Judith laughs at your attempt at counter banter. She smirks at you, having a very good idea that you can't do much unless something changes. She might be aware that you can pull more tricks out of your scales, but she's busy testing your defenses. When you finally try to smack her with your tail, she does something a bit different than before, slamming the tip of her blade into the ground and angling it up ward... and you realize too late what she's doing just as your tail hits the edge with your body weight behind it, dragging a trail of blood up the edge toward the cross guard as you accidentally try to saw your tail in half.
As you try to grip her, a blast of wind catches your hand, and she's pushed down and away from you, the bursts of air letting her flip her body all the way around your sword, seeming to flow around your out stretched hand like a damned snake. She lands next to you, on the back side of your outstretched hand. The maneuvering of that suit is unreal.
Reflexively pulling back your tail throws you off balance and she ducks down, flipping that massive slab of metal and crystal she calls a sword around and thrusting into your side. Unlike the previous blows she struck, this doesn't look like it'll come at any kind of angle and it's heading in plum to a seam in your scales. The room gives a massive buzz and you feel it grab Judith's sword preventing her from skewering you. Judith crinkles her nose as she giggles at you, getting up and heading to a side and tossing you a green crystal. The thing has a massive coil of mana leading from the wall where it was mounted to it, and when you catch it, you can feel healing magic surge... and just barely make through your natural resistance.
"Normally, you wouldn't even need to touch the crystal itself, we only need that to reattach limbs. I was curious why the room hadn't let you hit me, or me get a good stabbing in, but it seems to have recognized your magic resistance and accounted for it. You'll have to thank the elf." At that point, while waiting for you to heal the damage to your shoulder and tail, Judith does something and several flaps along her back open, revealing tightly packed coils of crystal wire, before massive bursts of steam come flooding out of the same panels. "Good thing you made the mistake you did, running Hurricane and flipping this slab of metal around at the same time was hitting the limit on my suit. I'll definitely need to get it upgraded after this, and you've given me so many ideas."
Judith turns away from you, seeming to almost invite attack. And you can smell something on her, from the sweat that's caught in the bursts of cooling steam, excitement beyond adrenaline? You're loath to attack her from behind while she's less capable, but that would be admitting that she has a higher full strength than you can put on in your current state. In the training suit, she was dangerous, but in her combat suit, she's an absolute beast. Still, a lack of endurance is certainly a common flaw in many powerhouses.
When you finish letting the crystal do its work, and Judith's suit closes back up, she hangs her massive sword, instead switching to a smaller blade pair, a much more reasonable meter long blade with a long knife instead of the monster she was swinging around. She doesn't look any less skilled with this, and it's smaller and lighter, so you won't be able to tax her mass compensating system to its limit like you could have done with the monster blade. Before starting, she closes her eyes and begins to flip her fingers, but stops partway through, making a very careful adjustment to something or other.
You're not sure exactly what is going on with that suit, the dense crystal weaves seem to be capable of a lot of different features, but it's so tightly woven and masked by the external armor that you can't make out any patterns. While it was spurting out wind magic, and you're confident you can see some crystals on her gauntlets that scream 'I shoot lightning' and 'I shoot fire', the rest is a mystery. She's clearly got some very fine control of her body mass and strengthening magic from the inside, but the blasts of wind were from fixed points on her armored suit. The tile she pulled out earlier likely had some kind of defensive magic she was checking for defects, so it could be that the woven part of the suit itself isn't too tough which is a possible attack vector. The swords aren't that sharp, but they're very thick compared to what you'd expect, likely magically strengthened internally like the large blade. Still very thick, and probably to tough to break, although it would certainly be easier than the inch thick monster. You can feel magic coursing along the edge of the blade, but you're confident your scales will take care of any effect from that.
Another concern is the room itself. It's protecting both you and her life, but it seems to be focusing more on her. You're not sure if that's intentional or not, of it's struggling to penetrate your anti magic field. Still, it only seems to interfere when lethal or severely damaging blows are about to land so it won't have to heal them later.
Spoiler (click to show/hide):
Was that a fair loss? And it's one he's going to be kicking himself for if he'd stayed after it. I think I'm going to have her keep teasing, heading for a pregging if you will.