Liz furrows her brows when you reveal your little deal with Sage, though whether it is out of concern for you, or frustration with Team Verdant for already trying to poach you for their team, you cannot tell. If it's the former, then she at least has the decency to focus more on getting you and Wattson settled in rather than scolding either Sage or Rover. The matronly Poison-type steps back to give the two of you room to stand from the table, and for her part, Sage just gives a little shake of her head.
"Nah, you guys can go. We were gonna get an early night, anyway, so just get comfy. We'll see you in the morning."
You get the idea that Sage wants to avoid the blow back of her hastiness more than anything else, and poor Rover looks like he'd rather be just about anywhere else right now than being stared down by Miss Liz after the kinds of things that were said just prior to her arrival. Wattson, however, is as eager as ever to get up and moving. The poor little guy never was very good at sitting still for any amount of time, and that much has transferred over to his new body as well. Liz turns to begin leading you deeper into the Guild Hall, and you follow behind her easily enough, Wattson fast at your heels. The trek leads you back behind the counter you spotted earlier, and through the door behind it. The chamber carved into that side of the 'wall' is about half as big the common room, but only because it seems that individual rooms were carved into the tree rather than one big singular room. There's even a ladder that heads further up the length of the tree, leading to platforms built circling the main room below, so that several floors worth of rooms could be made, with lanterns dangling between the platforms every which way.
"I hope you don't mind a little climb in the mornings. Watch your step, dear."
The sturdiness of the ladder is proven by Liz bringing her bulky body up along it, leaving you to follow after her, your gaze swallowed up with way too much Nidomommy ass. If such a thing were even possible. Seriously, you're pretty sure you could make a home in that big bubble butt of hers. The climb comes to an end as your little convoy reaches the third floor, and Liz continues to lead you over a few rooms until you reach what must be your new home! The door is covered only by a drape, so you might not have the
most privacy, but you could surely hide away in there like a stinky little shut-in ought to!
"Here it is, sweetie. Flare should be around here somewhere to give you the run do- Oh!"
The curtain parting almost spooks you as much as Liz, especially when the long neck of a Charizard comes poking out from behind it! Albeit a very... well, pretty Charizard, for lack of a better term. An assessment made all the clearer when she steps out from within, revealing the bounty of her body to your perverted eyes. She's just about as stacked as Liz! Though they do differ in terms of wardrobe: owing to the big wings she has to carefully manuver through the doorway, her top is more like that of a halter top, tied up around her long neck to try and keep her huge dragon milkers contained, and her loincloth is a little shorter than Liz's, giving you more of a view of her ridiculously thick thighs. Seriously, how did she even fly with those?!
"Oops. Didn't think you'd be back so soon. I was just making sure the room was tidy, before our new arrivals," Taller than even Liz by a fair amount, albeit mainly because of her neck, the Charizard casts her gaze over the Nidoqueen's shoulder to get a look at you and Wattson, "Suppose this is them?"
"This is them, yes. Mira, Wattson, meet Flare, the Guild Master of our local Rescue Guild. Flare, the lovely young woman here is Mira, and her handsome friend is Wattson. Say hello now, you two."
Flare, Guild Master of BurrowtonSpoiler (click to show/hide):