Ze Blitzkrieg Wrote:Name: Urzula gra-Shurkul
Race: Orsimer
Age: 26
Gender: Female
Appearance:
Background: Born another daughter among several to the chief of Shurkul Hold and his second shield-wife, Urzula's prospects for life were not grandiose. She would be raised at her mother's knee, learn the ways of war beneath her watchful eye, and when she came of age, she would be married off to the chief of a neighboring hold. There, she would live among his other wives, follow him into battle, and sate his lusts when his blood was up after a conquest. She would bear him children, strong sons and daughters, the former of which would either flee into exile, or take their father's head and usurp him one day, while the latter of which would be sold off to a different hold as she had been.
Those prospects infuriated her. Even when she was small, she was the greater warrior to her brothers and sisters. She could best them in the yard, and in the field, and even in the market, where she bartered as well as any of her father's hearth-wives with fair haired nords and cunning imperials. She was meant for greater than being someone's broodmare and shield-bearer. So, when she came of age, rather than allow her father to see her married off for the sake of political unity, she fled Shurkul on the back of the first wagon out of town. She rode it all the way through the mountains, into Skyrim, where she contacted the local garrison and signed herself up for a stint in the Imperial legions.
There, she found her purpose. She made war with men and women who saw her not as a lesser, but as an equal, and in time, even a greater. She learned to fight not just as a warrior, but a soldier. She learned to lead, and to trade, and to read and write and fuck and live. But it wasn't enough. While she had loved her comrades, loved her time in the legions, she had always chafed under the orders of officers. She wanted independence, to be able to call her own shots, and lead her own life. So, when the time came to re-enlist for another term, she politely declined. She turned in her arms and armor, collected her salary, and made her way back to the mountains where she had grown.
Her septims bought her sword and shield and armor well enough. She challenged her father for control of the hold; he laughed at her. But when she called him craven, and claimed he feared to be bested by the daughter who had brought him shame by exile, his laughter turned to rage. They dueled before the hold, her mother and brothers and the wives of her father all, and she used every trick she had learned during her leave from home to get the upper hand. She slew him, in front of everyone who mattered, and dared any who remained to challenge her right to rule. Few did, and those that had the courage to do so either followed in her father's example, or were driven into exile. She now rules Shurkul, and already her eyes turn to the neighboring lands, eager to test their mettle against the newest chieftess in the region.
Perks:
Authoritative Leader: Command comes naturally to Urzula, who speaks with a natural authority befitting a leader. She is more than capable of inspiring and motivating those beneath her, delegating tasks so as to see objectives accomplished quickly and efficiently, and maintaining order in her ranks. If not for her grander ambitions, she likely would have risen to a position of leadership within the legion.
Formidable Fighter: Trained at arms from a young age, Uzula has always been a talented combatant. The years she spent as a career soldier only enhanced her skills. Her abilities allowed her to wrest control of the hold from her esteemed father, a veteran chieftain of an orcish hold, and she regularly drills against multiple opponents in the hopes of better simulating battle.
Orcish Vigor: As a proud scion of Malacath, Urzula is a powerful physical specimen. She is tall, lean and powerful, and possesses considerable stamina and endurance, both physically and mentally, allowing her to throw herself recklessly into whatever endeavor she undertakes with little concern for fatigue.
Silver-Tongued Daedra: Despite cutting the figure of a warrior, Urzula is also a charismatic speaker. She is equally skilled at plying merchants and fair maidens with sweet, honeyed words to get what she wants as she is at cutting down the proud and mighty with carefully placed barbs and mockery.
Flaws:
Magically Inert: Despite her best efforts during her stint with the legion, Urzula never quite managed to learn even the basics of magical skill. While most Orsimer are inclined to prefer more direct methods of conflict than magic, her ineptitude goes a step further than a simple lack of applied effort, indicating a fundamental lacking in ability.
Overly Ambitious: Urzula is a proud, driven woman, who has always found herself wanting more. She is rarely satisfied, always looking to see how she can improve her position and legacy, even to the point of undertaking foolhardy and ill-advised endeavors to feed her never ending hunger for glory.
Sexually Voracious: Despite being an orc in her prime, Urzula's appetites go above and beyond what most of her kind experience. She rarely goes a day without sating her needs, and becomes increasingly aggressive and impulsive if she's left without the sweet relief brought on by a good, hard fuck. Her high sex drive also leads her to be rather forward with objects of her desire, as more than one imperial recruit learned over the years after a 'training exercise' led to being rutted into the dirt for a few hours.
Turn Ons: Ahegao, huge cock, large insertions, excessive cum, cock comparison, humiliation, domination, sexual favors, sexual rewards, cock worship, teasing, MILFs, femdom, musk, femboys, harem, romance
Turn Offs: Guro, death, torture, heavy BDSM, eggs, bathroom stuff
Next to the Longhouse's firepit, your mother holds a shield up to the light, polished well enough that the flickering orange hues of the flames catch across the surface of the shield. She runs her eyes across it, nodding, before turning and setting it on its place on the wall, staring at it carefully to make sure it was affixed properly. "To think after baring only daughters and seeing them sent away, one would leave and return in such a bold manner as you have." she says, turning to you with a smirk. "You truly have Malacath's favour."
Though no remaining orcs dared to challenge you in combat, your position as chief was less easily accepted than your victory over your father. There was an unease in the air, and it may take a great deal of time and effort to keep everyone in line before you are truly accepted. Even after your father's death, the unprecedent nature of female chief caused a great debate to emerge among the wives of the old chief. Women as chieftain is something that is known to happen in rare occasions, but extremely rarely and never before at this Stronghold. There were objections, but none could point to what part of Malacath's code exactly they thought was being broken here. And through it all your mother vouched for you. From the moment you had returned to the Stronghold to challenge your father, she had welcomed you back warmly. She led the vote in your favour among the now widowed orcs, a vote she argued was unnecessary in the first place as the rules of succession are clear. There were a few women that voted against your legitimacy, but in the end the majority ruled in your favour. And now your mother was the wise-woman of the tribe, ready to offer words of advice whenever you should need them.
"And to think I am now Shield-Mother of the Stronghold. I never thought a day like this would come. You honour us all with this accomplishment, and in time the others will see this too." She turns to look towards the largest bed in the Longhouse, the only one allowed any privacy, the chief's bed. "I would burn the furs on that bed if I were you. Replace them with pelts of your own making. Your father had a... plentiful appetite."
Your time alone with your mother is interrupted by the arrival of one of your half-sisters at the door. Morth, a young woman with the heart of a warrior that reminds you a little of yourself before you left. No doubt she was not long off from being sent to another Stronghold to marry their chief, but with your father dead, her fate was now in your hands.
"Chief Urzula" She calls out, haste in her voice. "There is an issue at the gates that needs your attention. Several of the men are attempting to leave. Graza is holding them for now, but they are growing agitated."
Graza was the forge-wife of your father, and though she no longer holds such a respected title, she is still the best smith in the Stronghold and her word carries a lot of weight. She sided with your mother in the vote among the widows for your acceptance, a tradition normally only called upon when succession is unclear. That being said, she waited until last to speak, giving each other wife a chance to voice their views before she weighed up the situation and cast her own vote.
Exiting the quiet warmth of the Longhouse, you quickly catch the growing sound of a rabble at the Stronghold's edge. You, your mother and Morth make your ways across the yard towards the main gate where you find just over half a dozen men geared up and attempting to leave. Graza stands before them, a female warrior to either side as she yells over the crowd to get their attention.
"Turn back now!" Graza commands firmly. "There is nothing beyond these gates for you other than exile and disgrace. You are needed here, now more than ever. You act without honour and turn your back on our ways if recent events are truly enough to get you to abandon your home."
"We cannot stay here." yells one of the men at the front of the crowd. Dulac, a well respected warrior. Perhaps had you not returned he would have been chief one day. With you here, however, the odds of this happening dropped heavily. "Things are wrong here and if we stay we will only incur Malacath's wrath upon us as well."
"Wrong? Do you consider Urzula's challenge to be wrong? Her right to conquest? She slew the previous Chieftain before your eyes. Before all of us. There is no dispute here. She is our chief now, as is our way." Graza responds.
"None are contesting her victory, nor her skill as a warrior." Dulac continues, levelling out his voice somewhat. "But this is not the way. The men become chief to take multiple wives, have multiple children. To give a woman that position, it cannot be as Malacath would intend. If Urzula won her trial it was because our Stronghold was cursed with weakness, a curse we must lift ourselves."
"If you wish to lift the curse, why don't you challenge her... if you consider Urzula to be the source of this ill fate you are so worried about." The voice that spoke up now belonged to Lagtha, who stood off to the side, observing the commotion with great intent. She noted you arrive, smirking almost smugly before turning her attention back to Dulac.
She was a hearth-wife of your father. Perhaps his favourite wife. She lacked any of the talents as a warrior or smith that his other wives had, but kept your father's favour with her skills in the bedroom and as a pretty face by his side. She was open with her objections to you claiming the title of chief of Shurkul, but once the wives came through with a majority in your favour, she played the part of falling in line. Though even no she prods and probes with questions with the hope of encouraging your half-brothers to challenge you.
"Weakness is the curse, not Urzula." Dulac responds, seemingly uninterested in challenging you, at least for now. "Though she has shown us how to defeat it. Out there, we can be tested, made stronger. Myself and others would wish to join up with the Legion and become forged by the experiences of war. Others have different ideas on how they wish to get stronger, but all involve leaving Shurkul and returning once we are ready."
"Speak to them." your mother whispers in your ear. "Command them. Bring them in line or cast them out, its up to you. But make your voice heard as our chief either way."
Your mother, Bula
Morth
Graza
Lagtha