Ze Blitzkrieg Wrote:Name: Annette "Annie" Becker
Race: Cowgirl (Treated Human)
Age: 46
Gender: Female
Appearance:Spoiler (click to show/hide):
Background: Annette was born on the idyllic plains of New Texas, a world on the frontier of known space and an overall peaceful place to rear a family. She found herself in a not entirely unusual circumstance, born to a native New Texan and a space-faring traveler looking to slake his appetites on the world's notoriously salacious population. To hear it told, her good ol' dad, though he hadn't the decency to stick around to see her come into the world, was quite a big shot among the planetary rushers who scoured the unknown every time a new gate opened up ever more of the galaxy to explore. The knowledge that she came from such roots inspired the young Annie, who wondered just how different her life would be if she had been spirited away by her star faring sire. When she came of age, the Treatment put a kibosh on that desire, as it did with so many young New Texans, but the wonder never quite left her.
Perhaps it was that wonder that led her to eventually meet her future husband, a similarly roguish young Terran by the name of Henry Becker. Having lived out the waning days of the last rush, there were no shortage of tales to regale the young cow-girl with, and the two ended up a quick couple, albeit even quicker lovers. It was clear that with the final few planets all but picked clean, there was little more use for an explorer in his prime than the life of a gun for hire. Between risking it all for credits, or deciding to settle down with a bovine beauty, the choice seemed obvious. Annie convinced her beau to become her bull, and after the Treatment turned him from handsome to hulking, they settled down on a farmstead not far from the very port he landed at and got down to starting a family.
Life on the farm was sweet and easy, with three children and twenty five years of marital bliss to call their own. Tragedy struck shortly after their youngest headed off-world for university, however, when complications from poorly tested mods undergone in his youth took Henry from her. Despondent and lost, Annie struggled to find purpose, keeping herself from sinking into the depths of despair. The announcement of a new set of gates opening, and another planet rush descending upon the UGC offered her that purpose.
Putting together her savings from years of goods harvest, Annie saw to buying a beat up old freighter and enough goods to keep it going for a year. A little paperwork later and she acquired the requisite licenses to become a proper rusher. Now she sets off to make her own way in the 'verse, as she had always dreamed, and as her husband before her had.
Perks:
Bovine Resilience:: Owing in part to good genes, and the Treatment's effect on her body, Annie is a real sturdy kinda gal. She can take a real pounding, both physically and sexually, shrug off fatigue and illness easier than most, and generally come out of most adverse situations smelling like a rose. It's also given her an ungodly alcohol tolerance, to the chagrin of many a bar trawler looking for an easy lay.
Country Charm: Annie's always been somewhat doting, and the Treatment only enhanced her ability to pick up on subtle emotional cues to figure out just what people need to hear. She can be a real sweet-talker when she wants to be, and endeavors to make the people she talks with feel special and cared for.
Cowgirl Musk: The Treatment left Annie, like many cow-girls, with the ability to produce some pretty powerful pheromones. Aside from giving her a sweet, pleasant scent, they serve to arouse potential partners with the promise of a soft, supple body to rut against. The pheromones get especially potent when she's aroused, and the scent of her sex at the height of her arousal has caused at least a few young bucks to blow into their shorts at the promise.
Farmer's Strength: A mixture of her mods and some good ol' fashioned labor on a near-Industrial world, Annie's musculature is surprisingly dense for a woman with such a delicate figure. While she's never been able to pack on much in the way of visible muscle, what she does have under her plump exterior is many times more efficient than when she was a human, a result of the oft-unpredictable genetic tampering endemic to the Treatment.
Flaws:
Clumsy: To put it frankly, Annie has never been much for delicate work. She's a bit of a klutz when it comes to matters of manual dexterity, and she's never won a balance contest in her life.
Ditzy: It's quite common for cow-girls to be a little... scatterbrained after the Treatment. While her overall intelligence hasn't dropped from her dose of the Treatment, she is prone to forgetfulness and a general difficulty keeping on task. Implying the task doesn't involve satisfying her urges.
Inhuman Lust: The Treatment's prime purpose was to increase fertility on New Texas, and as a recipient, Annie possesses the same ravenous libido that most of her fellows do. She finds it difficult to focus on anything but a good hard dicking if it's been more than a day or two between romps, and even when she gets her hands on a stud (or one gets their hands on her), it's often an hours long process to try and get her libido back under control. Needless to say, her ability to resist sexual advances is not the greatest.
Turn Ons:Ahegao, big cocks, cock worship, domination, excessive cum, gentle femdom, group sex, humiliation, large insertions, muscles, musk, praise, reverse harem, romance, sexual favors, sexual rewards, size difference, teasing
Turn Offs: Bathroom stuff, death, eggs, heavy BDSM, torture, guro
You were assured that if the engines rattled upon entering and exiting a Warp Gate it was nothing to worry about. Your ship was old, but sturdy enough. According to the paperwork, it seemed properly tested before sale. Though once you managed to earn some more credits out on the frontier it might be worth considering getting an upgrade, just for your peace of mind. Still, as you approach your first frontier destination and eased over from the Lightdrive to your sublight engines and the distant sounds of rattling and shaking metal began to ease up, worries about your ship's integrity took second place to the growing excitement and anticipation of visiting your first frontier world. A once in a lifetime opportunity, possibly quite literally if by the end of this rush any of these worlds had their Gates cut off meaning no one would be able to visit them until possibly the next rush.
At the same time as you got your paperwork sorted out for joining the rush, you were offered a simple dossier of a few of the rush worlds that the U.G.C. had already gathered some useful information on. It was a simple virtual catalogue, essentially, that came mainly with pictures and a few flavourful descriptions of the location - as if advertising a holiday with a few additional advisory warnings about hostile wildlife. Your first world even called for the summer vacation demands of sunscreen and swimwear. Elyria was for all intents and purposes was a tropical paradise. Most images shared of this world were of idyllic beaches, inland tide pools and ocean views. The surface land mass of the world was apparently entirely broken up into islands and archipelagos, mainly arranged around and near the equator. Apparently there were underwater cities inhabited by one of the two dominant species on the planet, although no images of these were shared in these early dossiers.
Ships were advised to keep away from the surface due to the unreliable tides. Elyria had two moons, the larger of which dominated the tides leaving them regular most days of the year. Every so often, however, both moons overlap their orbits, leading to a brief period of drastically increased tidal activity. As a result, all ships are expected to dock at the space station set up in orbit of the planet and take a shuttle between the station and the surface. Any ship that attempts to land on the surface is issued a warning that the station authorities will not attempt a rescue if the ship is caught in a tidal surge.
Elyria Station was now visible before you and growing by the second. Slowing down even more as you pulled in for your docking approach, you could see a fair number of other ships docked or docking around the station. You expect many to be rushers such as yourself. Perhaps some will have stories to tell that could inform your next destination choice.
You're brought out of your pondering by a sudden collision into the side of your ship. You're nearly thrown from your seat in the cockpit as your surroundings shake and shudder. Alarms ring in your ears as you manage to readjust to get your ship back on course in time to see a second vessel thundering past yours on a beeline towards the station. You receive a message shortly after, a gruff male voice coming through saying "Move that hunk of junk out of the way! We thought that piece of trash you're in was space debris when we first saw it. You're lucky we didn't blast you with your asteroid lasers."
Communications cut off as soon as he finishes speaking as they leave you to deal with the fallout on your own. Fortunately a quick diagnostic suggests you're in no immediate danger. You do seem to be leaking fuel and will need to manage repairs, but with the station right in front of you that should be manageable. Costly, possibly, but you could hopefully come to some kind of arrangement with the dockmaster or get the offending ship to compensate you for it.
Elyria station hails you next after you approach closer with docking instructions. You're pulled into a hangar bay and settle your ship down without further incident. As grand a moment as this is for you, your departure from your vessel is without fan fair form the dock workers as they scurry around on their daily duties. One, a green haired Kaithrit girl dressed in an orange, oil stained coveralls, eventually does scurry over to greet you, a data pad in hand as she huffs for a few moments, a little out of breath from having rushed to your ship from wherever her previous station was.
"Ma'am, hold on a moment..." she says as she fiddles with something on the screen of her pad, swiping her finger from side to side. "Just need to register your ship with us. I need your name, the name of your ship and your reasons for visiting." she turns to look at your ship and seems to click her tongue as she looks it over. "Ooh, I guess you'll be wanting some repairs done as well. We can get an assessment done and let you know how much we think it'll cost, but often with these things we won't know how much it'll take until we actually do it. Don't worry, if you got insurance that should cover it."
You do not have insurance, but you also have other problems as you've just noticed that your sharing this particular hanger bay with another ship. A sleek, black vessel that looks remarkably familiar to the one that caused this damage in the first place. You spot its crew in the process of unloading crates of cargo. They all looked armed, mercenaries perhaps. The one who seemed to be giving the orders was a tall, raven haired Ausar man. With the stubble along his jaw, a faint scar over one eye and his thick arms filling out his well worn jacket nicely, he had every look of the rugged, gruff adventurer type. And if he was in charge, then its not much of a stretch to assume he was the one who so rudely messaged you after ramming your ship.