Lorielle Wrote:Name: Minami "Mimi" Zetsu
Age: 24
Nationality: USA
Bio: Raised by her family in the countryside to be self sufficient, she learned to crawl through the mud, forage and even hunt with her family. But on the day of the invasion it felt like none of that mattered. The invasion was the swift and Mimi couldnt even remember what she was doing the day she heard about it on the news. The only thing she could remember was that her training didnt prepare her for any of what had happened. Really the only thing was that she was lucky to be out in the boonies when it happened suddenly her whole world was twisted upside down, but she knew she had to do something. With the government out of action Mimi drove her car to the nearest town and saw that at least some civilization had hung on and she joined them as a member of their militia. But little did she know that she was going to put herself through a worse kind of hell surviving in this new world.
Appearance:Spoiler (click to show/hide):
Class: Sniper: Sniper rifles/pistols, gunslinger or long ranged sharpshooters, great at long range, unmatched with a spotter and a high vantage point.
Stats
20 points to spend, everything starts at -2 since you are experienced with a minimum of -5 to a max of +5. You can go lower than -2 if you want to borrow a point to allocate elsewhere.
Brawn: -1
Brain: 3
Dex: 5
Will: -1
Charisma: 4
HP: 15/15
Lust: 15/15
Brainwash: 10/10
Inventory: Think of it as 3x6 square grid as far as a light backpack or case. certain items will take up less space such as grenades, bandages, etc, then medpacs and weapons will take up more. Resident Evil style. Anything in a side holster or strapped on you will not be counted against item slots, same with armor worn, but armor or weapons not on hand will take up space as follows:
1x Armor: 3x2 (Equipped)
2x Pistol: 1x2 (Equipped)
1x Sniper Rifle:1x6 (Equipped)
1x Medpac: 2x2
2x Bandages 1x1
Ammo
4x Pistol Magazine: 1x1 (12 Rounds)
2x Sniper Rifle Magazine: 1x2(6 Rounds)
| PM | PM | M | M | B | B |
| SM | SM | M | M | | |
| SM | SM | PM | PM | | |
Weapon Damage:
Sniper Rifle: 3 to 18 Damage, cannot use at point blank.
Pistol: 1-6, can fire and reload in the same turn
Unless otherwise stated, it takes 1 round to reload.
Bandage: 1 Turn, can fire, restores 10 health
Medpac: 1 turn, cannot fire, restores full health
It had been nearly a week since you got into the city, and found the rag tag militia. Hardly a real soldier among them you could tell. Some where scared for their lives, but willing to fight. Far more than those who had already crooked the knee. You could tell there was maybe 3 soldiers worth a damn out of the group, 15 more bodies, a doctor, and a commander. Maybe a worthless bunch, maybe not. Rag tag at the very least. Ever since the skies filled with those crafts, everything has changed. Washington D.C. was the first National Capitol reduced to rubble. You hadnt seen one up close, but the Aliens were certainly making their presence felt.
The local resistance might have a shot at linking up with something bigger but for now, you are isolated. Dr McNamara did what she could to ensure the health and well being of the people in the place. Who'd have thought a fallout shelter from the 1950's would have actually come in use. Commander Briggs did, apparently. How he knew it was here, no one has really asked, they've just been happy for their safe haven. Your arrival was the first good news they had in a while. You looked ready. You looked trained. You looked fierce.
Commander Briggs, he looked like he might have walked the walk back in '90 during Desert Storm, but what was he now, some desk jockey to a fallen government? He looked at you, and addressed you, age in his eyes, "You have two potential ops I can send you out on. I wanna see how well you handle yourself in the field.
There is a warehouse, abandoned, that we could stand to raid. Its under alien control, but thats where you come in. You would provide cover fire at range, pick away enough of those bastards to give us time to blow the door. and we could get a few supplies to keep the base running.
Or Operation B, there is a scientist, one of those high tech types. He is currently held in the city's local police precinct. its a close quarters job, so your sniper rifle isnt going to do to much good. The HVT there is Dr Gary Pepper. I know. But he is a top expert in weapons technology. If there are any other humans there maybe you can make it a full rescue up, and bring a few more to the flock.
Its up to you. Op A, you'll have a team of 5 you are going to cover for, Op B, you are going solo."