Game Name: LAB 2 -Guinea Pig-
Summary: Sci-fi themed RP based off the fun indie Game LAB -Still Alive-. LAB Still Alive is available
hereStory Intro: For the last few months, you've been jobless, and if you can't find work soon, you'll also be homeless. But it seems that your luck is about to turn. In your mailbox you have found a letter stating that a research team is looking for people to take part in a study they are performing on human physical and mental endurance. They are willing to pay per day, and living space will be provided for all those participating. As added incentive, they've given you a check for $1000 to show you their serious intentions.
After some research into the group, and making sure the check was legit, you are confident that these guys are serious, and you get into contact with one of their representatives. A meeting is arranged, and on this fateful night, you arrive at the park where you were told the meeting would take place.
You wait for nearly an hour, and you soon start to wonder if you've somehow been duped, or if you got the date and time wrong.
And that's when you feel a sudden sharp sting in your neck, and everything becomes blurry before darkness takes you...
...
......
You wake up sometime later, for how long your not sure, but you find yourself lying on a small bed in a strange room. It is very spartan and utilitarian, with the only other additions in the room being two cabinets, one of which has a water shaped button next to it, and a computer station that is currently displaying something, but what your not exactly sure of.
You also find yourself being devoid of all but your black underwear, your clothes seeming to have been removed at some point. While you are horrified initially, a quick check reveals that nothing perverted has been done to you, other than the loss of your clothes.
You have no idea whats going on, but you know one thing for certain. You can't stay here. This place...it gives you a very bad feeling, and you don't want to stick around long enough to find out why.
Will you succeed and escape, and perhaps learn who has done this to you? Or will you fall to the traps and unexpected surprises waiting for you within the LAB?
- Start Room.png (2.02 KiB) Viewed 2292 times
Game Rules:
Spoiler (click to show/hide):
This game will be run with d20, a leveing system, an HP system, a checkpoint system, and ammo. Here is how combat and other rules will work.
Melee- A roll will be made for the PC, and provided it is above 10, the PC will hit the enemy. However, the NPC will also roll to attack, and if it is above 10 it will hit as well. If it is the exact same total number as the PC's roll, the attacks are neutralized. Warning- Some enemies attacks will knock the player back. See knocked back for more info.
If the PC manages to sneak up behind an enemy, the PC may try to do a quick kill and kill the enemy before it knows whats happening. This however, requires a 15 or more on the die roll. Falling short will result in a grapple.
Some weapons will give modifiers to rolls. They will also have a damage level. This info will be given when weapons are obtained.
Ranged-Ranged combat is dependant on Ammo, which you will find scattered about the lab. Use it sparingly, as it could be the difference between life and...well being a fuck toy for the rest of your life. Hits are determined by if it is above 10 or more. NPC's have a chance to dodge your shot, but must beat your dice roll(s).
Each shot made by the PC gets a Roll, and each gun gets its own number of shots that can be made in a round of combat. This info will be provided beforehand when Guns are obtained. Guns with multiple shots can, rather than having seperate shots, can instead group shots together up to a maximum number per round depending on the gun. If successful, the die modifier is added as extra damage. An example: PC engaging Green Secruity Bot A. PC fires shots with the Pistol, groups shots together. Die roll for shooting is 7+3=10. Success. Bot rolls a 3. Bot is dealt X damage. Bot is destroyed.
Grapple- This is when an enemy is attempting to subdue you so that it can fuck you. You have a chance to fight back and break free, but only if you beat two of three grapple rolls. Similar to combat, the PC and NPC must roll. The difference is that the PC must beat the roll of the NPC to succeed. If the PC fails a round of combat, their Stamina will lose X number of points based on how much the NPC's roll bested them. If there is a difference of 10+ between the rolls for either side, that side wins the grapple immediately(eg if the PC gets an 11 and the NPC a 1, the PC wins the grapple, and vice versa)
If successful, the player breaks free of the grapple and gains enough distance to resume combat. If unsuccessful, Sexual intercourse will initiate.
NOTE-Not all enemies will attempt to grapple and or fuck you. Also, for Vore Enemies, grapple and sex are combined. See Vore section under sex.
Knocked Back- Some enemies will attempt to knock you back when in close range. This requires an additional roll for the NPC, and should this roll beat your attack roll your attack will be nullified and the enemy will instead knock you back, leaving you stunned and vulnerable to be fucked. A roll to see if you recover will automatically be made, and if you get a 10 or more, you recover enough that the enemy is forced to subdue you instead of getting straight to the fun.
Sex- Sex will damage your Stamina (health) and lower your willpower. Regardless of what position or how your fucked, you will take 10 points of damage to your stamina when intercourse is complete. Willpower will go down by 5 points for every orifice used.
:Vore: Some of the enemies in this RP will slurp you up and let you writhe around inside of them. You must struggle to get out, and will automatically roll until you succeed (or your stamina/willpower runs out) However, each roll will incur 5 damage to Stamina and Willpower, so best hope that you get a success quickly.
PC Health-Is called Stamina, and represents your physical ability to continue trying to escape. If it reaches zero, your character blacks out and gets a bad end.
PC Willpower-Represents your willingness to try and escape the lab full of sex-crazed beasts and staff. If it reaches zero, your character's will to escape flees them and they instead submit completely to the pleasures they are experincing. This will result in a bad end.
Enemy Health- All enemies will have health. The information about how much health they will have will be given at the start of battle.
Leveling-You start at lvl 1, with 100 Stamina and 100 Willpower. Lvling up is done by defeating the number of monsters that your lvl is. So, for lvl 1, you have to best one enemy. Each level gives you the chance to either add points to your Stamina or Willpower, and this is done by rolling a die and then adding the result to either stat.
Checkpoints and Bad-ends-There will be stations scattered throughout the labs that will check your progress and possibly give you background on the lab, enemies, or perhaps some feedback from whoever is holding you hostage here. These are the checkpoints. You can only use the same checkpoint once per day though, though this might not end up being a problem.
Checkpoints are used to restart you if you get a bad end. While I'm sure you may enjoy the prospects of some of the Bad Ends, the goal of the RP is to try and escape. Do note however, I will be keeping track of how many times the PC is defeated.