Character sheet: http://www.myth-weavers.com/sheet.html#id=871011Allies:Spoiler (click to show/hide):
Spells of the Love Domain0 Level SpellsSpoiler (click to show/hide):
Grope
Transmutation Cantrip
Casting Time: 1 Action
Range: Self
Components: V, S
Duration: 1 minute
You channel the power of your own dirty thoughts into your hands, allowing you bring greater pleasure to yourself or your partner. When performing a grapple or unarmed melee attack or damage roll, you may use your Charisma score instead of Strength or Dexterity. While Grope is active, you have advantage on all checks to grapple an opponent. Additionally, your unarmed melee attacks do 1d4 lust damage each. This spells damage increases by 1d4 for each melee attack at 5th level (2d4) 11th level (3d4) and 17th level (4d4).
Analyze Fertility
Divination Cantrip
Casting Time: 1 Minute
Range: Self (Touch)
Components: V, S, M (A small vial honey and lavender)
Duration: 1 hour
When cast upon yourself, you gain the ability learn several facts about anyone you touch. You are able to tell how fertile they are, and when a female is most fertile. You can detect and identify any causes of impotence. You can identify if someone is pregnant, as well as be able to identify the race or species of the baby. Finally, you can tell if there are any magical effects that in some way alter the fertility of the target.
1st Level spellsSpoiler (click to show/hide):
Ale Goggles
1st level Illusion Spell
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (A few drops of dwarven stout)
Duration: 1 hour
The target instantly finds everyone around them more attractive. When cast, the target must succeed a Charisma Save or suffer disadvantage on all saving throws against charm effects and persuasion checks. Additionally, they will become incredibly aroused and have to pass another Charisma Save or be charmed by the closest creature to them.
At Higher levels: If you cast this spell using a spell slot of 2nd level or higher, then you can target one additional creature for each slot level above 1st.
Bless and Block Seed
1st level Abjuration Spell
Casting Time: 1 action
Range: Self
Components: V, S, M (A four leafed clover)
Duration: 1 hour
You gain the ability to choose whether you become pregnant. When under the effects of this spell, your body is your own. You may choose to prevent any sort of pregnancy, whether that is something impregnating you, or you impregnating someone else. Alternatively, you may choose to guarantee impregnation for yourself or any of your partners. This spell does not prevent any form of diseases, only pregnancy. Additionally, it cannot prevent any magically enhanced pregnancies, such as from someone also under the effect of Bless and Block Seed.
Suspicion
1st level Divination Spell
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: As long as they keep contact up until the end of the vision.
The caster is able to view the past and see the last sexual encounter of their target. The target is able to make a Wisdom Save to resist. If successful, they keep their memory private, and are aware that someone cast a spell on them. Otherwise, they remain blissfully unaware of any intrusion. For as long as they keep physical contact with their target, the caster is able to watch as an outsider the last time they had sex. They are unable to interact with the memories of the target. However, while they are in the form of this astral observer, they are able to touch and pleasure themselves. The caster is able to feel everything they do while watching the target's memories, and this can have real-world consequences. While watching, the caster is still fully conscious and aware of their surroundings.
At Higher Levels: When casting this spell using a slot of 2nd level or higher, you can watch one additional encounter starting with the most recent and working your way back. This means at 9th level you can watch any one of the last nine times the target had sex.
Arousal Bolt
1st level Evocation Spell
Casting Time: 1 action
Range: 120 feet
Components: V, S M (Your own love juices)
Duration: Instantaneous
A perverted version of Magic Missile developed by a lonely wizard when he realized he wasn't getting any action just locking himself up in a tower practicing spells. Feeding on the sexual energy of the caster, the spell creates three deep red bolts of sexual energy that fly out at which ever targets the caster chooses. Each bolt deals 1d4+1 lust damage to their targets as they feel your arousal. They all strike simultaneously, and you can direct them to target one creature or several.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more bolt for each slot level about 1st.
2nd Level SpellsSpoiler (click to show/hide):
Disrobe
2nd level Transmutation Spell
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous
You make your target's clothes fall right off their bodies. Your target must succeed a Dexterity Save or any non-magical clothes become large and ill fitting, falling to the ground. Armor becomes loose and ineffective. While wearing the armor take disadvantage on all Dexterity Checks, have their movement speed reduced by 10, and enemies gain advantage when targeting them. These penalties are removed at the same time the armor is.
Limber
2nd level Transmutation Spell
Casting Time: 1 action
Range: Self
Components: V, S, M (A small piece of willow bark)
Duration: 2 hours
Your body becomes more flexible to meet your needs or desires. While this spell is active, you may treat all Dexterity based skill checks as though you have proficiency. You are also able to bend like a gymnast or a dancer for the duration.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can maintain the spell for an additional 2 hours for each slot level above 2nd.
Mantle of Love
2nd level Abjuration Spell
Casting Time: 1 action
Range: Touch
Components: V, S, M (A small paper heart)
Duration: Concentration, up to 10 minutes
You imbue the subject with magical energy that protects them from harm. While the target is within line of sight, they have the option of using your bonuses instead. For example, if they are forced to make a Wisdom save, and your save bonus is higher (due to having proficiency, magic items, etc), they may make a roll as if they were you.
Gro'Mak's Kiss of True Love
2nd level Enchantment Spell (ritual)
Casting Time: 1 action
Range: Touch
Components: V, M (Scented candles)
Duration: Instantaneous
One of the first spells ever created by THE expert on orcish romance, Gro'Mak the Sodomite. Meant to replicate the effect of true loves kiss “like what they does in them fairy tales,” this spell helps free victims from malicious enchantments. The caster must simply kiss the target, and they allow them to re-roll the save required of the enchantment with advantage. If successful then they break the spell and go through any effects that succeeding would have originally caused. In turn, they must then pass a Wisdom Save, or be charmed by you for the next hour.
Ever since you ran away from home, you have been traveling from town to town looking for whatever adventure awaited you. Somewhere out there, a life of excitement and fame was yours to be had. Your parents just couldn't understand that. They just wanted you to settle down and follow in their footsteps as a merchant. It's almost like they want you to be like every other gnome. Don't they understand that would be boring?!
So here you are, heading east to the town of Greenest. While not exactly known for any grand tales of adventure, truthfully the place is a little dull, it is the biggest trade hub of the Greenfields. It also lies almost dead center to many major cities and kingdoms, making it an ideal place to restock on supplies before moving on to somewhere a bit more exciting. Besides, your family traded often in Greenest and there were more than a few friends of your parents. You might be able to get some good deals as long as they didn't figure out you were a run-away.
The sun had set an hour ago, but you were still pushing on. The town was on the other side of the hill, so it made no sense to camp out again when you were so close to your destination. It was at that point that you heard a scream off in the distance. Rushing to the top of the hill, you see Greenest ahead. You can figures trying to flee the town, with others chasing after them. Pillars of smoke are rising into the sky, and a hazy pink mist seems to have enveloped all of Greenest. A loud roar brings your attention to the sky, where you can see a large, shadowy creature soaring high above. Greenest is being attacked by a dragon!