extermination campaign?'